Almighty Game Designer Chapter 341: Novice’s Paradise
The propaganda of "The Ancient Catastrophe" is overwhelming, and even ordinary players can clearly feel the importance of the game.
In the player community, especially in the "League of Legends" player community, many people are discussing this fully simplified MOBA game.
"The test of "The Ancient Catastrophe" has begun, is anyone going to play it?"
"The Shanzhai Big Family Emperor Dynasty has started copying "League of Legends" again, what's so fun?"
"Yes, I have been imitating, never surpassed."
"But, after all, standing on the shoulders of giants, "The Ancient Catastrophe" is definitely not too bad, right? With "League of Legends" as a reference, some improvements, plus God-oriented promotion, "The Ancient Catastrophe" "It will probably be hot."
"I also feel that "The Ancient Catastrophe" is said to have simplified the operation and is more friendly to novices. It does not even need to replenish soldiers and buy equipment, and the map mechanism is very rich. Unlike in "League of Legends", grab a monster It's useless. Robbing monsters in "The Ancient Catastrophe" will trigger the game mechanism."
"Play for a while, I am the "League of Legends" handicapped gang, perennial bronze, I hope "The Ancient Catastrophe" will let me play..."
"You don't have to be so arrogant. "League of Legends" is still the same. Going to play "The Ancient Catastrophe" is just a fresh picture. It's not that "League of Legends" is abandoned."
"Yes, will anyone go to "The Ancient Catastrophe" to open up wasteland, take me one and add friends!"
……
The test of "The Ancient Catastrophe" still attracted many players, including some core players of "League of Legends".
This is also normal. Just like many MMORPG players don’t just play one RPG, and fantasy novel readers don’t just read one fantasy novel, these players are not so sticky, especially a new one. The game has just begun to be tested, and it is normal for many players to try to play fresh.
The key to survival in MOBA games is whether to retain the players.
The trial video and experience of the first batch of players came out very quickly, very good, especially for some novice players, "The Ancient Catastrophe" is easier to learn and friendly than "League of Legends" .
The praise of the players is mainly concentrated in three aspects.
The first one is easy to use.
After canceling the replenishment and equipment system, the difficulty of getting started in "The Ancient Catastrophe" has indeed been greatly reduced, and players no longer have to be beaten because of the economy being crushed and the equipment being crushed.
After entering the game, a novice player only needs to be familiar with hero skills, fight fiercely with enemy heroes, and rob the map mechanism at the right time, basically completing the task.
Situations like "League of Legends" where the lane was crushed by a hundred knives and lane single kills are difficult to appear. The heads are basically broken out in small-scale team battles.
So, novice players who have transferred from "League of Legends" feel that this game is too easy to learn, and they can play silly in five minutes.
The second is a clear goal.
In "League of Legends", the laning period is okay. After the laning period is over, most fish pond players will feel very confused. What should I do? Brush wild? Push Tower? Group? With line?
Oh, so many choices!
Therefore, some fish pond players are brainless after the end of the laning period. They push if they win, and vote if they fail.
But in "The Ancient Catastrophe", the players' goal is very clear, because the map mechanism will be refreshed frequently. The map of "The Ancient Catastrophe" is also square, the layout is similar to that of "League of Legends", but the wild monsters are all replaced with special creatures with certain abilities.
For example, some wild monsters have been replaced with the four holy beasts. After defeating the wild monsters, these wild monsters will advance to the enemy tower to help you kill and push the tower. After defeating wild monsters, you will also get coins. These coins can be donated to blessings in the field altar, gain buffs or debuff the enemy.
Moreover, the mechanism on the map is randomly enhanced, which creates a lot of randomness and uncertainty in the battle. Players also have a very clear goal. When the mechanism is refreshed, they rush to grab it and grab it. Earn, if you can't get it... just grab one.
Novices will never get lost after the laning period is over.
The third one is good-looking data.
In "The Ancient Catastrophe", there will never be a situation where the final score of 0-10-0 in a game like in "League of Legends", because in "The Ancient Catastrophe", all assists are counted as heads, you can see Success is the head of teamwork. It doesn't matter who is the last blow.
Therefore, there is no malicious behavior of stealing heads in "The Ancient Catastrophe", and players will make more rational choices in team battles.
"The Ancient Catastrophe" hides the death data of players, and the frequent team battles have caused everyone to die a lot, so that everyone can't remember how many times they died.
Of course, damage and healing data can be seen here, but because the hero positioning of "The Ancient Catastrophe" is not as clear as LOL, it is only divided into tanks, assassins, mages, shooters, etc., and only based on damage data It is also impossible to say whether a person can play it well~IndoMTL.com~ so this did not cause harm to novice players.
In fact, everyone’s damage is not much worse. Because there is no equipment, the snowball effect is greatly weakened. The most is that you can’t win in a team. Anyway, Xia Ji’s eight throwing skills can also deal a lot of damage. Like LOL, a shooter was given a second by the assassin before he raised his gun.
The game experience of some cute new players has been unprecedentedly improved. They only need to be familiar with the hero skills to play happily in "The Ancient Catastrophe". They can pay attention to the map mechanism and the group at any time. It does not matter if they die. Head, if you lose the game, you will start the next set. If you win the game, everyone's statistics are very good. The screenshots are pretending to be compelling.
Furthermore, during the initial testing period, players are generally still in the learning stage, and their understanding of heroes and map mechanics is not so mature, and they are typing and communicating, so the game atmosphere is more harmonious.
All kinds of factors have made the first players of "The Ancient Catastrophe" feel that this game is very fun, and it is very different from "League of Legends".
Many people are very surprised. Did Emperor Interactive Entertainment really complete the improvement of MOBA games?
Soon, the players of "The Ancient Catastrophe" scored 9.2 points!
I have to say that the game quality of "The Ancient Catastrophe" is very good, because MOBA games do not depend on the quality of the game originally, so it is not so technically difficult to make.
Moreover, the painters of Dichao Huyu are very high-level, and the game graphics are very exquisite, at least when they see it at first glance, it gives people a bright feeling, which is very eye-catching.
After comprehensively improving the game mechanics and the novice experience, many old players of "League of Legends" can happily install B as soon as they enter the game, and novice players can also have fun.