Game of the World Tree: Remarks at the end of this book
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I can’t help myself, so let’s give my speech first.
After two years of writing, "Yggdrasil Game" has finally been completed. To be honest, I am really reluctant to let it go.
In two years, a lot of things happened in reality. During the period of this book, I graduated, got a job, and became single.
I always feel that life is constantly moving forward.
As for the ending of this book...it's quite satisfactory. After all, I still did not break away from the influence of the old book and wrote an open-ended ending.
About the truth about the world, this is the ending I had in mind before I started the book, but... I hesitated for a while in the middle of the book whether to rewrite the ending. After all, ideas are ideas, and inspiration comes when I actually write a book. The ideas are changing. At that time, I always felt that it was not good to turn into science fiction at the end of fantasy.
But in the end, I couldn't hold it back.
However, to be serious, I still feel that the ending was not handled well and failed to achieve the desired result. The reason is, well... I will talk about it later.
Let’s talk about the results first. The current average order for this book is 1.10,000, which is ten times what it was when the first book was completed, and it is still rising slowly. For me, who has only started my writing career for three years. , which is already an extremely surprising result.
The achievement of "Yggdrasil" cannot be achieved without everyone's support. As a starting point male channel with a female protagonist (?), it is very rare.
Thank you all very much!
Okay, thank you.
Next, let’s start spraying.
Although "Yggdrasil" has achieved good results, the three-million-word story also made me see many problems.
1. Rhythm disorder.
The most serious point in the book is the pacing problem, especially the foreshadowing of the main plot and the ending of each plot.
The main plot of "World Tree" is too protracted, and the foreshadowing is too far apart. After the plot is laid, it is not advanced step by step to continuously raise the reader's expectations. Instead, it keeps playing charades in a fog and dragging the rhythm. , ultimately causing quite a few readers to lose interest in the main plot.
In this case, the problem with the ending is particularly serious, to the point where it makes the entire book feel somewhat disconnected.
This is a very fatal problem. If this book was not popular among players, this alone would probably be enough to scare people off.
At the same time, the ending of each plot also has varying degrees of anticlimactic problems, resulting in a climax that is clearly not satisfying enough.
I reflect on the reasons for these problems, and there are three main reasons:
One is that I lack writing experience and have not planned in advance;
One is that when I was creating, I did not write in detail properly. I wrote too much when I should skip it, and I wrote too little when I should write in detail. Sometimes I even watered it...
The last one is that my personality is impatient, and it is easy for me to end up in an anticlimax.
Of course, when it comes to the ending, there are also my repeated hesitations during creation, changing my mind midway, and turning back in the end...
These shortcomings must be corrected. For me, the most effective way is to conceive the content distribution and exciting points of the plot in advance, and to adhere to the original intention, continue to create, continue to exercise, continue to think, and accumulate experience.
2. Failure in characterization.
The characterization of this book, in my opinion, is quite a failure.
Especially the protagonist. The protagonist has almost no distinct personality in the book. Excluding the player element, the protagonist's portrayal is quite weak and does not stand up from the beginning to the end.
It can be said that if you are not a player, this book has little appeal.
In fact, not only the protagonist, but also the characterization of the entire book has problems. It is not clear enough, templated, many dialogues and actions do not fit the identity of the characters, etc.
I also mentioned these issues in my previous remarks at the end of the volume.
After reflection, I think the biggest reason is that I did not set up the characters in advance and did not lay the foundation well. Although there was a main line when writing, when it came to the characters, I wrote exactly where I thought, and there was no depth of my own. Thinking, failed to make the character come alive.
This is something I want to avoid in my next book.
Characterization does not mean that it needs to be written in tedious and detailed ways, but that it needs to be brought to life through appropriate language, actions, appearance and demeanor, as well as plots related to the characters.
Sometimes, as long as the design is exquisite, one or two sentences are enough to make the character stand up and impress everyone.
This is also the realm I want to pursue next.
3. Plot fragmentation
The main plot of this book is too separated from the player plot, which further slows down the rhythm.
This is a problem with the selection of materials, and it is also a problem that was ignored at the moment when the book was conceived. For this book, there is no solution. However, new books should try to avoid it.
The lesson is that in future creations, no matter the main line or the branch line, all plots must be able to be integrated together in various ways, interconnected with each other, and strung together into a tight line.
4. Poor literary skills
There are too many repeated descriptions, too many stressed words, and sometimes the descriptions are too pale and weak.
The descriptions of battles are out of this world, and the big scenes are all the same. They have no unique characteristics and cannot be written in a wonderful way.
The reason is that there is too little accumulation. This problem can only be continuously improved through a lot of reading, conscious imitation and learning, and continued creation.
5. I want to write about everything
This is the most common mistake for novice writers. Although I have written two books, this problem still exists.
To create a story, you don’t need to explain everything, and you don’t need to pour everything out at once. Instead, you need to peel off the cocoons, go deep layer by layer, and keep advancing.
Sometimes, you should also leave appropriate fantasy space to leave room for readers to imagine.
At the same time, when creating in the future, we must also avoid flooding.
The above are the most serious problems of this book. There are other minor problems, but they are not serious.
When writing your next book, try to avoid these mistakes as much as possible.
As for the new book, I don’t have any specific ideas yet. I have some ideas, but they are still undecided. I am currently a little interested in the witch theme, but considering the lower and upper limits of my grades, I am a little hesitant... I was even a little confused as to whether I should continue writing about the heroine.
I would like to know some of your thoughts. You can leave a message in the comments section of this chapter. I will read every one of them.
After all, when it comes to creation, in addition to what you like, you should also write stories that everyone likes.
Next, I need one to two months to think carefully before finally deciding on the subject matter and plan for the new book.
However, before starting a new book, let me finish writing the extra story of "World Tree"!
Please don’t remove this book from your bookshelf yet. There are still a few extra chapters that will be released in the next few days.
As an article that focuses on group portraits, the extras should still be worth reading. (laughing)
Dear book friends, thank you for your two years of companionship.
I hope we can meet again when the new book comes out in the future.
——Bang Bang