Almighty Game Designer Chapter 498: Game craze like “Overwatch”
Chen Mo was afraid that everyone would not understand, so he explained it again.
"On this point, you have to remember one thing: different platform devices have completely different performance effects on the game."
"Compared with PC and VR game cabins, the advantages of mobile phones, smart mobile devices, are mainly portability, and the advantages of handhelds are also here."
"The specialty of traditional games is immersive experience, combining top-level graphics, music, and scripts into top-level stories to achieve a top-level experience and a category separation from mobile games."
"For a simple example, some large VR games give people the impression of grandeur. What is grandness? All sizes are actually relative. When we feel that the scene is grand, it is actually The size of the character itself is used as a reference to feel."
"The scene is very big and the enemy is very big, and these are all because our protagonist is of normal body shape. Only by contrast can we feel this grandeur."
"If these games are ported to mobile phones or handheld platforms, this kind of comparison will be difficult to establish. No matter how big the monster is, it will fill the entire screen, even if it can barely recognize the very small protagonist on the screen, I’m afraid It’s also difficult to make people feel grandiose. Because the screen is so big."
"If you lose this sense of grandeur and remove the multi-channel music and sound effects, then the appeal of the atmosphere of this game will definitely be greatly reduced."
"And what we are going to do now is the handheld, so try not to do that kind of grand game. Games with a large player base like "League of Legends" and "Overwatch" can be considered for porting, but also consider the platform Features."
"The most suitable game for this handheld is the game "Super Mario Odyssey". It does not pursue the grand scene, but the pursuit of such a small and detailed feeling. A relatively small character is not Search freely in large areas. It feels like a Suzhou garden, although the sparrow is small, it has all five internal organs."
"When we develop games for this platform in the future, we will also give priority to developing this kind of game, because this kind of game is most compatible with this platform."
Chen Mo repeatedly urged that after explaining some of the details of the design, everyone started to make it.
For this game, Chen Mo is not too worried.
Because the current team can control this game at a level, given such a rich set of settings, it should be done in a short period of time, but some details need to be adjusted repeatedly to reach the optimal state .
What Chen Mo is more worried about is what will Sitch's real machine look like? Can you meet your requirements in performance?
But it's useless to worry. You can only find out after the prototype is made.
……
At the same time that Chen Mo began to develop "Super Mario Odyssey", some episodes occurred in the game circle.
After the year, some large game companies, led by Dichao Huyu and Zenyi Huyu, began to put VR games like Overwatch on the development agenda.
During this period of time, Overwatch is in full swing. Although it hasn't reached the dominance of "League of Legends" on the PC side, it has also emerged on the VR platform.
Especially after winning the title of Game of the Year, the popularity of Overwatch has skyrocketed. With the excellent quality and innovative gameplay of the game itself, it has captured a large number of players.
On the live broadcast platform, "League of Legends" and "Overwatch" have become two key game sectors, and even the anchors of many VR games have begun to catch the popularity of "Overwatch".
As for the revenue of this game, Chen Mo has never announced it. But everyone guesses that there should be no less, because people everywhere are writing various jokes about 328.
According to the personal experience of some anchors and players, there are indeed many free players who have started to spend money to open boxes to buy skins.
Some girls even have a tendency to play "Overwatch" as a dress-up game.
Everyone is well aware that Chen Mo did not make "Overwatch" for short-term profit. It does not matter if you lose money in the early stage. As long as the game continues to operate, there are more and more players, and income will definitely show a gradual increase. .
These game makers are racing against time to develop VR games that can surpass "Overwatch".
The game project of Dichao Mutual Entertainment is called "Gunfire". Speaking of this game, it has something to do with the previous game project of Dichao Interactive Entertainment.
The basic content and gameplay of this game are made in accordance with "Wolf Soul", and the hero features and hero skills in it are based on the previously chilled project, "The Ancient Catastrophe".
Both of these are ready-made projects, so they are not difficult to use. For "The Ancient Catastrophe", Lin Zhaoxu has always felt that this project is a pity.
Because "The Ancient Catastrophe" is an excellent work in Lin Chaoxu's view, regardless of its art level, music level or gameplay design.
It's just a little bit cold...
Maybe it's just a deviation in some small gameplay? Triggered some kind of chain reaction?
Now with the craze of "Overwatch", Lin Zhaoxu feels that the scraps of the ancient catastrophe can be saved.
The whole story background of "Gunfire" is the coexistence of mythology and technology. High-tech warriors who can use guns obtain the power of ancient gods through special DNA, and can use some special skills while shooting.
For example, Ymir, the father of the Frost Giant. The original image of this hero is a relatively tall human being in the Nordic region. Under the normal state, he uses a quick-freeze gun to shoot. After awakening his power, he can become a frost giant and conduct a range of frost attacks on the enemy.
Of course, this design refers to the heroic design of "Overwatch" in some respects, but it also adds many unique elements, which is actually quite different from the gameplay of "Overwatch".
This time, although Jin Jieguang did not take full charge of the work of "Gunfire War", he also participated in some design in the project.
Although the failure of "The Ancient Catastrophe" greatly reduced Jin Jieguang's image in Lin Chaoxu's heart, after all, he is a typical representative of diligent work, and it is impossible for Lin Chaoxu to completely break him into the cold palace because of this incident~IndoMTL .com~Jin Jieguang also took a sigh of relief this time. He hasn't fully figured out why "The Ancient Catastrophe" failed last time. However, after such a long time of comparison and reflection, he basically knew it.
In the final analysis, it is because the copy of "League of Legends" is not the same!
It was obviously fooled by Chen Mo...
Jin Jie made up his mind that this "Gunfire" must strictly follow "Overwatch". As long as the arena mode is added and a few new heroes are added, even if it does not reach "Overwatch" The popularity of it should definitely not be bad, right?
▲Mobile download~IndoMTL.com~God, Baidu search key words: Book shopkeeper app directly visit the official website;