Almighty Game Designer Chapter 20: Memory playback potion
Chen Mo took a good night's rest. Early the next morning, after washing and eating, he waited for the clearest stage of his brain, used the memory replay potion, and began to search for the forgotten memories in his mind.
The game Plants vs. Zombies has been around for a long time, and many memories have been blurred, and there are many details in these memories that are directly related to the quality of the game. Chen Mo dare not be vague.
The effect of the memory playback potion took effect quickly, and Chen Mo's thoughts slowly returned to many years ago.
I first recalled the classic images of plants, a pea shooter who looked like a dragon mother, a pea shooter like a musician with the surname Gao, and a potato mine with a rocker on his head, smiling mysteriously Sunflower, eyes staring like a nut wall of light bulbs...
Then there are various zombies, ordinary zombies, barricade zombies, pole vault zombies, iron barrel zombies, rugby zombies, dance king zombies...
There are also various scenes, such as classic scenes, night scenes, swimming pool scenes and so on.
The memory became clearer and clearer, and Chen Mo quickly took a hand-painted board to record the appearance of these plants and zombies with sketches, mainly to restore some key features and details of these classic images.
After , Chen Mo began to recall the entire process of the game.
From the words that crazy Dave said when he first entered the game, to plant the first plant, defeat the first zombie, and then continue to open new levels, unlock new plants, and defeat new BOSS... …
Chen Mo remembered while recording, recording all the points of each level in detail. For example, which plant to unlock in the first level, which special mode to unlock in the first level, and so on.
is to write down some game data.
For example, how long does the pea shooter take to fire a bullet, how much damage increase the flame stakes can provide, how much the slowing effect of frozen watermelon is, and how many zombies will die when facing different attacks... …
Although these data seem inconspicuous, they directly affect the numerical structure of the entire game. Chen Mo can only use this stupid method when his numerical ability is limited.
Four hours passed in the blink of an eye.
Chen Mo let out a sigh of relief. For these four hours, his spirit was in a highly concentrated state, and he felt very tired when he relaxed.
However, he couldn't relax yet, and quickly took advantage of the remaining impressions in his brain to fill in some data and details, for fear that there was something missing.
people’s memory will continue to decline. Using the memory replay potion can only guarantee free search of memories within four hours. Once four hours have passed, these memories will slowly disappear again.
After another two hours of tossing, Chen Mo let out a sigh of relief. He collapsed on the chair and took a cup of water to drink some water.
On the computer desktop, Chen Mo opened a new design document to record some details of the game. There are thousands of entries in total. There are also a large number of sketches in the drawing file, such as plants, zombies, scenes and even the UI layout style of the game. Everything.
This memory replay potion was finally thoroughly used by Chen Mo, squeezing the last trace of value.
"Emma, I'm exhausted."
Chen Mo wiped the sweat from his head. During these six hours, his spirit was very tense, and it was a bit uncontrollable.
But then again, why are you so embarrassed? It's not because there is only one memory replay potion! What if there are two copies? You can do it with ease. One bottle today and another bottle tomorrow. Eight hours is enough to write down the details of the entire game. You don't need to be so nervous.
Therefore, Chen Mo knew in his heart that he still had to make money, and then he had to make money!
Chen Mo stood up and walked, ate something, nibble on a few chocolates, brewed a cup of coffee, and resumed work after a short break.
The next step is to refine the design document, finalize some of the previous design details and record them in the document. These details may seem inconspicuous, but in fact they greatly affect the gaming experience, and Chen Mo dare not ignore it.
It took Chen Mo a whole week to refine the document.
A week later, the documentation of the entire game was basically finalized, and the details were refined. The basic rules, interface layout, types of plants and zombies and other settings of the entire game were all completed.
After , Chen Mo input these rules into the editor, the editor will automatically generate a game project according to the rules, and Chen Mo can directly modify the project in the future.
It takes about 1~3 days to generate the project. The more rules, the longer this time.
During this period, Chen Mo intends to finalize the game's numerical system.
Some basic attributes of plants include: attack power, health, range, attack interval, attack range, preparation time (how long to take effect after being placed), cooling time (time to place again after being placed), cost (COST), damage Points (mainly used for damage effects) and so on.
Every plant and zombie, Chen Mo must list their attributes and continue to verify them.
Those game data recorded before have helped a lot. Some data details between different plants and zombies can be verified with each other, which makes Chen Mo's entire numerical design more effective.
In two days, the entire numerical system is finalized. Since Chen Mo has a lot of numerical details as a reference, this numerical system should be very close to the original work of the previous life, even if there is a deviation, it will not be too big~ IndoMTL.com~ Next, it is verification and continuous fine-tuning.
During this time, the fantasy editor has generated a game project, and Chen Mo temporarily named this project PVZ. The project name is just a code name, and the real name needs to be finalized when the game is officially released.
Open the project, Chen Mo checked the rules and mechanisms, and the problem is not big. There were some minor rule errors and logical loopholes, which Chen Mo quickly made up for.
After , Chen Mo imported various numerical settings and matched various zombies and plants with corresponding art resources. In this way, a game demo that can be run simply is ready.
Now, the whole project has no novice guide and no levels.
Chen Mo created a new scene, tried to plant a pea shooter, and placed a normal zombie on the opposite side.
"bang, bang, bang..."
Under the constant attack of the pea shooter, the zombie fell to the ground.
The rhythm is OK. Chen Mo tried other zombies and plants. Basically, there is no problem. Except for some fine-tuning that feels that the value deviation is relatively large, the others are OK.
After , Chen Mo started to make the interface and set the level.
Setting a level is also a technical job. The entire level process must be of increasing difficulty, so that the player feels the difference, but it must not increase too fast and the player is stuck.
Chen Mo had already memorized a lot of level details before, roughly how many zombies were swiped in each level, and what new plants were unlocked in each level. These are all recorded, so there is no big problem.
It took five days for Chen Mo to finish all the interface and the main level process, and also guided the novices by the way. In this way, the adventure mode of "Plants vs. Zombies" was basically completely restored by Chen Mo.