Almighty Game Designer Chapter 415: Make 1 game of the year in 3 months
Qiao Hua laughed and said: "Make another one? Chen Mo, this kind of game is not Chinese cabbage. If you pull one, you can pull one? In fact, you don't have to worry at all. With your talent, you can do it sooner or later. Why rush to become an S-level?"
Chen Mo said: "I see, thank you Minister Qiao."
After listening to Qiao Hua's explanation, Chen Mo also roughly understood.
Obviously, the judges of this world are similar to those of Chen Mo's previous life, that is, when evaluating the game, they will consider multiple factors instead of only considering the number of players, profitability and popularity.
For example, in Chen Mo's previous life, PlayerUnknown's Battlegrounds was so popular, and eventually he did not get the game of the year, but lost to The Legend of Zelda: Breath of the Wild.
When evaluating games, many judges take the factor of "artistic" into consideration. This consideration is multifaceted.
For example, the structure of the entire game worldview background.
For example, whether the design of the plot and related characters is distinctive and distinctive.
For example, the level design in the game and whether the puzzle content is sufficiently complicated and interesting.
For example, whether the game's gameplay is innovative to traditional gameplay, and whether it is welcomed by players.
All things like this will be considered by the judges.
Although games like "League of Legends", "Escape", and "Minecraft" can be said to be the ultimate of this type of game, the biggest problem is that in the eyes of the judges, they are all in a specific type. Outstanding performance in the game, you can get the best PC game, the best horror game, the best puzzle game, or the best innovative game, but it is generally difficult to get a heavy award like "Game of the Year" To.
Because these games are not comprehensive enough, they suffer a lot in terms of world view, background, plot, and level design.
In the eyes of some traditional and conservative judges, no matter how many people play it, no matter how hot it is, and the artistry is not up to date, it will generally not be given to the game of the year.
Chen Mo is thinking.
There are quite a few restrictions regarding which game to choose.
There are two biggest constraints, one is time and the other is experience.
It’s November, and this year’s annual game awards ceremony is in early February, and there are still three months left.
Chen Mo must make a VR game before the award ceremony, and get the best game of the year at the ceremony, in order to hope to be an S-level designer.
Otherwise, I missed this year’s annual game awards ceremony, and the next year’s best game selection will have to wait next year. Wait another twelve months? Chen Mo was impatient and couldn't wait.
So, make a VR game in three months?
It sounds a little bit ridiculous, but it's not a completely unfounded option. After all, Chen Mo's previous "Escape" was basically completed in three months.
VR games and VR games are also different. The entire game process of "Escape" takes just over an hour. As long as the script is fixed and the art resources are in place, it will be fast.
However, it also depends on the game.
After all, "Escape" is a small production. What if you want to do that kind of open world? Time is definitely not enough.
It takes a long time to build the entire world, as well as massive art resources. If you want to port the super-large series of games in the previous life to the VR platform, it may take at least a year and a half.
Furthermore, Chen Mo currently has no experience in making large-scale open worlds. So far, the games that Chen Mo has made seem to be slanted forward to others. In summary: Fast and save.
Furthermore, Chen Mo didn't plan to move those super large games so hard. After all, the purpose of this time is only to win awards and obtain the status of S-level designer.
In other words, Chen Mo needs such a game.
Suitable for VR platform.
The less resources, the better, and it's best to complete it within three months.
Must meet the tastes of the judges, have a certain degree of artistry, and have the hope of being elected "Game of the Year".
Moreover, in the selection process, the "characteristic" of the game is more important than the actual "quality". A special game type that has never appeared before, and it is more hopeful that it will be favored by the judges.
In the eyes of designers in this world, these conditions should be completely unachievable.
Complete a game of the year in three months? It's nonsense at all.
However, Chen Mo also happens to have such a game here.
Overwatch by Blizzard.
When thinking of this game, Chen Mo himself was a little surprised, but after a comprehensive consideration, it seems to be the best choice for now.
Of course, in the past life of Chen Mo, the game "Overwatch" was controversial. The biggest controversy was its longevity.
Compared with the long-lived LOL, DOTA, and CSGO, both of which are competitive games, Overwatch is indeed inferior to the above three in terms of player retention, and it is also far behind in terms of reputation, popularity, and competition.
Of course, the factors here are more complicated, so let’s leave it alone.
But if you get more awards than who?
In the past life of Chen Mo, in 2016, "Overwatch" won the annual game awards in TGA, DICE, GDC, and IGN. It can be said that it swept most of the most lofty awards in the video game industry that year. Blizzard became the biggest winner in 2016.
Moreover, "Overwatch" defeated "Uncharted 4", which also triggered fierce tears from a host of console players and Blizzard fans, because according to common sense, the annual game of the year is generally not awarded. For competitive games, many players think that Uncharted 4 has already set the best of the year.
Some players even said that so many successful competitive games have not won this award, why can "Overwatch" win? Could it be that Blizzard stuffed money?
If you only get one or two prizes~IndoMTL.com~This matter will be a bit controversial, but if you get almost all the annual game awards throughout the year, it can only show one problem, which is "Overwatch" It really made the big critics favor it, which gave the "Game of the Year" the honor to a competitive game for an unprecedented time.
In fact, this is not difficult to understand.
Although "Overwatch" is not very competitive in terms of competition, its advantages lie in character design, gameplay innovation, story background, and cultural connotation. The judges happen to value these aspects very much.
Moreover, for Chen Mo, Overwatch has another very obvious advantage, that is, it is easy to do.
The first version of "Overwatch" requires only a few battle maps and a dozen heroes. Unlike those other 3A masterpieces, you must either plan a few hours of the main game process, or you must Build a large enough open world.
Want to make a game that can compete for the "Game of the Year" in three months?
"Overwatch" is Chen Mo's current best choice.