Almighty Game Designer Chapter 130: Highly praised!
Players all over the world are feeling the unique charm of the game "Warcraft".
The exquisite CG and fascinating plot have firmly caught the players' attention in the early stage. In the process of experiencing the plot, the players began to learn the gameplay and become familiar with the operation mode.
After the players experience the entire epic storyline and become familiar with the operation mode, they will find that the real fun of this game lies in online battles and battles with other players.
Continuously explore the connotation of this game in the battle, tactics, operations, and even luck, have become the fun of the game, let players indulge in it.
Finally, there is a frenzied qualifying match. Players will find that reaching 2000 points is just the beginning.
It can be said that the player's exploration of this game is endless.
……
Soon, the ratings of "WARCRAFT" in the application markets of various countries have come out, all of which are above 9 points, and the comments of the players are also full of praise!
United States.
" The richness and balance of this game is really beyond my expectation. To be honest, I don’t think this game slogans'overall legion conquest', but after playing it , I think this game deserves such praise."
"I don't know how the designer of this game thought of adding hero elements to the RTS game, but this is really an amazing design!"
"Indeed, I think this is a very personal heroic setting. I mean, it's very similar to RPG, which is contrary to the nature of RTS. Because RTS is just manipulating a bunch of units to fight, right? But these two The settings are perfectly integrated. Really, I am very surprised!"
"To be honest, I couldn’t stop at all. After fully experiencing the four races, I was very surprised by the diversity of this game. The four races, buildings and units are completely different, but they are very balanced. Yes, this is much better than "Legion Conquer"."
"This game is a masterpiece of RTS games-I thought that this sentence was a rhetoric of the developer and it was a lie, but after playing it, I think there is absolutely no praise for this game!"
"To be honest, this kind of game was developed by the Chinese, I feel very frustrated. Is the imagination of our country's designers so scarce?"
"I have to admit that the creativity of the Chinese is too powerful. Even with this kind of Western fantasy theme, they can do it in a decent way!"
……
Europe.
"Why can the Chinese make such an orthodox magical plot? I think this is incredible. I have always felt that these Orientals cannot understand our culture at all."
"What surprised me was the characters in it. Arthas and Illidan are two of my favorite characters, but unfortunately they seem to be villains."
"Yes, if no one told me, I would really think that this game was developed by a British or American company, and it will probably become an insurmountable classic in the history of real-time strategy games. !"
"Although PC games can't compete with VR games at all, this game still fascinates me. Good games regardless of platform, long live real-time strategy games!"
In the UK, there are even dedicated game reviewers who have published articles specifically analyzing the story of this game.
" Alsace’s plot is the most fascinating. To be honest, I am very surprised by the development of this plot-the righteous prince was lured by evil forces, succumbed to the forces he once crusaded, and raised his butcher knife at him. The people who have sworn to defend have turned their kingdom into a ruin of death. Such a bold plot, I don’t know how the designer dared to make it!"
"The special thing about this plot is that it seems unreasonable at first glance. Why would an adult prince who is about to inherit the throne give up everything he treasures? Switch to the embrace of evil? The prince kills the king and kills his father, this It is a very controversial topic. If it is not handled well, it will become very far-fetched, and it will become the flaw of this game."
"It is not difficult to write a story prototype, but how to tell it reasonably."
" The storytelling level of this game’s story designer is completely master level. At the beginning, he highlighted the prince’s character and has a sense of justice, but he is self-directed and insistent, even completely ignoring his mentor Uther’s. Advice."
"Then in the Stratholme incident, Arthas went astray. He began to be blinded by hatred and began to do whatever he could for revenge."
"Until he set foot on Northrend, smashed the ship, and took out Frostmourne... By this time, he had been blinded by hatred, so he was tempted by power and controlled by evil."
"Finally, he succumbed to the darkness of his heart and eventually became the nightmare of Lordaeron."
"I have to say that the completion of the whole plot is too high. Such a master-level storytelling level makes me feel that the level of this plot designer is comparable to that of a first-class novelist!"
……
Korea.
"I don't think there is much to say, this game surpasses "Legion Conquest" in terms of balance and diversity."
"As a player of RTS games, if you are still playing "Legion Conquest", you are outdated. "Warcraft" is the future of RTS games!"
"It is said that there are already 4000 points players in China. We have to be faster. In this respect, we can't lose to the Chinese."
……
Chen Mo's inference is correct. The response of this game in European and American countries is stronger than in China.
Especially in Europe and America~IndoMTL.com~Western fantasy theme naturally has a very deep soil, and there are far more players who are keen on Western fantasy theme games than in China.
With the help of the memory replay potion, Chen Mo tried his best to restore the English content of "Warcraft" to the level of the previous life, especially the CG dialogue, which is basically not easy.
After the simultaneous launch of various countries in the world, the sales of "Warcraft" began to rise steadily, breaking 100,000 in three days!
Calculated at this rate, the world’s first month sales should reach 700,000, and the main markets are still in Europe, America and Korea.
's popularity in the European and American markets is mainly due to the theme. At present, there are Western fantasy themes and RTS games in the European and American markets, but there are very few games that truly combine Western fantasy themes and RTS. RPGs are used to show the plot It is not at all, "Warcraft" is the only one.
is relatively popular in the Korean market because of Korea’s deep RTS tradition and a group of **** RTS players.
Although this sales volume is still far behind in all PC games, it is already very proud of being placed in RTS games.
is mainly because RTS games have a small audience.
And Chen Mo’s overseas reputation is totally different from the previous Blizzard. After all, Blizzard has the reputation of classic games such as "Diablo", "Warcraft 2" and "StarCraft", "Warcraft" "3" gained a high degree of attention as soon as it went public.
Chen Mo’s "Warcraft" can be sold overseas, which is already very proud.
The sales of 700,000 sets in the first month means that Chen Mo's net income on the overseas version of "Warcraft" is roughly around 60 million, which has far exceeded the income of all previous games of Chen Mo!