Almighty Game Designer Chapter 132: RPG map


  During the time when "Warcraft" was constantly hot, Chen Mo basically did not hear too many other sounds.

   Other designers are not jealous, or don’t want to learn, but they can’t learn it at all!

   No matter the plot or the gameplay of "Warcraft", basically it cannot be copied. Most designers still know that this game cannot be copied.

   Therefore, during this period, Chen Mo was basically performing alone, and others could only watch.

   With this boutique game, Chen Mo is now considered to have entered the PC side strongly, especially firmly occupying the dominance of RTS games, his reputation has also increased rapidly, and he has become a well-known designer in China.

   Of course, considering his defying performance in the "Warcraft" qualifying competition, his reputation has increased much faster than other designers of the same level.

  The advantage of this is that the distance between the player and the designer has been shortened.

   In fact, in the eyes of many players, designers are not entertaining. Either they hack the races/heroes they like, or they forcefully change the gameplay to teach players to play the game, or they just make money and ignore the players’ demands. Do not ask.

   Even many players feel that designers don’t understand game balance at all, and they just cut whichever one is strong. It’s completely X-change.

   However, Chen Mo still has the identity of Silent, so the distance with the players has been greatly shortened. The players feel that he is like himself, a gamer who loves to play games, and he is the best player at the Great God level, so he trusts Chen Mo even more.

   So far, "Warcraft" is about to come to an end for Chen Mo.

   Like "Plants vs. Zombies", although many people think "Warcraft" will be the outlet for real-time strategy games, Chen Mo knows that it is not the beginning, but the culmination.

  The difficulty of getting started in real-time strategy games is too high. For core players of RTS games, it can play for ten years without getting tired, but for ordinary hand-handicapped players, its lifespan may be the longest. Then one or two years.

  After playing for a few months, many people realize that they can only swim in the fish ponds of around 1,000 points, and there is no possibility of further improvement.

  Most players have no fun during the busy multi-line operation.

  Under this situation, their interest in RTS games will quickly fade, and the player base of RTS games will quickly shrink, and the game will gradually decline.

   In fact, RTS is one of the most enjoyable game types, but the reason why its events are not popular is because it lacks enough player soil.

   Now that "Warcraft" is going smoothly and various competitions are beginning to emerge, but Chen Mo knows very well that it has its limits.

   Therefore, Chen Mo is going to develop a new version of "Warcraft" and continue planning new games.

   This update is mainly in two aspects, one is to continue to spend money to complete all the CG of "Warcraft" to make it a classic game without flaws; the other is to improve some personality settings and editors Develop and guide players to discover the endless possibilities of this game.

   In terms of CG, Chen Mo made a general plan. If you want to fill in the CG that has been cut or deleted before, it will roughly need about 40 million.

   Actually, this money can be spent or not for Chen Mo. After all, "Warcraft" is already a big seller, and the players' enthusiasm for the plot is gradually fading. It doesn't really matter whether to add these CGs.

   However, Chen Mo felt that "Warcraft" had some regrets in the previous life. Since he wants to reproduce this classic, he must be perfect in all aspects.

   is like an exquisite work of art. How can it be put in a glass cabinet and cherished before it is completely repaired?

   In addition, it is the issue of self-setting and editor.

   So far, players' enthusiasm for "Warcraft" is still concentrated in the two aspects of plot battles and online battles. They have basically no interest in the "Warcraft" world editor developed by Chen Mo.

   Of course, mainly because the players did not realize the infinite possibilities of this editor, nor did they discover the fun of it.

   Just like "Plants vs. Zombies", the best way for players to always have fun with a game is to let them develop and choose independently.

   Therefore, Chen Mo decided to give the players a little inspiration.

   is the operation method first. The shortcut keys in "Warcraft" are actually relatively unscientific. It picks out a letter in the English name of the skill as a shortcut key. This causes a problem that the shortcut keys for similar buildings of different races are different. Different heroes have different shortcut keys for each skill.

   This seems to be a small problem, and Blizzard didn't care about it, but in fact it greatly increased the cost of starting the game, making many players on the verge of collapse with shortcut keys.

   As for the solution, it is also very simple. Chen Mo considered adding a key change function to the setting system in the game, allowing players to freely set all the shortcut keys.

   The second is the related changes around the editor~IndoMTL.com~Chen Mo thought about it, the original world editor is indeed relatively complicated, and the learning cost is high for players. Therefore, he considered simplifying the operation while publishing a set of simple tutorials built into the editor* for self-study by players.

   At the same time, he considered developing a few classic RPG maps from previous lives, as an intrigue to attract players' attention to the world editor.

   Relatively speaking, this update is relatively simple, so Chen Mo quickly wrote a new version plan and handed it to Su Jinyu and Qian Kun.

  ……

  "This is the new version plan. As for the editor tutorial, let's write it for Goldfish, let's be more detailed and take care of the learning ability of most players."

  "Qian Kun, you are mainly making these RPG maps here. Hongxi, you will consult with him on the level design and polish the text by the way."

   Chen Mo is introducing the new version of the updated document to the three.

   Qian Kun looked at the document and was surprised: ""Guardian Athena"? "The Great Escape of the Pyramid"? "Chenghai 3C"? "Tower Defense"? What is all this? This is the map of "Warcraft" ?"

  Chen Mo nodded: "Yes, the general design ideas are written in the document, please take a look. As for the specific design, you will first draft the first draft, and I will read it later."

   Qian Kun nodded: "Okay, let me see."

   Now everyone has unconditional trust in Chen Mo, especially regarding the changes to "Warcraft", there won't be too many questions.

   Qian Kun took a look at the new version of the plan. Isn’t this just a few maps? What kind of new version is this?

   But he took a closer look, and it seemed that it wasn't just a few maps. The hero skills and items in these maps seemed to have to be changed.

   I don’t know what I’m doing!


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