Almighty Game Designer Chapter 352: Motion capture studio


There are too many slots in this plot, and Chen Mo doesn’t know where to start. In short, when the plot progressed, Chen Mo roughly guessed the urinary nature of the story and inferred this. ending.

According to the usual urinary summary, the routine of this horror game is similar to that of domestic horror movies, which can be summed up in one sentence: "Mental patients have a lot of thinking, and mentally handicapped children are more happy."

Chen Mo couldn't help but feel disappointed. How can such a level of horror game bring real joy to the players? How can the spirit of the players suffer a baptism?

For players who don't like horror games, they won't play this game at all, but for players who like horror games, "The Desolate House" is simply QJ their IQ.

It is time for horror game players to experience what a real horror game is!

……

As for VR games, Chen Mo had some experience in the production of "Minecraft" before. According to the general process, the PC version was first made, and then the game quality and resources were improved and transplanted to the VR platform.

However, making a horror game like "Escape" and a building block game like "Minecraft" must be completely different in terms of resources. Chen Mo is now facing two more serious problems.

One is how to ensure the physical and mental health of players through in-game settings so that they will not be scared out of illness in the game.

The second is how to better express the expressions and actions of the characters in the game and make the game more realistic.

The immersion of the original "Escape" is so good that many players dare not play by themselves on the PC side. They are often scared and screamed loudly, and each level takes a long time. If ported to VR, this sense of immersion will only increase exponentially, and while players feel more exciting, it will also make people more scared.

If safety measures are not taken, players may be scared to get sick even if they are not sick.

Fortunately, some horror games abroad already have corresponding settings, such as real-time monitoring of the player’s vital signs and health status through the VR game cabin. When the fear level is higher than a certain value, it will automatically disconnect, or just At the beginning, you can only use the sober experience. After you pass the level, you can unlock the fully immersive experience and higher difficulty, and so on.

These settings are not too technically difficult, but the settings are a little more cumbersome.

In terms of character expressions and movements, Chen Mo is already very capable of this aspect. After all, he has eaten so many movement skill books. Ordinary character actions, such as climbing, jumping, attacking, etc., can make very realistic effects.

However, it is difficult to perfect the expression of a character through hand movement, and it is a bit thankless even if it can, because when the character speaks, the expression, mouth shape and words need to be completely aligned, all The expressions are all adjusted by hand, and the efficiency is too low to exhaust Chen Mo.

If it is a generally lazy domestic game company, it will not do the character's expression and mouth shape at all, or just do a general "talk" action and it will be over.

But in VR games, the expressions and mouth shapes of the characters must be done, otherwise they will feel particularly false when viewed at close range.

Motion capture is the most common method used by large companies to produce such masterpieces with first-person perspective. This is also the most common method used by some major European and American manufacturers in Chen Mo's previous life when making 3A masterpieces.

The so-called motion capture is to ask some real actors to perform the words and actions of the characters in the play. Some trackers will be set up on key parts of the bodies and faces of these actors to record their movements very accurately and convert them into the action data of the character models in the game.

This kind of technology first appeared in some movies, such as "Avatar", "Pirates of the Caribbean", "Rise of the Apes" and so on in Chen Mo's previous life, and it was soon applied to the game field.

In the parallel world, this technology has also begun to be widely used in the game field. At present, some major domestic manufacturers, such as Dichao Mutual Entertainment, Zen Mutual Entertainment, etc., have already had their own motion capture work. room.

Chen Mo also plans to set up a motion capture studio by himself, because "Escape" will not be his only game that uses motion capture technology. In the future, he will do more first-person perspective games with different themes. There are many uses for this studio.

Moreover, there is another advantage of doing "Escape", that is, fewer actors are needed.

Because this is a horror game, except for the patients with tumors on their faces, they are fully armed soldiers. They are basically faceless, silent, and expressionless, screaming and screaming and using very strange poses. Just rush towards the hero.

The expressions are individual characters such as priests and scissors hands. These people's facial expressions are very hideous, and for actors, they don’t need to be so perfect. Anyway, it’s just horrible~ IndoMTL.com~ It’s not good. You can also manually adjust the action later without affecting the quality of the game.

If you really want to make a game like GTA5, just looking for an actor can exhaust Chen Mo to death.

About the motion capture studio, Chen Mo briefly mentioned to Zhou Hanyu and asked him to investigate and inspect. By the way, I would meet Guo Feng of the Xuandong Aurora Studio to see if there is anything in China and reliable foreign countries. Actor recommendation.

In fact, there are currently a group of foreign actors in China. It takes a little effort to find them, but they can also be found.

Mainly, there are occasional domestic companies that make foreign-themed games. These actors also have certain market demand in China. Their schedules are quite full. They will make guest appearances in film and television dramas, dubbing overseas versions of domestic games, etc. , And make a lot of money.

Fortunately, the entire part of "Escape" that needs to be dubbed is not particularly large. One or two foreign actors who are fluent in English can basically control it. Of course, some special voices must be processed with the help of post-processing.

……

The space needed for the motion capture studio is quite large, but there is no need to be with the experience store, so Chen Mo rented an extra floor in the office building where the Xuandong Aurora Studio is located, as a motion capture studio , So it will be more convenient when making game CG.

Zhou Hanyu posted some recruitment information on the Internet and recruited several people with relevant work experience. This studio is considered to be initially set up.

The price of a complete set of motion capture equipment is still relatively high, about 10 million, including a complete set of systems and professional motion capture cameras. Chen Mo bought it without thinking about it. Anyway, this thing will be bought sooner or later.

After all this is arranged, it is almost time to announce the news of the next game with the members of the project team.


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