The Righteous Player(s) Chapter 147: Ships can also sneak


Before dawn, the players had already set off.

Because their mission destination is not on land... but on a ship quite far away from land.

So if you want to get to your destination, you have to take a boat to approach it and then perform gang-hopping operations.

—But there’s a problem.

According to the intelligence, the "merchant ship" hijacked by the "Poisonous Hands" was nominally a cargo ship... but as a cargo ship transporting the important "Devil's Blood", a very precious cursed material, it was actually a cargo ship. It has a very high standard of armament itself.

This is one of the reasons why no one has gone to crusade.

To be specific...it was actually a steam-powered, ritually enhanced armored battleship.

The ship with nearly 400 people is equipped with twenty 75mm guns and two twin 300mm guns - the main gun is even more powerful. It can greatly increase the range of damage spells and can insert a prophet. The ceremonial stage where the wizard comes to position...

Are players afraid of this firepower?

...Actually, I'm still a little scared.

The 75mm cannon is okay. Lin Yiyi with the strength buff, Jiu'er who has opened the rage, and Delicious Wind Goose can all effectively intercept it. Even after Dove's main body has activated its skills, it can be sniped down in mid-air.

But even they didn't destroy the wizard.

The 300mm gun alone is scary enough.

Although it is only a solid shell, not an explosive shell... However, this level of bombardment is basically impossible for a Silver-level transcendent to intercept head-on with physical strength.

Because I don’t have enough self-respect. Even if the physical attribute is over 50 and he has extraordinary physique, he is really not killed by a direct shot... But at least the person will fly out with the cannonball.

It's like wasting water, it can fly a long way. After landing, there will definitely be nowhere to stay.

But fortunately, it is a solid cannonball. If there is a shield-wielding transcendent who specializes in defense, he may be able to resist it head-on with the skills - such as the unfallen shield of the year. When he was at the silver level, he could probably barely withstand this attack.

Of course, when the Unfallen Shield advanced to gold and gained the power of elements... his defensive power changed qualitatively.

This level of impact could not even shake his shield at all. Even the shell cannot be broken.

However, Lin Yiyi is just a fully sensitive parry T with very low strength and physical attributes.

The impact of Jiu'er's violent and low-blooded attack can indeed stop the cannonball, but she herself cannot withstand that kind of attack power at all - of course, with Ah Dian following her, it is mainly her The ax cannot withstand such an attack.

If you really want to restrain this pure kinetic attack, you only need a bronze-level incapacitated school wizard.

With just one shot of [Stall Wall], the artillery shell can be stopped directly.

Worrying that your wall is not thick enough to stop it completely, you can even put the wall sideways.

However, among this group of players, there is no disabled wizard.

The only thing that can forcibly withstand this kind of thing is Longjing Tea's command spell.

The silver-level command spells include [airspace restriction] and [reject flying arrows].

The former can curse an area around you, causing all flying objects to turn their speed to "downward". From the effect point of view, it is like an invisible force, turning all flying objects around it. The object crashed.

The latter is a powerful interception spell... It is only an instant spell at the bronze level, but it can be used up to the gold level.

Although the name of the spell is [Reject Flying Arrows], in principle, even assassins falling from the sky can be deflected away with this spell.

You need to first lock a group of high-speed flying objects that "do not touch the ground" with your eyes, and at the moment you close your eyes, immediately generate a force in the opposite direction and with the same value as possible on all the locked flying objects.

This spell does not require chanting. You just need to keep your palms pointed in that direction, then recite this spell silently in your mind and perform the momentary action of "closing your eyes".

The higher the caster level, the greater the upper limit of this reverse force. Moreover, this spell itself has no cooling and almost no distance limit - as long as you can capture the object with your naked eyes and then close your eyes.

But this is not a force analysis question.

The moment this strange force is generated, these flying objects can usually explode on the spot.

If there are multiple edict wizards forming a joint defense embankment, even if the opposite side fires a heavy rain of cannonballs from a long distance, these cannonballs may not be able to fly over.

With Longjing Cha's current peak Silver level caster level, the force he can exert is enough to intercept most flying objects... It just depends on whether he can react.

By the time you see the cannon fire, it will definitely be too late to use spells.

Of course, compared to players... they are mainly afraid of ships.

If you just dodge, these melee professions, except Jiuer, can easily avoid the cannonballs. But the problem is, they can only resist on the ship.

Once their hull is shot down, they will be living targets in the sea without the ability to walk on water or fly.

So they can only approach late at night.

Through the ritual of praying to the sky wheel, you can reduce your sense of existence above fate. This is to prevent the instinctive warning from the prophets and wizards who are likely to be on the ship.

The spells of the Prophet School are divided into more active "prediction" and more passive "perception".

To summarize simply, prediction is to provide some kind of "future possibility" that "the future self has seen with his own eyes"; while perception is the "fruit of fate" that the future self has experienced.

Being "killed" means the end of one's own destiny, and of course it can be regarded as a "fruit of fate."

In other words, trying to murder the prophet wizard will definitely be detected by the other party no matter what.

Although it is only a "perceived" destiny, it is probably unchangeable. Because it is impossible to fight against fate with your own strength...but not necessarily if you ask for help from others.

——So, when a power meets the standard, they usually hire a prophet and wizard to live in a more critical place. For example, a warehouse where important items are kept, or a room next to a room of a powerful person, or a key room that must be passed through.

Level doesn't matter, as long as you have it. More importantly, it is necessary to hide oneself as a prophet, wizard, or even as a symbol of transcendence.

In this way, if they are likely to die in the future, they will be sensed in advance - just like the cans and glass bottles placed at the doorstep that act as early warning devices.

But actually this is easier to deal with.

Players are summoned from another world by the Book of Heavenly Cars, and are judged as "alien summons" in this world. It can be knocked offline directly by dispelling and repelling magical spells.

Because of this, players can enjoy part of the judgment of the crane itself.

As long as the boat is composed entirely of players, plus a ritual that emphasizes this feature. It can cover their existence on the line of fate.

It's like a stealth fighter - the disadvantage is that it can still be spotted by the naked eye.

But the speed of their small sailboat is far inferior to that of the stealth fighter. There is no need to be locked by radar... as long as it is seen by the scouts looking over, their ship will most likely be gone after a few shots.

And it won't work if you use a steam ship.

The movement is too great. If you are alerted, you will die...

So they looked at the ship from a distance on the Antler Watchtower~IndoMTL.com~, and after discussing it for a while, they decided to find a fishing boat immediately and move forward at night.

Once the decision is made, players don't waste any time.

At three-thirty in the morning, this is the time when everything is completely silent.

A small fishing boat was like a ghost, floating silently towards the iron armor-clad steel monster floating on the sea.

In the first half of their journey, the fishing boat started to surge with the power of the wind flow summoned by Longjing Tea's command spell and the forcibly blown sail. That's why they didn't waste too much time.

But once you get close enough to be observed by the naked eye, it is very dangerous to continue doing so.

Maybe someone didn't sleep well, so he opened his eyes drowsily and glanced outside the cabin.

I saw a small fishing boat less than ten meters long. It made a loud roar, broke through a string of V-shaped waves with the force of riding the wind and waves, and started charging towards this side at a rapid speed.

That would certainly startle them—and then sound the alarm.

But Longjing Tea and the others are in danger.

So they chose to drift over slowly...just like walking quietly when approaching an enemy in a stealth assassination game.

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