Almighty Game Designer Chapter 224: Come out, my world


As for why there is no copycat product, there are many reasons.

First of all, there is the problem of sales. The price of a high-precision mold is very expensive. If there is no guarantee of millions of sales, it will go bankrupt every minute. Those cottage manufacturers simply cannot afford such a large investment, nor May sell so many sales.

The second is the process problem. LEGGO has more than 7,000 parts and 12 assembly lines. The mold cost of each part is about 40,000 to 200,000 euros.

The random inspection tolerance of LEGGO parts produced cannot exceed 1% cm, and then a special machine is required to test whether the gripping force of each part is correct. There can only be a defect rate of no more than 12 per 100,000 parts.

Each mold maintenance team has to maintain about 300 molds per week. Considering the corresponding salary level, if you want to ensure product quality, the price cannot be lowered.

The most important thing is that the core competitiveness of LEGGO building blocks lies in creativity. Today, a new product will be released, and a new product will be released tomorrow. There are planes, ships, tanks, cars, characteristic buildings, etc., which are always refreshed. The selling point cannot be copied at all.

Therefore, the manufacturers of copycat LEGGO building blocks are facing a dilemma. If the cost is lowered, the quality cannot be guaranteed at all, and it is difficult to be refined. If the quality is guaranteed, the price is almost the same as the original product, so why should the player buy the copycat? What?

Therefore, although LEGGO blocks are very fun for various reasons, they are always entertainment for a few people, and this kind of fun is not taken seriously.

Therefore, building blocks are not popular enough, and games with "building blocks" as the core fun have not yet appeared in this world.

Chen Mo wants to seize this gap in the market and let everyone know that the joy of creation is endless.

……

After testing the waters of "Don't Starve", Chen Mo has roughly understood the tastes of players in this world. There are many people who like sandbox games, and the creativity of the players is not weaker than that of the previous life.

Now, the sales volume of "Don't Starve" has reached more than 4 million sets, and it is still on the rise, and various mods from players have begun to emerge in an endless stream.

From "Plants vs. Zombies" to "Warcraft" to "Don't Starve", players in this world have fully demonstrated their ability to transform games.

Chen Mo thought about it. Now the time should be ripe for launching a more popular sandbox game. Adorable Wife Up: Black-bellied BOSS Turns into Sheep

This game will be Chen Mo's first step into the VR field. It should be considered a relatively safe and promising attempt.

Of course, and more importantly, this is a good opportunity for Chen Mo. If this game can shine and create a topical effect with the VR game of Dichao Interactive Entertainment, it is equivalent to a free publicity, which is good for the spread of the game.

After careful consideration, Chen Mo sat in front of his computer and began to write the design concept draft of "Minecraft".

The reason for choosing this game is very simple, there are only two, one is because it is so successful that it is impossible to get around the topic of "sandbox games"; the other is that it is very good For Chen Mo, doing it is the most controllable choice now.

Actually, for Chen Mo, making VR games is still a bit risky.

Because the production methods of VR games are very different from PC games, the differences in production methods are aside for the time being. The differences in design concepts alone will infinitely magnify the risks of making VR games.

For Chen Mo, whether it is the design ideas of the previous life or the experience in the parallel world, they are mainly concentrated on the mobile phone and PC, and he knows little about VR games.

Even if some of the game production experience on the host platform can be partially transferred to the VR platform, there is still a big difference after all.

Moreover, the closer the VR game is to reality, the higher the cost, the more details that need to be paid attention to when making, and the amount of resources will increase exponentially.

The most suitable place for "Minecraft" for Chen Mo is that it is a pixel-style game, so it requires less resources, modeling, actions, etc. are relatively easy, with previous experience and design philosophy Also relatively mature.

The goal of the first stage of research and development is to realize the prototype of "Minecraft" and transplant it to the VR platform perfectly. Allow players to freely collect and build on the VR platform, and reproduce the core fun of "Minecraft".

The goal of the second stage of research and development is to optimize "Minecraft" so that it can comprehensively improve the textures, art quality, setting details, etc., and more in line with the aesthetics of players in this world.

The goal of the third stage of research and development is to carry out some gameplay innovations. After all, because of various reasons in the previous life, many interesting gameplays are limited by the technical level that cannot be achieved. The production technology in the parallel world is higher, and many brain holes that cannot be completed in the previous life can be achieved.

String marriage

The core fun of the game "Minecraft" is relatively simple, mainly construction. This is similar to piled wood. As for other special gameplays such as survival mode, they are all derivative gameplays, which can be added later.

……

The concept draft was written quickly, and it was completed in one night.

The next day, many people were still in the meeting room of the experience store, conquering the biggest toy building block.

Zheng Hongxi’s cathedral is the third from the bottom to be completed, because its structure is relatively clear. Although there are many parts, step by step according to the drawings, there will be no major problems.

The finished product is very beautiful, especially the steeple and narrow windows, which are basically exactly the same as the church in reality.

Zhou Hanyu’s miniature gymnasium is the second to last completed. Although the structure of the gymnasium itself is more complicated, fortunately, the facilities around the gymnasium are better.

Qian Kun’s interstellar mothership was the last to be completed, mainly because the mothership is too big, and there are many single-person aircraft inside, which is also very troublesome to put together.

After finishing the Interstellar Mothership, Qian Kun leaned on the chair and let out a sigh of relief: "Emma, ​​I'm exhausted. It's too hard to put together this shit!"

The current conference room is almost like a toy building exhibition~IndoMTL.com~ and the style is very mixed, including Tyrannosaurus, ice castle, racing car, train, church, and star mothership full of science fiction.

Of course, and Chen Mo's single dog.

Zhou Hanyu said with emotion: “Don’t say it. Although these building block toys are ancient, modern, animals, and machinery, the overall style is pretty good. The designers of LEGGO are really good at art. High."

Zheng Hongxi also loves the cathedral and took several photos.

Chen Mo opened the door and walked in: "Let me see, um, yes, everyone is done."

Qian Kun let out a sigh of relief: "It's great, at last I didn't hold back my legs. Thank you for your great help from the people who eat melon..."

Su Jinyu said: "Manager, you can produce a concept draft of the new game once you have spelled it out. What about the draft?"

Chen Mo smiled: "Okay, come with me, let's go to the studio and talk slowly."


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