Deep Sea Embers Chapter 59: This door leads to the Lost Lands


Duncan and Alice stood at the end of the stairs leading to the bilge, and what they saw was a strange and frightening scene-the whole bottom of the Homeless was in a broken state, and outside the broken cabin , is clearly some kind of nothingness filled with endless dim shimmer.

Is this the true "bilge structure" of the Homeless? So what's outside this broken cabin?

Could such a sight exist beneath the sea level of the Boundless Sea?

Duncan took two cautious steps forward to the shattered cabin. He stepped on the largest piece of wood and looked back in the direction he came from.

The "last door" still stands quietly in place, fixed on a piece of floating plank, behind the door is a dark staircase, sloping to the top - but around the door, you can't see it The walls that should exist are only empty.

This door floats alone in this space.

Duncan carefully walked around behind the door and found nothing behind it. Through the open door, he could directly see the broken state of the cabin on the opposite side.

"Captain..." Alice's nervous voice came over, the puppet looked around with a look of fear, and finally her eyes fell on Duncan, "This... this is normal, right right?"

Duncan's heart is actually worse than this puppet. After all, the latter can blindly trust the captain. Where can he, the "captain", find confidence at this time? However, looking at Alice's nervous appearance, and thinking of the "crew rules" that Goathead had said, Duncan forcibly controlled his unease and maintained his usual serious and calm appearance.

"Don't worry," he said lightly, "Homeless is a ship you can't imagine."

"Indeed, it's really hard to imagine..." Alice exclaimed in admiration. Duncan's calm performance obviously made her feel a little more at ease. She began to curiously look at the broken hulls and the chaotic light and shadow outside the hull, "Captain , it doesn't look like there is water outside?"

Duncan thought for a while, then suddenly looked at Alice curiously: "Do you think this is below the surface of the boundless sea?"

Alice was taken aback: "Ah? Why did you ask me?"

Duncan said indifferently: "Because you have experience."

"Isn't that thrown by you..." Alice said subconsciously, but she swallowed it halfway, and began to answer honestly, "I don't think so... the sea must be full of water, boundless. No matter how wrong the sea is, there must be water below the sea level, but it looks like... just like..."

"A void filled with chaotic light," Duncan shook his head and walked slowly forward. He came to the edge of the wooden shards under his feet, and looked down at the flowing light and shadow outside the cabin, "The Lost Country's The bottom of the ship...is not in the boundless sea."

Alice was taken aback: "Ah? Where is this?"

Duncan didn't speak, looking inscrutable—actually because he didn't know either.

But he still had a vague guess: Perhaps, the ship was actually sailing in several different dimensions at the same time? ! On the surface, the Homeless is sailing on the boundless seas of the real world, but in fact different parts of the ship belong to different dimensions! ?

This also explains why the further you go to the depths of the Lost Homes, the more eerie and gloomy the surrounding cabins appear. Perhaps the eerie and gloomy cabin itself is not at all...

Then what is the dark and chaotic space outside the cabin, if not the boundless sea? It doesn't look like the spiritual world, and it doesn't look like the dark space you see when you perform the spiritual world shuttle... Could it be a "deeper" place? Quiet? subspace?

With countless guesses and assumptions in his heart, Duncan slowly stretched out his hand and pulled out the pirate sword from his waist. Then, holding a lantern in one hand and a long sword in the other, he slowly reached out to the edge of the fragment under his feet— - He was very cautious at the moment, even though the gaps between these fragments seemed to be able to jump through in one step, he did not step rashly, but tried to use his long sword first.

God knows if something will pop out of these cracks, swallowing anyone who jumps over it rashly.

The next second, he opened his eyes slightly in surprise.

He saw that the tip of the long sword disappeared, and at the edge of the fragment on the opposite side of the crack, a sword tip suddenly emerged.

Duncan frowned and tested in a different direction, and the same thing happened again.

He finally understands slowly.

