The Three Kingdoms Online Overlord Chapter 1108: Meet Tiger Prison


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20. Capture the hostile civilization faction territory, choose occupation, destruction and other processing methods, you can get merit value and point value, different processing results get different merit value and point value.

21. Those who seize the hostile civilization faction territory, choose to occupy and have more than 10 game dayss (special settings during National War) according to the territory, can have the normal ownership of the territory until the territory is reoccupied or destroyed.

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30. The duration of this Procedural National War is 6 game months, and the rules concerning the occupation of territory can be postponed after the end of National War and performed in accordance with non-wartime rules.

31. The selection of the Procedural National War location this time is decided by the route control party. The remaining NPC and player participants can be transmitted to the vicinity of the battlefield via National War plot. Choose a battlefield environment to comply with certain rules.

32.plot transmission is a one-time transmission. After that, combat power and material transfers need to be carried out through normal channels. National War can be used again after the end of the transmission.

33. Participants in this Procedural National War need to have certain conditions: vessels with maritime navigation capabilities; in the case of vessels without maritime navigation capabilities, there are invitations from other persons with corresponding conditions, and other side still has carrying capacity.

34. In addition to this condition, Procedural National War requires a certain number of foot soldier personnel, 10,000 each for Three Kingdoms Civilization Sector and Japan Civilization Sector, except for specific NPC personnel, the player group is selected according to the competitive ranking, Three Kingdoms Civilization Sector is ranked according to the big competition, Japan Civilization Sector is based on Budokan Competitive ranking.

35. Before the official start of this Procedural National War, each civilization sector will produce a commander person, and 10,000 people (unlimited arms) specially invited by the commander can participate in National War plot.

36. During this Procedural National War participation, both parties will enjoy development improvement rewards during the plot period, and each development efficiency will be increased by 2%; after the program National War is completed, the defeated party will still enjoy 1% development efficiency and 1 game years, and the winning party will enjoy 4% Development efficiency increased by 1 game years.

37. The very few rules of Procedural National War will be automatically formed within the next game month preparation time, and will be directly applied to the two major civilization National War.

38. During the Three Kingdoms Japan two civilization sector Procedural National War, the respective civilization plot process will not be affected too much. Please invite the two civilization participating forces to make preparations and make their own arrangements within this civilization force.

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In the game's built-in forum, there are as many 10 rules and instructions about this Procedural National War. Since it is the first time I have come into contact with the National War phase inside the pass, Yang Rui has learned it in detail from beginning to end.

As the name of National War this time, from the rules and descriptions, it can be seen that this is only a National War model provided by the system, which is enforced by the system, not the result of competition between the civilization forces.

At the same time, this Procedural National War also provides a template for the next series of National War, and its framework and pattern have already revealed the prototype of National War.

The most important thing is that although Procedural National War came very suddenly, and even some system rules are still being gradually improved, very also meets the actual demands of the two major civilization sector player groups.

Yang Rui paid special attention to the merit value and point value settings of this Procedural National War, event ranking rewards, and territory occupation rules. For other settings, I also probably understood the intention of the system, so I thought about how to proceed. .

In fact, we can also see from the activity rules that Yang Rui, as the initiator of the activity plot, and the controller of the first route of Three Kingdoms Japan, still occupy a great advantage and initiative in this Procedural National War.

Even the choice of the battlefield transmission position is decided by the route controller. This seems a bit unfair, but it is actually a thing that very is in line with reality.

After all, the routes are all in control. In theory, others ca n’t use the routes without authorization at the initial stage, and others ca n’t enter the corresponding sector through the routes.

For example, the Emishi Island Chengshan Corner route opened by Yang Rui, although it is Unicom Japan Civilization Sector to Three Kingdoms Civilization Sector, but the route from Honshu to Emishi Island itself is also controlled by Yang Rui's. Without Yang Rui's release, any force of Japan Civilization Sector cannot actually reach Emishi Island.

Under such circumstances, it is no longer necessary to mention that the Japan Civilization Sector forces can use the new route to Three Kingdoms Civilization Sector.

At the same time, Procedural National War will produce a commander personnel. Although the National War rule does not mention how to generate personnel, Yang Rui is doing his job regardless of identity or control of the route.

And Yang Rui just thought about this problem. Tracing Dragon Soul and Inferno Flying Snow on the friend list sent message to talk about the visit to Yang Rui to discuss National War related matters. Another friend Remnant One spoke outright to Yang Rui to take more care. Places to participate in the battle!

A few others sent message to Yang Rui, nothing more than something related to this Procedural National War.

"... please wait for Tiger Prison Pass to be listed in Youshi."

"... Miscellaneous chores are busy, please report to Tiger Prison Pass when you are there."

"..."

Yang Rui knows these things to say, and at the same time it is not easy to completely quit. In the case that there are still many things to be prepared at hand, Yang Rui immediately invites several of them to come to Tiger Prison Pass when they are in the same day.

And Yang Rui is not intentionally delayed, the two major civilization National War rules have been issued, leaving only game month time for Yang Rui preparation, Yang Rui first thought is to try to strengthen your own water army strength again.

Yang Rui has already had a reference before. During the preparation time of National Barrier quest and game month, the seven storied ship groups of Jiao Wen commanding officer made a total of 11 fully armed storied ships.

The preparation time at this time is still a game month. Even if Yang Rui is built non-stop, it must be the same as last time.

As for participating in forces of National War, Yang Rui first thought of Fang Lan, Guan Hai and the existing 21 storied ship fleets, in addition to Tai Shici, Gan Ning two north and south water army fleets.

However, the National War rules also make it clear that during the Procedural National War period of its six game month, the two major civilization sector game processes of Three Kingdoms and Japan are unchanged, which means that the participation of National War forces must also consider their own rear safety Thing!

As a result, Yang Rui is probably not good enough to dispatch Taishici and Gan Ning north and south water army fleets. With the scale unchanged, the two can maintain defense on both sides.

/ (To be continued.)


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