Almighty Game Designer Chapter 61: Azeroth universe


  For card games, IP is the soul and value is the lifeline. Once the value system collapses, the entire game will inevitably die.

   Conversely, if the numerical system is perfect, card games can also have strong vitality.

   A good example is a card game in the previous life, "Let go of the Three Kingdoms". Two years after it went online, there was still a monthly turnover of tens of millions. This is an incredible achievement in a card game.

   Although it is a card game, the IP of "Let go of the Three Kingdoms" is very poor, basically the same as without IP. Because in the domestic market at that time, the theme of the Three Kingdoms has been ruined, and there are several Three Kingdoms games online almost every month. With only IP, "Let go of the Three Kingdoms" simply cannot stand out from many games.

   There are many successful games on the theme of the Three Kingdoms, such as "Let go of the Three Kingdoms", "Juvenile Three Kingdoms", "Situo Beach", "Siege of the City", etc. This gives many players an illusion, as if the Three Kingdoms IP is still Not bad.

   But if you really develop a Three Kingdoms game by yourself, you will find that this IP is completely a pit.

  Because the homogeneity is too serious, there are several Three Kingdoms games online every month. If the quality of the game is average, how can you break the siege?

   IPs like Riman and popular novels have exploded several streets of the Three Kingdoms IP.

   To give a simple example, now there is a "One Piece" mobile game, most players will play it, but a "XX Three Kingdoms" is out, is it attractive to players?

   Even many game companies do the Three Kingdoms theme, and they deliberately remove the word Three Kingdoms from their names, such as "Runaway Warriors", "Beat Weishu Wu", "The Coast of the Land", "The Siege of the City", etc., deliberately emphasize the national war The city battle factor is to reduce the disgust that the Three Kingdoms theme brings to players.

  An important feature of good IP is that if you have IP, you can make money and make differentiation. For example, One Piece and Naruto, as long as you get this IP, you can make money easily even if you flip the skin according to the original card.

   But what about the Three Kingdoms theme? If you flip a piece of skin with the theme of the Three Kingdoms, not only will you not make money, but you will die ugly.

  All these can prove that the IP of the Three Kingdoms does not have any bonus to "Let go of the Three Kingdoms".

   Then, why is "Let go of the Three Kingdoms" so popular? Not because of the Three Kingdoms theme, but because of its game quality.

   The system functions, gameplay, and value settings of "Let go of the Three Kingdoms" are among the top in all card games. Its success is the success of the game quality, not the success of the IP.

   Even if it is called "Let go of the Water Margin", it will still be hot, but the fire level may be a little bit lower.

   What if it can get the IP of One Piece or Naruto? Then maybe it will take off directly, and the monthly flow will increase by at least another ten or twenty million.

   This is the charm of card gameplay that many players have overlooked.

  Why are there so many games on the market, only domestic card games are constantly being flipped, and no matter how they are flipped, players will buy it?

  Like the later "Onmyoji", it is a card game that achieves the ultimate art performance, but regardless of the quality, its core is the card game.

  Chen Mo is now working towards "Let go of the Three Kingdoms" and "Young Three Kingdoms". He wants to do his best. Even if "My name is MT" does not rely on IP itself, it can become a fun card game.

  ……

   two weeks later.

   It has been a whole month since the development of "My name is MT" officially started.

  Su Jinyu, in addition to making game projects, continued to draw original card drawings. At present, a small and a half of art resources have been released, and the rules of the game have been largely completed.

   The remaining part is to continuously tune the numerical structure, and finally finalize the attributes of each card, as well as the subsequent art resources.

  The game itself has been developed very quickly. After all, the rules of this game are not complicated.

  Others besides Chen Mo, including Su Jinyu, are not interested in the game itself. Su Jinyu is now just finishing the work on the game project.

   However, everyone's interest in "My name is MT" anime is getting higher and higher.

  "I think the expression of'playing achievement' is very interesting. Just make up your mind. You do something, and then an achievement box pops up with a sound effect of'Bang'. I feel a sense of accomplishment is so strong Ah."

  "Don’t you think the rules of this world are very fun? These characters will all die, but after they die, they can be resurrected as long as the soul runs to the corpse."

   "Yes, this setting is very cute. The characters in other anime can't die. You can die casually here. The freedom of dealing with many plots has increased."

  "I think the setting of'Heartstone' is also quite interesting. You can return to the hotel with Hearthstone. It feels a bit like a game attribute and should be very attractive to players."

  "I actually checked. It is said that this is derived from the European medieval tradition. People who travel far away from home usually take a stone from the fireplace in their home~IndoMTL.com~When people think of hometown At that time, looking at the hearthstone around you can alleviate the homesickness. As a result, the animation turned it into a practical prop, which is very interesting."

  "I really don’t know how the store manager came up with these, but wouldn’t these ideas be better for games?"

  "I don’t know what the store manager thinks, but this worldview is too big. I am afraid that it will take A-level or even S-level designers to control it. The store manager shouldn’t be able to do it now, so he retreated to make mobile games. ?"

  "But I can feel that the manager's thoughts on animation and the whole world view are indeed much more than games."

   "What kind of routine is the store manager? Even if the animation is done well, what does it have to do with the game? If you like animation, will you buy games?"

   "Who knows... But, I really want to see the world of Azeroth turned into a VR game. Imagine running on the prairie as a tauren..."

  Chen Mo has been following everyone's reaction.

   At the beginning, everyone followed this anime only because it felt that its subject matter was relatively new, but now that it is now, they are slowly becoming curious about the world behind it.

   On the continent of Azeroth, there are many interesting settings, such as using Hearthstone to return to the inn, riding a Wyvern or Griffon for fast travel, and when you die, you can resurrect by running back to the body , You can upgrade by completing tasks, and you can get achievements by completing special events.

  Some settings have a strong sense of gameplay, but it is not difficult for everyone to understand. After all, everyone is a game player. Not only does it feel strange to see these settings, but it also feels quite interesting.

   And Chen Mo's recent work has one more item: Constructing the Azeroth universe.


Leave a Reply