Almighty Game Designer Chapter 526: It’s okay, the players will understand if they die too much
Soon, the permissions of the Pangu system were opened to Chen Mo.
This time the combat system is naturally checked by Chen Mo. As for the other parts of the game, everyone now has more experience and it is not complicated to do.
When using the Pangu system, Chen Mo also discovered a more terrifying thing.
The Pangu system is an artificial intelligence similar to Origin's intelligence. Basically, Pangu can do everything that Origin can do.
One of these is playing games
If used in the game, it is to improve the monster ai
After using this system, the intelligence of certain monsters can be made particularly high, and even any combat skills supported by the combat system can be used perfectly, and even the optimal solution of combat methods can be analyzed by itself.
"It feels like this system is really applied to the monsters of the Dark Souls. It doesn't matter to the players to spread the fire."
Chen Mo played it out of curiosity, and didn't really use it to make monster ai.
Obviously, if this is really made into a monster ai, it would be too sour and cool to think about facing so many artificial intelligences at the same time. Most of the kings will say: "This fire will not pass, love who and who! Let the water go!"
Of course, the monster’s ai can be restricted in various ways, such as lowering the operation and response power of artificial intelligence, separating hatred between different monsters, etc., but even so, it is still too difficult for players .
Even the previously stupid ai, ordinary players are being abused to death, let alone the enhanced ai.
Think about it, you are facing a monster holding a shield, you go up with long sword combat skills very confidently to break the shield, but the monster dodges your combat skills with a dashing forward roll, and by the way Backstab
Can't pass it! This fire can't spread!
However, this system can have other uses.
After the prototype of the entire combat system is made, Chen Mo can use the artificial intelligence of the Pangu system to control the two knights to fight and analyze the strength and weakness of various weapons, shields and armor.
When a certain weapon, shield, or a certain style of play is found to be particularly powerful, it can be targeted to weaken it, so that most of the gameplay and weapons are at a relatively balanced level.
Moreover, using the Pangu system as a monster ai is too extravagant, because the current Pangu system also relies on the computing power of the main body supercomputer, which is not so convenient to use.
Chen Mo considers it as a special trial play method for players who have cleared the level for n weeks and have no fun in the game with NPCs.
In this way, there will not be a situation where "As everyone knows, King Salary will not cut five consecutive times".
However, this is all for the rest.
The development progress of Dark Souls is fairly smooth. After Chen Mo personally checked the combat system, the other parts of the difficulty are not high.
In terms of scenes, the entire Dark Soul can almost be regarded as a large seamless map (except for individual scenes that need to be transmitted). After Chen Mo gave a detailed level layout and planning, there are many contents, but not As for the stuck R&D progress.
In terms of art and music, I have accumulated previous experience in Diablo, and I did it smoothly.
There is another advantage of Dark Souls, which is that the plot is small, the amount of text is small, it is easy to produce a multi-language version, and the plot will be written quickly.
Now Chen Mo's own art team has grown stronger, reaching 39 people. However, there is still a lot of work to be outsourced.
This art team does not do all the art-related work in one hand. It mainly conducts conceptual design and prototype creation. Some rough work is done by the outsourcing team.
In other words, the art team under Chen Mo took an elitist route, among which six major art masters were able to act independently.
If it is said that the person who collapsed the most in the whole project, it should be Qian Kun.
Qian Kun is responsible for controlling the value and level design of the entire game, but the level design plan given by Chen Mo made him feel confused.
It's obviously a huge seamless map, but the player's game flow is forcibly divided into many scattered pieces. Even at the same location, players have to explore different routes many times.
Just like the scene of the purification chapel, the players always feel slapped, hey, I'm here again! Change to another road and fight, hey, I'm here again!
Through some unlocked ladders, elevators, one-way open doors, locked doors and other elements, successfully make a scene more complicated, so that players have to explore repeatedly to fully collect everything in the map Elements.
That means bullying the undead will only push the door but not the door
But this design is very popular. Not only will players not scold their mothers, but they will think that the level design is really awesome!
In fact, in the earliest days, part of the reason for this level design was that Miyazaki Hidetaka's R&D funds were not sufficient, so I had to adopt this relatively resource-saving production method
This has turned the level design of Dark Souls into an industry benchmark.
This kind of level design is a bitter for Qian Kun, because Chen Mo’s detailed draft of the level design can’t be written so clearly. The same scene is densely covered with various marks and route instructions for Qian Kun to see. The head is big.
In addition to the cloth monsters, Qian Kun himself made up for the player's playing scene, and felt shuddering.
What's even more frantic is that Chen Mo also repeatedly hinted that Qian Kun would improve his monster attributes.
"This knight monster, increase its power and energy, and increase the desire to attack. Oh, adjust the blood volume, and increase it by one third. IQ, it should be just right now, no need to adjust it. "Chen Mo said.
Qian Kun looked dazed: "The manager, the attributes of this knight are already higher than those of the players, this is just a little monster"
Chen Mo said naturally: "Of course I know it is a mob. Oh, it just adds a little blood. The player only needs to hit one more backstab and it's done. It's not difficult at all, right?"
Qian Kun: ""
Chen Mo said: "It's okay~IndoMTL.com~ Look, according to the knight's mental retardation, it must be two slashes. The player directly raises a small shield to block two bullets, raising his hand is a execution. . Or the player can turn and roll behind it with the shield to get a backstab. Repeating this three times is basically a gg. It doesn’t matter whether the attribute is high or not.
Qian Kun scratched his head: "Then, the manager, what if the player doesn't understand the execution and backstab you said?"
Chen Mo thought for a while: "It's okay, they will understand if they die too much."
Qian Kun: ""
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