Almighty Game Designer Chapter 437: Exchange meeting on the prospects of competitive games development


"Communication meeting?" Li Feng Yile, "Do you want to go to the empire and Zen people, the owner of the dog group?"

Zhang Xiaokong said: "What is the force of tearing? How can academic exchanges be called tearing. This is for designers to share design ideas."

Qiu Hengyang nodded: "Okay, let's go to the exchange meeting. These lectures this morning are really meaningless."

A group of people walked to the venue at the exchange meeting.

In fact, the so-called exchange meeting is not much different from the lecture. The specifications are large and small, but the topics are free to discuss a certain game type or a certain direction of game development.

The biggest difference between the exchange meeting and the lecture is that the lecture is generally popular science, and only one person will give it, and it has a certain degree of authority; while the exchange meeting is of communication nature, and most people can speak freely and make mistakes. It doesn't matter, because the questions at the exchange meeting are often inconclusive questions, and no one knows the correct answer.

Of course, debates and persecution are inevitable for exchange meetings like this, but this is a normal phenomenon. After all, it is inevitable to refute each other in other academic exchange activities.

Originally, Chen Mo didn’t want to go to this kind of exchange meeting very much before, because he didn’t bother to tear up with other designers. If he tore too much, he might accidentally reveal his thoughts to himself. Trouble.

But this morning's lecture is really not interesting. It just happens that everyone wants to go to the exchange meeting, so let's check it out.

Like lectures, the exchange meeting is divided into many sub-venues, large and small. A relatively small exchange meeting is just one or two long conference tables, accommodating a dozen or dozens of people; a larger exchange meeting is a conference hall that can accommodate hundreds of people.

Of course, it is impossible for everyone to speak at a large-scale exchange meeting. When organizing such a large-scale exchange meeting, the organizer will estimate the number of people in advance, and arrange several well-known designers to speak in advance, and reserve many Audience seats.

Under normal circumstances, the audience cannot speak freely and must apply. After all, time is limited, and Xiaoyu Xiaoxia all come up to discuss, then this exchange will definitely not be able to communicate anything.

Zhang Xiaokong and others came to the venue and found that there were quite a lot of topics in the exchange meeting, but the gap in the number of people was very wide. Some unpopular themes are not followed by just a dozen people; some popular themes are so popular that the conference hall is full.

"Huh? This is not bad, shall we go take a look?" Chen Mo pointed to the sign of a venue next to him.

When everyone looked at it, the sign read: "Communication Meeting on Prospects of Competitive Games Development."

Everyone: "..."

Zhang Xiaokong said: "Okay, let's take a look, some of us are quite interested in competitive games, but Chen Mo, you... are you sure that listening to this exchange will help you?"

Chen Mo Yile: "Why is it useless? Learn from each other, maybe others have better ideas?"

Zhang Xiaokong nodded: "Okay, then join this."

Several people entered the venue and sat down in an opposite corner.

Obviously, not long after this exchange meeting started, the first designer is still explaining some basic knowledge and development status of competitive games.

Although these things seem to be very pediatric to many designers who understand competitive games, there are hundreds of designers in the venues, who specialize in the technical industry, and many mobile game and VR designers do not understand competitive games, so This kind of science is still very necessary.

Every scheduled speaker has a PPT. The designer who is speaking now is an A-level designer of Dichao Interactive Entertainment and the organizer of this lecture.

"The so-called competitive games have already existed, such as the RTS games "Legion Conquest" and "Warcraft" in the past few years, and later COG, "League of Legends", etc. After a long time With the development, many changes have taken place in competitive games."

"Before, competitive games have always been regarded as niche games, because in the past competitive games were basically RTS games. Although some FPS games are also competitive, the number of viewers and popularity of competitive games are far It cannot be compared with the number of players in the game itself."

"So, competitive games have always received relatively little attention. But this year, with the "League of Legends" World Finals, competitive games seem to have been pushed to the cusp of the storm, and the popularity instantly rose."

"So, what are the prospects for the development of competitive games? Is the success of "League of Legends" a success that can be copied and used for reference? Regarding this point, several designers will conduct professional analysis. I hope everyone can I have gained some gains from this exchange activity, thank you all!"

"The first speaker, please."

The organizer stepped down after briefly introducing the concept and development status of competitive games. In fact, this was mainly to give a character to the exchange meeting and prevent this meeting from going wrong while chatting.

As for competitive games, although "League of Legends" has achieved considerable success in this world, its attention in the gaming circle has not yet become so high.

Because under the promotion of Chen Mo, "League of Legends" has shown a leapfrog development in this world. The development is so fast that many people have not yet reacted.

Introduced a year ago and is not favored.

At the beginning of the year, it started to exert its strength and defeated all similar competing games in China, and gradually expanded to other game fields.

The heat continued in the middle of the year and spread overseas.

The global finals held from October to November ~IndoMTL.com~ attracted countless people instantly.

This series of actions were all completed within one year of this year. Although "League of Legends" has swept the entire PC side and is very popular, for many designers limited to their own fields, they are just They can feel that "League of Legends" is very popular, but they really didn't realize how popular it is.

So, what Chen Mo has been tired of is still new to many designers.

In addition, the world pays more attention to VR than PC, and the enthusiasm for PC games is inherently hindsight, so it's no surprise that this happens.

Many designers who don’t understand or care about "League of Legends" are still indifferent to this: a PC game from the perspective of God, the screen is not particularly beautiful, there is no plot, the gameplay looks very simple, and Is it better than VR games?

Of course, many players are aware of the brand new path that "League of Legends" has pointed out to competitive games, and that's why there is this exchange meeting.

This group of designers can be said to be the group of people who are most concerned about competitive games at present, and they will more or less affect the development trend of domestic competitive games in the future.


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