Age of Adepts Chapter 826: Take the journey
Remember [lnmao.org] in one second, fast update, no popup, free to read!
This is actually the inevitable process of invading Gods plane!
The first step is, of course, to try to send people to infiltrate the inside of the plane that needs to be invaded through space crack and other means, and act as the internal response in it.
Although this step is a bit risky, the chances of success are quite high as long as you adapt.
Because each Planar World is different, the advance personnel either have strong strength to protect themselves or have the ability to integrate into the indigenous society, otherwise it is difficult to run around in an unfamiliar Planar World and find a suitable one. Transfer point.
This time the Northern Witch invades Johnson plane, the advance troops sent are the joint team of Witch of Deceit and Death Witch.
After the transmission point is determined, the second step is naturally to cooperate with the outside, and try to open Teleportation Gate to send the invading troops into plane.
This step is undoubtedly the most risky!
The advance team invaded the enemy plane, relying on the space crack or similar channel that naturally exists inside plane. This kind of passage is not only narrow but also full of crises. It cannot tolerate the passage of those powerful creature, so it can only accommodate some 'small mice' to drill in and out.
Almost every Planar World has several similar plane intrusion events every year, most of which are unlucky eggs that have been strayed into the space and have been wrapped in. Of course, there are some plane travelers traveling around!
This kind of guy, come in, come in, the less powerful, may not be eaten by the indigenous monster before leaving the wilderness. Those who are more powerful may be in trouble and rise quickly in some areas.
But once such guys leak their identities, they must face the strangulation of the indigenous creature who dominates the plane.
So, entering or exiting with the crack of plane may not attract the attention of Gods, but once you want to open a stable Teleportation Gate to the exotic world inside plane, that strange space ripple can't hide the powerful Gods that controls Planar World natural law.
So, after the invading troops pass through the Teleportation Gate, the first thing they need to face is the plane indigenous people killed by the tide. And the tragic level of Planar War is also proportional to the size of the indigenous forces of plane!
The plane invasion organized by the Death Witch leader Kesuna was very successful. Until plane Teleportation Gate was completely formed, the beast **** A * hurriedly lowered oracle and summoned nearby Beastman believers to come and intercept.
Unfortunately, Scarce Water Town is really not a big city in the Beastman empire. The believers here have limited strength and elite level. This was defeated by the Sorceress troops from plane. Not only was the elite troops lost, but even Scarce Water Town fell into the hands of Sorceress.
So after hurriedly stabilizing Scarce Water Town, Sorceresses can't help but push Planar War to third phase.
That's the foundation of faith attacking from all sides, madly killing and destroying the Beastman Empire!
Sorceresses will send hundreds of Necromancers scattered across the vast territory of the Beastman Empire, randomly invading and killing Beastman and attacking those small-type villages. And those Beastman towns that have a bit of scale need Sorceresses to deal with it personally, or to lower the plague, or to burn it, in short, Beastman must not leave a breathing space.
The Destiny Sorceress headed by Alice is allocated to three Beastman cities with a population size of 30,000 to 50,000 small-type cities. They are all on a nearby march to Path, which is suitable for being taken away by Sorceresses.
Not only Destiny Sorceress, but also seven Sorceress factions have been assigned similar Forced Assignments that annihilate Beastman and destroy Beast God Hall. In contrast, Destiny Sorceress's task is relatively easy. Like Death Witch, as the initiator of this Planar War, naturally also assumed greater and more difficult tasks.
A powerful Necronomical Expeditionary Force led by a Fourth Grade Death Witch prepares for a division expedition Beastman Empire State Pompes City, striving to tie the main forces of the Beastman Empire near the capital, so that they will not interfere with what Sorceresses did on Scarce Water Town Layout.
The purpose of this plane invasion is not occupation, but destruction. Therefore, Sorceresses will arrange an extremely 'grand' blood ritual at Scarce Water Town, using a special method to contaminate and erode the plane origin of the Johnson World. And this process undoubtedly needs to consume an amazing amount of 'indigenous materials'. This also requires Sorceresses to send troops to search for and capture those indigenous Beastman.
Therefore, Grim and others only stayed in Scarce Water Town for just two days, and then packed up their bags again and set off on the journey to the mission site.
389 metal Magical Machines, 30 magic energy tanks, loaded with a large amount of materials, and drove towards the distance with a crowd of 200 eyeball fighters. The goblin Engineer and technicians accompanying the team also became the chariot operator and Magical Machine repairman, and the existence of Branch Brain Gelug gave this team the ability to continue operations.