These seemingly cracked areas are actually spatially continuous! The seemingly fragmented bilge structure is actually still intact!

He straightened up and looked around at the cracks and the light and shadows flowing outside the cracks. He realized something in his heart: These "fractures" are just an optical result, but they do not affect the continuity of space, Lost Homes. The hull of the hull is not broken here, but for some reason, the "picture" outside the hull appears inside the hull.

But what causes this? Is it spatial overlap? Or is it a wrong projection of higher dimensions to lower dimensions?

Duncan subconsciously mobilized all the reliable or unreliable knowledge in his mind, trying to explain the strange phenomenon here, while Alice on the side watched the captain do something strange on the edge of the crack with a puzzled expression. After a while I used a lantern to shine everywhere, and then used a long sword to poke everywhere. After watching it for a long time, I finally couldn't help but say: "Captain...Are you using a special appeasement ceremony to... appease the cabin?"

Duncan silently put away his long sword with his back to Alice, biting his head: "...Yes."

"Oh! That's amazing!" Alice's eyes suddenly lit up, "Then do you want to perform a pacification ceremony for all the fragments here?"

"...that's enough," Duncan continued with a stern face, and then quickly diverted her attention before the curious puppet continued to speak, "Let's move on. ."

While speaking, he took a cautious step forward while holding a lantern - when he took this step, he almost tensed the muscles and nerves of his whole body, ready to be prepared for any accident when he crossed the crack, But in the end nothing happened.

Just like the previous test with the long sword, he directly "jumped" the process of crossing the crack, just like walking in a normal cabin, and walked directly to the opposite debris.

Alice watched in amazement as the captain walked ahead, walking freely as if ignoring the cracks under her feet, and followed suit, but she was still nervous when crossing the cracks, and finally couldn't help speeding up to The previous jump...

And rightly rammed Duncan in front of him.

Duncan felt the wind suddenly rise behind him, and then something hit his back firmly, and suddenly turned around and raised his hand subconsciously—

The next second, he stared blankly at the headless puppet who was scrambling around behind him, while Alice's head rolled and stuttered a dozen meters away: "Yes... Right... Right? ..."

"You wait here honestly, I'll pick it up for you," Duncan sighed, reflecting in his heart why he brought this waste doll down, and quickly caught up with Alice, which was already rolling The head was far away, and he picked it up with ease, "Would you consider putting a screw on your neck..."

Alice's head didn't seem to hear Duncan's complaints in the second half of the sentence, she just opened her eyes suddenly and looked in a certain direction: "Then...then...there is...there is a fan... "

Duncan frowned ~IndoMTL.com~ and turned to look in the direction Alice's head was desperately gesturing.

A dark wooden door stands silently over the debris at the end.

A door... There's actually a door, and there's a door!

Duncan had wondered if this classic situation would happen when he saw the prompt on the door at the end of the stairs, but when he saw that there was an extra door in the "bilge space", he was shocked. Still can't stop jumping!

At this time, Alice's body also stumbled over. Duncan gave her the doll's head and looked at the door: "Is there such a door over there just now?"

Alice shoved her head back on her neck with a "boom", and while moving her cervical vertebrae, she glanced over there: "It doesn't seem to be, it only appeared after we walked over."

Duncan hummed noncommittally and walked cautiously towards the door with the lantern in hand.

In fact, in this weird cabin, he no longer needs the lighting of the lantern. Although the chaotic shimmer that penetrates from the cracks is dim, it is enough to maintain the basic brightness of the entire space, but he still always Keep the lantern in hand - this is a necessary precaution.

Although Goathead has not warned about this, Duncan has decided that he will never turn off the light as long as he is in the cabin below the waterline.

The new door appears unremarkable, with a dark panel not much different from the previous "last door" at the end of the stairs, and a similar style to the doors used in most cabins on the Lost Country. material.

Duncan looked up. Above the door frame, he saw a line of letters that seemed to be cast in copper juice:

"This door leads to the Homeless."


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