Almighty Game Designer Chapter 295: Computers also have skins


Load the game.

Jia Peng and the others are Galen, Juggernaut, Annie, Wayne and Lulu.

The computer is the lava monster, the card master, the sword master, the good luck sister, and Soraka.

Computer heroes are randomly selected from the current hero library, one at each of the five positions.

However, considering that if a computer hero is a jungler, there is no need to do a special jungler AI, so Chen Mo didn't do it, so he let the computer default to 212.

Jia Peng looked at the loading interface of the game and rubbed his eyes incredibly.

"Wh, is this special! Why do computers have skins?"

The computer on the opposite side has two skins, one of Master Sword Master Yi and one of Moffett, the lava monster.

Needless to say, Xiaoyao Swordsman, Jia Peng had been greedy for a long time before entering the game, and the skin of this lava behemoth made Jia Peng ticklish.

Judging from the original painting, this is a huge mecha behemoth with a sense of technology and oppression.

Jia Peng said with emotion: "Fuck, this skin is so handsome! It seems that the lava monster can't be called the ugly B hero in the future. Whether it is ugly or not depends on whether its summoner has money."

Chang Xiuya's attention is all on various cute things: "There is no Timo on the other side, so disappointed..."

In every five computers, two heroes have skins. Of course, which heroes and skins appear are random. In fact, the intention of this is also very simple. It is to use humans and computers as a way to display skins, so that players can see various novel skins when they are playing on the computer, thereby stimulating their desire to shop.

As for why not five computers have skins...Poor b players also want face!

Entering the game, Jia Peng bought the jungle knife and life potion according to the recommended equipment.

When he was a novice, Jia Peng had already carried out some operations to purchase equipment, so now he is more familiar with the road.

Regarding this equipment system, Jia Peng feels that it is very convenient.

Each hero has a default build recommendation, which is divided into five modules, namely, go out outfit, early stage equipment, mid stage equipment, Liushen outfit 1 and Liushen outfit 2.

Click on the equipment icon on the left, and the entire synthesis process of this equipment will appear on the right. The equipment that can be bought is in normal state, and the equipment that cannot be bought is grayed out at a glance.

In other words, even if the player doesn't know anything about the entire equipment system, it doesn't matter, just follow the recommended equipment one by one.

Moreover, there are also in the tab on the right, which are organized according to initial items, tools, defense types, attack types, spells, and movement types.

In Chen Mo's previous life, many of the official recommended equipment were not appropriate. Players have been groping and have figured out better production plans. Therefore, Chen Mo has made some changes to this. His outfitting plans are based on the outfitting plans of the previous high-end games and competitions.

As for the two sets of Six Gods outfits, they are decided according to different hero characteristics, for players to choose freely.

Of course, players can also freely modify the outfit plan of each hero.

After buying the jungler, Jia Peng controlled the Juggernaut to go out quickly and came to the blue BUFF position.

He has already understood in teaching before that the so-called jungler is that all the economy comes from the wild area, and try not to eat the line pawns. As for the jungler, you can start with a blue BUFF or a red BUFF, depending on the player's own plan for the route.

Jia Peng prefers blue BUFF, because he thinks Juggernaut is a hero with a blue bar. This blue-back BUFF is just like the mobile mana spring in it. It should be very practical.

Other heroes have also come online.

"The whole army goes out!"

With a system prompt, the minions from both sides began to appear from the crystal hub and march towards the enemy base.

In Jia Peng's view, these little soldiers are also quite ugly, with a relatively simple shape, not as rich as that.

But in fact, the shape of these minions is deliberately designed to be like this, so that it is not easy to overwhelm the audience and distract the players.

Jia Peng's spirit is very relaxed.

This is different. In the battle mode, Jia Peng felt that his spirit was always in a state of high tension, and even a rooster cry at dawn could make him feel nervous.

This is not just a question of the rhythm of the game, but also a question of the style and atmosphere of the game.

In, various sound effects are very rich, but this rich sound effect will also make people feel busy all the time.

Farmers are diligently building houses, and they will remind you if they are finished.

It will be prompted when the technology is successfully developed.

Create new creeps and heroes will prompt.

It will prompt when the population is full.

When various units are attacked, they will report to the police.

Even when manipulating the hero to move, he will say a word to you every time he clicks on the floor. If you keep clicking, he will keep talking.

It can be said that the players are receiving all kinds of information all the time. Coupled with the relatively dark realistic style and the slightly tense background music, the players are not consciously immersed in the game. The earth will concentrate.

Of course, this has the advantage of making it easier for players to immerse and concentrate.

But there are also disadvantages. This kind of tension can make players feel tired.

Many adjustments have been made to these issues.

The background music is melodious and soothing. Even when a fierce team fight breaks out, there will be no intense and exciting background music. If you don’t pay attention to it, you will even ignore the background music.

At the same time, ~IndoMTL.com~ no longer has those complicated sound effects, and even the voice of the hero no longer appears so frequently.

When the player frequently manipulates the movement of the hero, it takes several seconds for the hero to say a word, and there are so many voice content for replacement, which will not give instant feedback and endless talk like that.

In addition to the high brightness and saturation of the picture, and the Q version of the art style, the player's mental state is relatively relaxed when playing the game.

The blue buff was refreshed, and a huge blue carved golem appeared in front of the sword master.

Jia Peng manipulated the Juggernaut to use Alpha to make a raid and began to brush blue buff.

Before, Jia Peng also briefly looked at the skills of Master Sword Master Yi. After reading it, he concluded one point. Although this Sword Master is weaker than the Sword Master in all aspects, one thing is very Baton.

There is no "jumping" skill.

Master Yi's four skills basically don't have probabilistic skills that look at the face, which greatly improves Jia Peng's favor with him.


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