Almighty Game Designer Chapter 21: Art and music


After setting the    adventure mode, Chen Mo continued to devote his energy to mini games, puzzle mode, survival mode and other gameplay methods.

  With the accumulation of adventure modes, these other modes are relatively easy, and they are all physical work. Chen Mo doesn’t have to work as hard as before. It took less than a week to do all the other modes. it is good.

  The functions such as Zen Garden, Illustrated Book, Achievement and Shop are even simpler and completed in three days.

  Chen Mo finally took another 3 days to test it, and passed the adventure mode all over again. He also checked other modes for unknown bugs, and revised a few details.

   So far, Chen Mo basically did it day and night. It took more than a month to finally make the main part of "Plants vs. Zombies."

   In the previous life, the game "Plants vs. Zombies" was made by a designer, an art, a music, and a programmer for 3 years. However, most of the time was spent Constantly changing the design scheme, optimizing the user experience, and constantly polishing, have made such a boutique game.

   For Chen Mo, he didn’t need to write code, he didn’t need to do too much numerical tuning, and he didn’t need to find inspiration, change the design, copy it completely, and it took one month to explain the game development. It is not as simple as most people think.

   However, this is not yet complete.

   The current gameplay is basically complete, but the art resources are all free alternative resources on the editor. The painting style is seriously inconsistent, and many models and original paintings are not of appropriate size. They look like a one Garbage mountain, it is not an exaggeration to describe it as terrible.

   Moreover, the entire game has no music or sound effects, and there is no tension at all when playing, and the sense of blow during battle is almost zero.

   Chen Mo's next time is to improve the quality of art and music to the level of his previous life.

   Fortunately, Chen Mo has memorized the images of plants and zombies. There are sketches on the computer, and the next job is to complete it. However, this process is more painful. Chen Mo has to paint the whole process and adjust the movements himself.

   Forty kinds of plants, 20 kinds of zombies, and each plant and zombie has its own actions, this amount is not small.

   Fortunately, the original paintings of these plants and zombies are relatively simple, especially the appearance of many zombies can be reused, so it is not too much.

   Chen Mo's current original painting level is not high, but after all, the painting style of this game is relatively cartoon, and the lines and colors are not too complicated, so Chen Mo can handle it.

   Of course, Chen Mo can also spend money to find someone to do it, but Chen Mo has to explain his needs in detail with other painters, not to mention that Chen Mo may not be satisfied with the things he made, so he thought about it, or Once gritted his teeth, I did it myself.

   On average, Chen Mo was able to complete a kind of plant and a kind of zombie a day, plus interface, loading map and other resources, it took Chen Mo a total of nearly a month and a half to get all the art resources.

   is followed by music and sound effects.

   After Chen Mo ate the skill book, his music and sound effects skills are now 10 points. It is definitely impossible to make it out of thin air, but it is not difficult to just restore the classic BGM.

   The BGM of "Plants vs. Zombies" is also a classic BGM. Many melody until now Chen Mo still remembers clearly. Although it can't be 100% restored, it can at least resemble it.

   However, Chen Mo can't remember some of the relatively unpopular gameplay and system BGM.

   Novice guide, preparation interface, classic scenes, night scenes, BOSS battle scenes, Zen gardens... These classic BGMs can basically be recalled by Chen Mo. They are simply synthesized according to the melody of the previous life. A BGM can basically do it like a god.

   As for the less important BGM, Chen Mo had to find some free resources for casual games in the editor to supplement it. He is looking for some similar styles, so it is not too contradictory.

   As for the sound effects, Chen Mo can only find them in the editor, but fortunately, there are tons of sound effects in the editor. As long as you can bear the pain, you can always find the same.

It took Chen Mo two more weeks for    music and sound effects, and I am basically satisfied.

   Chen Mo tested it for more than a week, played it repeatedly, and fine-tuned some things that he felt inappropriate. In the end, the game was officially developed and it took more than three months.

  Chen Mo packaged the games that have been tested. The final installation package size is 127M, which is slightly larger than the previous life, but it doesn’t matter. This amount of resources is already very small for the parallel world game industry.

  Chen Mo prepared installation packages for two platforms for this game. Both PC platforms and mobile phones can be downloaded and installed, account data can also be exchanged, and there is also a simple ranking function.

  The last step is about what account the player uses to log in.

   Chen Mo basically didn't think much about it~IndoMTL.com~ directly chose to use his company's official account, which is the "Thunder Game Pass".

   Actually, Chen Mo has other options. He can let users associate social platform accounts or use the account of Emperor Chao game platform.

  Dichao Interactive Entertainment is the largest channel and developer in China. Most players have Dichao game platform accounts.

   Moreover, Dichao Interactive Entertainment also allows other games to log in with their own platform accounts. Many designers find it troublesome and use the Dichao game platform account directly.

   If you log in with this account, it is very convenient for players. Chen Mo's game can get more users.

   Many players are too lazy to re-register their passes, verify their mobile phones and ID cards, and even this step may cause the loss of players.

   But Chen Mo still decided to use the "Thunder Game Pass", even at the expense of some users.

  The reason is very simple. Whether it is connecting social platform accounts or using Dichao game platform accounts, Chen Mo is subject to others. Even if the Dichao game platform does not make a penny, Chen Mo is also at a loss. .

   These player data is a very valuable asset. Chen Mo will have to develop many games in the future. Sooner or later, he will have to fight these monopoly channel vendors. Instead of doing half and tearing his face, it is better not to get involved in the beginning. Too many relationships.

  The game is finished, and it is temporarily not available on the app store.

   Because Chen Mo is not sure whether the players in the parallel world have the same taste as the previous life, if there is a difference, then this game still needs some adjustments.

  Chen Mo installed "Plants vs. Zombies" on the computers and mobile phones in the experience store, and prepared to see the players' reactions before deciding on the follow-up promotion strategy of this game.


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