Netheril Glory Chapter 781: Road
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Since the legend is a new beginning, the first thing Punk needs to consider is its own way, especially after reaching the stage where the direct difference between the legendary master and fighter is more vague and implicit, I understand that I should use Which way to go is still very important.
Since the question of the path of the mage and the path of the warrior is mentioned, any selector will have to understand the essential difference between the two at the legendary stage
Be aware that the difference between a mage and fighter is not just as simple as distance. After reaching the legendary level, only the rules are related to the distance. Some rules are suitable for close combat, and some are suitable for long distance combat, but no matter what. The rules are not unique to the master or fighter. That is to say, the master can also use the magic that uses the "laws suitable for close combat", and the fighter can also use the fighting skills of the "laws suitable for long-range". This is also the melee master and long-range. fighter The reason for the birth of these two "professional" "careers".
However, even in the legend, the mage is still the mage, and the fighter is still the fighter. This difference is because the essential difference in the way of thinking between the two has nothing to do with the power system.
fighter is good at thinking about things with muscles. Although the legendary fighter has experienced a lot, it may be rich in life wisdom in dealing with people, but most of the fighter are still used to, like, or say in fighting and exploring their own promotion path. They will only use "instinct" and "fighting" to advance. Even if they have tried the research methods of the mage, how can the thinking developed through thousands of years of fighting be so easy to change?
This is an inherent problem with the essential way of thinking of warfighters and casters. A long life often only makes the professional’s firm thinking become more firm...or stubborn.
In addition, the master’s magic has developed very complicated and difficult to understand due to the influence of the Neserel civilization. In the face of these knowledge that most masters do not understand, there is no more than three magic languages. Counting, how can a war fighter who often enjoys fighting with his whole body so quietly learn?
On the basis that most warfighters have simple minds, their combat methods are also very simple. He can often not have the diversity and flexibility of Master magic.
As for-what if the only few pitiful combat methods of the warlords are restrained by the enemy? Warfighters said-no way, run!
After all, the war fighters have not had the glorious historical accumulation of the Nesrier civilization, and the fighting skills they invented are mostly simple and monotonous, because the heirs do not have enough knowledge and creative thinking to improve, like the "charge". The basic fighting skills were inherited in the era of Neserell. Now it has not changed a word. The magic model invented in the same era has evolved tens of millions of improved versions. The "Charge" fighting technique is still the same "Charge" fighting. Skills, how can the combat method of fighter be not single?
A strange circle was formed. The warfighters were inflexible in thinking and invented monotonous fighting skills. The younger generation used monotonous fighting skills to fight. The flexible thinking also became inflexible in the monotonous thousands of years. Inflexible younger generations cannot improve the monotonous fighting skills of their predecessors, and they pass on the monotonous fighting skills to their younger generations.........
It’s not that the strength of the war fighters is not strong enough, but that the war fighter’s path is more difficult and the combat flexibility is lower than that of the mage’s creative thinking and knowledge-based research. The "conspiracy" of the long fate is even more difficult to have endless evasive means like the mage, so even if the threshold of the warfighter's accuracy is far lower than the mage, but over time, there are more and more warlords stuck at the bottom. Most of the real powerhouses are also powerful mages.
And seriously, although the number of low-end combatants is far more than the caster, in fact, the success rate of the combatants to advance to the legend is far lower than the caster. Among the rare legendary strong, fighter The number is only a little more than 10%, so... fighter's status quo is basically no one to consciously change.
And Punk will of course choose the pure mage path that he is good at and likes on the road to the promotion of legends, no matter the way of promotion, the way of fighting is the same, maybe like some warlords who believe in the fist of the past all the way. It's a grand way, but Punk said that he is absolutely not good at that way of moving forward.
After choosing his way of going forward, Punk must also think about the focus of his various magic methods.
The knowledge of the legendary magic in the memory of the great distance master "Void Scholar" Vedrasa is still very profound. These various legendary magic involve the application of various popular or unpopular rules. To study a series of magic to the extreme, it is necessary for the legendary mage to choose his major and minor directions.
After all, the amount of knowledge is too much, and any mage who has just reached the legendary level does not need... or it is impossible to study all the magics too closely, and they are not very sophisticated and greedy. That's why it's chewy.
The really best and most stable way to move forward is like the faction that Punk chose magic when it started its career path. One or two factions are majors, one or two minors are minors, and other factions are widely involved-at the same time It is also an excellent choice for the practical test of countless strong men in the era of Soul Necerel, and it can be said to be the best choice when a legendary method is promoted.
Legendary magic has rule type distinction in addition to faction distinction, that is to say-Punk as the most orthodox caster, in addition to the major and minor factions already determined Going further, he also needs to choose his major and minor laws!
Of course, this kind of important matters concerning the future road cannot be chosen indiscriminately, and the positioning of Punk for their major skills and minor skills is very clear and strict. Careful selection after careful consideration is absolutely essential!
For the part of the law that you want to major in~IndoMTL.com~Punk gives you the requirement that "Even if you are in a severely injured coma, you can rely on subconscious instincts to be barrier-free instant!"
Because in the Punk positioning, the law as a major must be the main method used to fight. No professional can guarantee that he will always remain intact when he enters the battle, only to practice the skills of the major. Only by being proficient with instincts can one be able to fight against serious injuries.
As for the rules of minors, Punk demands that they can be proficiently released anytime, anywhere.
In the view of Punk, this type of magic should be more magic that assists in experimentation and research when conducting legendary experiments. The caster in the safety laboratory can naturally spend a little more time to carefully build the magic model. And preparation, so this part of the rule Punk is required to be skilled, but the series of magic minor rules must carry out a lot of learning to ensure the diversity of experimental methods!
As for the countless other magics that are involved and reinforced, the requirements of Punk are much lower. There are too many magics in the memory of the great Odyssey Vedrasia. Punk cannot be mastered one by one in a short time, so He plans to understand all of these magic, and then ensure that it must be used with spells and casting gestures without making mistakes!