Out of the Scarce Water Town, there is a vast wilderness in front of you.
Desolate and lonely, withered grass.
Standing on the only loess ‘Official Road’ in the Great Wilderness, the surrounding area is full of wormwood that is half a human tall, blocking most of your vision. The official road meanders and stretches in this wild grass, stretching towards the distance.
Beastman are almost all brave men with muscles in their heads. Naturally, they will not understand how important convenient transportation is to a ruling race with a large territory!
Although there are many wise men in those vassal races, but they are low-speaking, it is impossible to persuade those Beastman rulers to spend a lot of energy, time and resources to repair and maintain important roads in the territory.
So, the only road in front of Grim and others is such a pothole, a loess road full of grass and moss.
The 6-ton magic energy chased through the center of the loess road and smashed two deep ruts on the solid road. And one metal Magical Machine stowed all the weapons, striding neatly on the sides of the chariot with a marching attitude of running.
The observation tower on the top of the chariot opens, revealing the heads of goblin with leather helmets and goggles. There are double barrel sight glasses hanging around their necks, and they are occasionally raised to look at the sides of the road.
It's just that the grass here is too high and dense. Even if there is a group of Beastman lying on the roadside, I am afraid that the goblin watchmen cannot find anything in advance.
Suddenly, the wind is overflowing.
A human-headed eyeball fighter rushes across the grass not far away, and the violent air jets blow the grass underneath. Suddenly, it seemed to have found something. A dive swooped down into the sky, then hovered abruptly 3 meters above the grass.
Immediately, a dazzling laser shot into the grass.
After a while, the eyeball fighter drilled into the grass, and when it was lifted up again, the small-type robot arm that was outstretched was holding a furry hare hare tightly. A hare was opened at the top of the hare's skull.
goblin watchers on caravan cheered softly.
I have fresh rabbit meat for lunch today.
Fast running along the winding loess road. Although the number of troops is large, it still reaches an amazing high speed of 40 kilometers per hour.
A lot of thick smoke rising straight up can be seen in many areas along the way. And every black smoke means that a Beastman village has been baptized by the Necropolis. The Beastman civilians involved in Planar War were either killed by the undead and became one of them, or were brought to Scarce Water Town and became one of the sacrifices for the future blood sacrifice ceremony ...
Either way, for these Beastman civilians, it means the end of life and the destruction of their homes.
Equality, justice and rights are too extravagant topics in this terrible world of powerful men!
Magical Machine troops are on the high-speed running, and occasionally they will encounter other Sorceress teams that go in the same direction. The opponent either took the large-type battle beast, or drove Witch/Magical Beast, and rushed to the distant mission location in a race against time.
The two sides met, and after a simple greeting, they went their separate ways.
Look at the long caravan under the banner of Destiny Sorceress. The dust rises across the side, and then they look at their prudent team formation and strange and sophisticated equipment, so that those who are still slowly creeping in place Sorceress The envious eyes became red.
If you do not consider the attendant guards and Witch/Magical Beast, at the speed of Sorceresses, running thousands of miles a day and night are not a problem. But this is Other World, not the safe Adept World, so the guards and Witch/Magical Beast who protect them cannot be discarded at will.
This severely limits the Sorceresses's ability to move.
Those high rank Sorceress may dare to move freely. They can fight when they encounter the enemy, and can safely evacuate if they cannot. First Grade Sorceress, which can occupy most of the Faction, does not have such courage and ability. Once encountering the Beastman strong, their survival and fighting ability are not optimistic without the protection of a large group of Witch/Magical Beast.
They are here to conquer and destroy the world, not to die!
So they would rather slow down, they would not risk their lives to carry out tasks where the Beastman strong is active.
But looking at the ‘drive’ of those Destiny Sorceresss, they obviously have both safety and speed, which makes them more jealous and more envious.
All Sorceress knows well!
One of the main reasons why they have been so leisurely now is that they were caught off guard by the Beastman Empire. After the Scarce Water Town Beastman legion was annihilated, a larger-scale Beastman city and combat troops could not be found within thousands of miles.
Beastman Empire wants to annihilate this Sorceress unit, it can only mobilize from a distance to gather more powerful legions. And Johnson plane is behind the broken road system, it is difficult to do this without ten days and a half months.
So, the earlier Forced Assignment that each Sorceress faction receives, the higher the security.
Once it is delayed for too long, it is likely to run into the Beastman reinforcements that came from the night of the mission. At that time, I'm afraid it's time for Sorceresses to flee!