Almighty Game Designer Chapter 553: High ratings for “Dark Souls”
After "Knight Glory" went live, more and more players have compared this game with "Dark Souls".
At the beginning, the data of "Knight Glory" was very good, both in terms of sales volume and player feedback, it was a very good work.
Many people are feeling that if the difficulty of "Dark Souls" can be lowered, it should be able to compete with "Knight Glory", but now because of the difficulty, many people are bothered by "Dark Souls" It is prohibitive.
On the Internet, although "Dark Souls" is also very popular, everyone always feels that it is a bit worse than "Knight Glory."
Many people are lamenting, why is Chen Mo doing so difficult? Obviously he has the strength to be positive, but he wants to play himself to death.
However, within a week after the launch of "Knight Glory", this wind direction gradually reversed.
First, the rating of "Knight Glory" began to slowly drop, from about 8 points at the beginning, to 7.5 points.
More and more game reviews have been released. For the game "Knight Glory", many players' judgments gradually become more rational. As players play longer and longer in this game, players also begin to find some problems with this game.
The biggest problem is that the content of the game itself is very boring, whether it is the combat system or the background of the whole world view, although it is done very carefully, it always feels less mysterious.
It feels a bit like watching a documentary rather than a thrilling adventure.
But the biggest problem is not here, but the fun of the game itself.
For many players, they have experienced both "Knight Glory" and "Dark Soul". When I first started playing "Knight Glory", I felt that cutting melons and vegetables in this game was very refreshing, and there was no resistance to the progress of the plot. However, after playing for a long time, I soon encountered a very critical problem. There are no more powerful challenges in this game.
Due to the problem of the game’s combat mechanism, the player wears heavy armor and holds a big sword. When meeting a boss who is also a knight, the player can actually choose a very limited combat strategy. It is nothing more than to improve their attributes and boss swords. Avoid the boss attack by moving, and then attack the boss's vulnerability.
In "Knight Glory", in order to increase the difficulty of the middle and late bosses, Frank adopted a numerically increased difficulty design. Many bosses are holding large shields, and their desire to attack is very low, coupled with super high blood. The amount of time allowed the players to helplessly extend the boss battle time to nearly 20 minutes.
If some players try to play with Western Magic, this time may even lengthen again...
Of course, this can be considered helpless, because the combat mechanism of "Knight Glory" itself is like this. In order to bring some challenges to the player and prolong the game time of the player, the only way to increase the blood volume is Ways to create difficulty for players.
At the same time, since the characters controlled by the player cannot roll, the fighting method is very single. Many players who are accustomed to playing "Dark Souls" after starting "Knight Glory" first feel that mowing is cool, but soon they will feel boring.
So, the rating of "Knight Glory" soon began to fall slowly, which means that players' expectations for it have gradually become more rational, while the rating of "Dark Souls" has been maintained at nearly 9 points. High score!
Even if some players get low scores because of abuse, it still can't affect the status of this game in the hearts of most players.
For players, the best criterion for evaluating a game is time.
Some games may seem very fun at the beginning, but once time goes by, weak follow-up gameplay and superficial game content will affect players' evaluation of this game.
In other games, although there are various barriers to persuade at the beginning, players can always discover the novelty of this game as they continue to explore, so the outcome of these two games is also self-evident. Yu of it.
Although Chen Mo's speed-through video was only 20 seconds long, it caused an uproar among the players, and caused a lot of players to explore the inherent multiple gameplay of the game "Dark Soul".
Players quickly discovered that the connotation contained in this game is much deeper than everyone understands!
First of all, in terms of the combat system, players found that the upper limit of the combat system of this game is very high. Most of the weapons in the game have their uses. Selecting specific weapons for certain specific bosses will do more with less .
Moreover, the powerful combat system is also manifested in the battle between people. For real masters, monster abuse is no big deal, as long as most players can abuse monsters after time and effort. The real masters must fight against other players in the arena to demonstrate the strength of their skills.
There is a networking system in "Dark Souls", and players can also join many different forces for pvp (or pppppvp). Simply put, players can invade other players through props, or act as a police officer to help those players who are invaded.
Of course, the characteristics of "Dark Souls" itself is actually a stand-alone game~IndoMTL.com~ because its main fun lies in the exploration of the world, as well as the challenges of levels and mobs.
If players team up to challenge bosses and mobs, then the core fun of this game will be severely damaged.
Like Chen Mo’s previous life, Mengxin must rely on his own strength to clear the game for a week before those veterans will give away their souls and equipment, so that Mengxin can taste the game in adversity, and not because The help of other people causes the experience to shrink.
So, Chen Mo did not make too many magical changes to the networking function, but simply made the corresponding functions as in the previous life, instead of transforming the "Dark Soul" into a massively multiplayer online game. .
The real fun of pvp in this game is single-player and single-player combat. Many arena madmen have found that fighting with other players is far more fun than fighting with monsters under the combat system of "Dark Souls"!
At the same time, Chen Mo also slightly changed some matching mechanisms. When the player and the player engage in a pvp battle, the basic attributes such as the total attribute points and weapon enhancement level of both parties will be automatically leveled to the same level by the system, ensuring the fairness of the game.
In Chen Mo's previous life, there was a kind of existence called "The High Wall Salary King" in "Dark Soul". That is to say, some veteran players use special methods to improve their combat effectiveness, and then go to the high wall of Losric to invade the novice players who have just been playing the game for a short time, and take pleasure in killing the novice.
Because the attributes of these old players are comparable to bosses, they are dubbed by the players as the "High Wall Salary King".
Although this was a gameplay allowed by the game mechanics in the past life, in Chen Mo's view, this is obviously contrary to the original intention of the designer.
Chen Mo hopes to provide a level playing field for all players who love Black Soul, so this change is made, and everyone speaks by technology.