Almighty Game Designer Chapter 327: Holographic projection competition
In Chen Mo's previous life, the method of "League of Legends" developed by Fist to grab market share was simple, relying on the terrible update speed.
In the original "League of Legends" test version (2009), there were only 22 heroes. For the next six months, Fist maintained the speed of updating 1 to 2 new heroes every 2 weeks. At the end of November, 87 heroes had been updated in more than two years.
Moreover, after entering S2 and S3, Fist has basically maintained this high-speed update state, stably updating a new hero in 2 weeks to January, and there are many blind monks, clockwork, robbery, etc. Some classic heroes.
It is this high-frequency update speed that keeps "League of Legends" always attractive to players and its popularity continues to increase.
Chen Mo's past life "Overwatch" has fallen in popularity. Part of the reason is that the update is too slow. It takes only half a year to update a new hero and a new map, which cannot meet the needs of players.
Of course, depending on the type of game and the difficulty of making heroes, the speed required for hero making is definitely different. But the problem is that the player doesn't care about your difficulty. The player only cares about whether you update fast or not, and only care about whether there is new content to play.
Update too slow? Goodbye, I'm going to play another game.
So, Chen Mo attaches great importance to the update speed of new heroes. In his opinion, speed is the most important thing.
Fortunately, the development of new heroes is relatively easy. After clarifying the hero's image, skills, and numerical strength, the development of new heroes is nothing more than an assembly line project, and Chen Mo no longer needs to keep an eye on it.
After the number of heroes is spread quickly, the game can get on the right track faster. When the number of heroes reaches about 100, the speed can be slowed down.
……
In addition, the overseas version of "League of Legends" is also in preparation.
"League of Legends" has basically crushed COG in China. Even if COG makes adjustments in time, it is almost impossible to overtake "League of Legends".
However, in the international market, players have not yet experienced the fun of the game "League of Legends". If COG takes the lead, it will be detrimental to Chen Mo's subsequent planning.
Although "League of Legends" will still capture most of the players even if it is online at night, if you take a step slower, COG will have a group of diehard fans, which is a completely unnecessary loss for Chen Mo.
So, Chen Mo has been urging Meteor Technology to quickly complete the production of the overseas version.
With the experience of "Warcraft" and "Diablo", there is no difficulty in developing the overseas version of "League of Legends".
Especially, there are not so many lines and plots in "League of Legends", and there is no need to consider words and words, so it is much simpler to do.
It is expected that the multi-language version of "League of Legends" will be developed and launched in various countries and regions by the end of April at the earliest.
However, unlike "Warcraft" and "Diablo", the server requirements will be higher this time. According to Chen Mo's requirements, if the server delay is controlled within 10ms, it is impossible to establish a global server , Can only set up servers by region.
Even in terms of the Internet speed of the parallel world, it is too illusory to do a global server within 10ms.
Furthermore, Chen Mo has no plans to serve as a global server, which is also for future strategic planning considerations.
In terms of server installation, Chen Mo first considered three major regions: US, European, and Hanbok. These three regions have the largest number of players, their game level and economic ability are good, and they are the three regions that need to be considered.
Division zones will have some influence, such as lack of communication between the divisions, different tactical preferences, widening of the gap in strength, etc.
Chen Mo’s previous life is a good example. The competition zone system has caused the lack of communication between teams in different competition areas, which has led to a widening of the gap between different competition areas. At the annual S Series World Championships, the major competition areas will be exposed. Stimulate players to have a sense of glory in the competition.
In the competition zone, there were all gods fighting and feeling good about themselves. Once the world game became clear, it was rubbed on the ground by other competition zones. This is really sad for the players.
However, there are many benefits of doing this. The biggest advantage is that it can hide the strength of the major competitions, on the one hand, to ensure the popularity of the local league, on the other hand, it allows players to have expectations before the start of the World Championship.
Because everyone can't figure out the strength of the competition zone before the start of the World Championship, there is a sense of expectation.
As for Chen Mo's previous Hanbok rule over LOL, the factors involved are very complicated. There are problems with the characteristics of the "League of Legends" game itself, as well as problems with the e-sports industry, club management, and the overall environment.
Chen Mo also hopes that through the changes to the game characteristics, each major competition area can show its own characteristics, rather than being unified by one gameplay.
Of course, this is something to do. First of all, we have to make "League of Legends" become popular all over the world.
……
In the experience store.
The PC experience area has been almost completely occupied by "League of Legends", and players who play other games are rarely seen~IndoMTL.com~ Moreover, the entire PC experience area is very lively, just like the previous Internet cafes. Players are shouting everywhere.
"Kill this Dema!"
"Timo is in the bushes, he dare not move, hurry up and kill him!"
"Hahaha, this stray was shown by me!"
"Help me!"
It's a bit noisy, but the players are happy. Moreover, when the entire PC area is noisy, there is a honey atmosphere, which makes everyone happy.
The holographic projection viewing area on the second floor of the experience store is now even more popular than the PC experience area on the first floor.
The earliest audience members have surrounded the holographic projection equipment. The later ones occupy the seats next to them and the massage chairs in the mobile game experience area. The later ones can only stand at the door and watch.
Everything comes from the fact that Chen Mo announced today that a "League of Legends" game will be held in the holographic projection viewing area.
Holographic projection equipment has been seen by many players, which is very interesting, but using holographic projection equipment to play "League of Legends"? I haven't seen it.
Holographic projection equipment is troublesome to maintain, so it is always open regularly, and not everyone can play it. When I heard that I would play "League of Legends" with a holographic projection device, the players were all excited.
Many other players heard the news, and made a special trip to catch the subway in advance.
In the two small soundproof rooms, the players are ready.
The ten players were all selected from the PC experience area, and the worst was the fifth level. Chen Mo was divided into two teams according to their rank and position, playing the red and blue teams respectively.
Today's game is a BO3, two wins in three rounds. The five winning players will each get a Katerina figure, and the five losing players will also get a Timo hat.