Almighty Game Designer Chapter 8: Is this the reason for your points?
Lin Hai’s speech was too slippery, and he was obviously not guilty. In fact, he does not have a particularly clear attitude.
The audience began to whisper.
Shi Huazhe’s words still played a role. A senior designer opposed a piece of work with such a clear-cut stand, and it was justified. Many viewers were shaken up and began to doubt that such a game is really worth recommending. What?
And Lin Hai’s speech seemed fair, but it was useless. The audience forgot what he said as soon as they turned their heads, but what Shi Huazhe said would be remembered by the audience.
Chen Mo was relieved.
If Lin Hai jumps out to oppose "flappybird", then his situation will be very embarrassing. The attitude of the two judges is enough to influence a large number of audiences, and Lin Hai occupies a neutral position, which is not bad or bad.
However, I still can’t take it lightly.
It's the youngest judge Qiu Hengyang's turn. One of the other two judges is firmly opposed and the other is neutral. His attitude will determine the fate of this game to some extent.
Qiu Hengyang turned on the microphone, and he meditated for a while before he said: "About this game, I have a different opinion from Teacher Shi Huazhe."
Chen Mo couldn't help being taken aback, why, this buddy wants to speak for me? Is his vision more unique than those two, can he see the special features of this game?
Shi Huazhe also looked incredible, staring at Qiu Hengyang, wanting to see what he was going to say.
Qiu Hengyang said: "For this game, I wanted to give it eight points before I knew the live data, but after learning the live data, I think I can give it nine points. Of course, this The score is compared with 19 other games."
"In other words, this number one is worthy of its name."
The audience was in an uproar!
What the hell, nine points? Percentage system, right?
Looking at Qiu Hengyang's tone and demeanor, it is obvious that this is a ten-point scale.
There are many people in the audience who love to play "flappybird", but they love to play and love to play. They also know that this game is crudely crafted. A score of seven is very good. A score of nine is too exaggerated, right?
Qiu Hengyang ignored the audience’s surprise, and continued: "Don’t be surprised, this is the difference in perspective between a professional game designer and an ordinary player."
"What you saw is a simple game with a single gameplay, but what I saw is a sincere work with exquisite design and advanced thinking!"
"Why do I say that? Please listen to me to explain."
The audience present were all attracted by Qiu Hengyang. Many audiences were very curious. How did Qiu Hengyang play the game so magically?
This competition will be broadcast live, and there will also be videos. If Qiu Hengyang talks nonsense, it will be a shame in the game circle!
Qiu Hengyang said: "Next, I want to ask you a few questions. You don't need to answer, just think about it in your heart."
"The first question, you all said that the style of the game is very simple, then I ask you, do you think this bird is really ugly? Or do you think this bird is a bit stupid and flying Is it interesting to look and fall to death?"
"The second question, has anyone roughly calculated how fast the bird naturally falls? After a finger click, how high does the bird fly up?"
"The third question, why after gameover, just click on the screen will start immediately? Why is this very simple little game a leaderboard and networking function?"
"The fourth question, have you noticed the advertisement column on the gameover screen?"
"Everyone think about these questions."
After Qiu Hengyang finished speaking, he deliberately turned off the microphone and gave the audience a few minutes to think.
The audience immediately discussed.
These people are game enthusiasts. They are interested in some of the game's doorways and love to study. In addition, most of these audiences are addicted to "flappybird", so these questions from Qiu Hengyang , Let the audience think.
Chen Mo was a little surprised, because these few questions of Qiu Hengyang basically hit all the key points of this game, which in Chen Mo's view is very incredible.
After all, the game design concept in this world is very backward and full of prejudice.
Obviously, this Qiu Hengyang is not simple. He can put aside his prejudice and seriously study the factors of a game’s success, rather than rudely attribute it to "luck" and other reasons. This is a game design in Chen Mo's view The most critical quality of a teacher.
Based on this, Chen Mo has no doubt that if Qiu Hengyang is thrown into his previous life, he will still be a very good game designer.
Qiu Hengyang felt that the audience was thinking about it, and continued: "Everyone should have a vague feeling, then congratulations, you have taken the first step. Welcome to the designer's thinking field." /
"First question, is the style of this game really bad?"
"Everyone, looking at this bird, what is your first feeling? Stupid? Cute? Stupid? Stupid? Attention, everyone. This is a pixel style game. The lines and colors used by the bird are very simple, but, With big eyes + sausage mouth + small wings, it is not an easy thing to directly outline the image of a dumb bird."
"Moreover, the image of this bird is very consistent with the content of the game. The stupidity of the bird effectively dilutes the frustration of the game failure, and even makes you think that the bird is stupid instead of you, right?"
Qiu Hengyang's voice just fell, and there was a burst of laughter in the court.
Qiu Hengyang continued: "The second question, why should I ask the bird’s falling speed and the flying height after clicking? It’s very simple. These are two key numerical factors that directly affect the difficulty of this game. "
"If the falling speed is too fast and the rise is too high, then this game will be very difficult, and most people will not score more than double digits. Then, the frustration of this game is very strong. Most people will not play for a long time."
" But the other way around? This game will become too simple, most people can score a few minutes, and soon players will realize that this game is very boring, very boring, and it will also quickly Give up."
" So, in my opinion, the numerical design of this game is very clever. It grasps this balance very well. It makes this game very difficult and abusive, so that most people can’t get high. However, it gives you a little hope, so that you can always have a fluke mentality to keep trying."
"The third question~IndoMTL.com~The designer deliberately designed the gameover screen to be very simple, and it will restart with one click, just to reduce unnecessary steps and allow you to quickly restart the next game. In the constant repetition, it makes you numb to gameover, and even makes you unable to feel the passage of time."
"As for the networking and ranking functions, in my opinion, it is the finishing touch of this game. If there is no networking function, its data will be one-third of the current data, or even less."
"Why? Because of this kind of game, your scores are meaningful only if you compare them. Otherwise, even if you score 100 points or 1000 points, what's the point of not showing off to others?"
" What I mean by showing off is not to show it to others with a mobile phone, but to show it to all players who have played this game directly through the leaderboard-look, how good I am! Everyone here, how many are Did you score points like me?"
A large crowd of people raised their hands.
Qiu Hengyang nodded: "This is what I said, networking and ranking functions are the finishing touches of this game!"
A front-row audience said loudly: "Mr. Qiu, is this the reason why you scored 39 points and signed your name?"
The hall roared with laughter.