Almighty Game Designer Chapter 569: Chen Mo is fooling you!


The current mobile game market is basically full of flowers, and no game type is dominant.

In the parallel world, there are several key stages in the development of mobile games. The first stage was the emergence of "My Name", which set off a wave of card mobile games in mobile games.

Designers found that this kind of card mobile game has strong profitability, simple production, and full use of ip. Therefore, a wave of card mobile games has started in the market.

The second stage is the heavy gaming craze brought by "Study Beach". Although "Onmyoji" can be regarded as an epoch-making work in mobile games, after all, it is a master of card mobile games rather than a pioneer. It has played a perfect harvesting role in the market, but it has not stimulated new changes in the mobile game market.

Although "Raw of the Land" is a relatively unpopular strategy game, its heavy attributes have made many designers realize that the current mobile games can be made more complicated.

Some mobile game designers have also been inspired to try to port PC games to mobile game platforms. These games are becoming more and more serious, and even some games take four or five hours to play every day.

Basically at this stage, the mobile game market in the parallel world is very close to Chen Mo's previous life. Although the design concept of mobile games in the parallel world is very backward, the technology has already been reached after all, so the development speed is much faster than the previous life.

But one thing is different from reality, that is, the ba game appeared relatively late, and it has only been more than a year since it appeared to be popular.

In the past year or so, "League of Legends" has gone from being unfavorable at the beginning to continuing to grow and develop. It is actually a fast process, so that many designers did not realize this at first. The potential of the game mode.

After the "League of Legends" fire, these people are also trying to develop ba mobile games, but because of time issues, they have not found a good transplant.

……

Zhang Bei is very painful at this time.

There are several revised design drafts of the mobile game "The Ancient Havoc" on the computer screen in front of him, but they have not been finalized.

Chen Mo's previous sentence made Zhang Bei sad like a dog. The main reason is that Chen Mo's tone at the time was too determined, as if it were something beyond doubt...

The traditional ba mobile game operation method is definitely not good and needs to be changed!

But how to change it? Obviously Chen Mo will not reveal...

Zhang Bei instinctively didn't want to change it, but after all, he is the main person in charge of the mobile game project "The Ancient Catastrophe". He always feels unreliable in this critical design, so he has published several revised design drafts in private .

But no matter how he changed it, he himself was not satisfied.

The screen of the mobile phone is so big, Zhang Bei can't think of how to change the operation mode.

The better way to think of is to change the entire operation mode to touch, that is, click on the screen to replenish soldiers, attack heroes and other operations.

The problem is that this design has already been done for mobile games, and the effect is not good.

This design is very comfortable on a tablet, but the feeling on a mobile phone is simply sparse. Most domestic mobile game players are still using mobile phones to play mobile games, and very few people play tablet computers.

So this design scheme simply doesn't work.

Zhang Bei feels his head is big, he really wants to grab Chen Mo and ask, how to change it!

There is no way to change it!

Zhang Bei sent a message in the internal chat group of the designer of Dichao Interactive Entertainment: "Look at my design plans, are they reliable?"

In this group, there are many designers of mutual entertainment between the imperial dynasties, mobile games and PC games, and they all know each other better, and they are more trustworthy.

Usually when people encounter some design problems, they will also discuss with other people in this group to stimulate brainstorming and the like.

Someone looked at Zhang Beifa’s design plan and asked, “Didn’t you say that the operation design of the mobile game "The Ancient Catastrophe" has been finalized? Why do you want to change it?"

Zhang Bei typed and said: "Oh, don't mention it. I met Chen Mo today, but Chen Mo didn't know whether he consciously or unconsciously mentioned that the operation mode of the ba mobile game must be changed, and he said that it was particularly certain ……"

Someone asked: "If he asks you to change, you can change it. Why are you so obedient?"

Zhang Bei was a bit speechless: "There is no way, after all, in the field of mobile game design and ba game, Chen Mo is a well-deserved **** level. He suddenly said such a sentence, I can't help but worry..."

Everyone was chatting, and Jin Jieguang suddenly appeared.

"My dear, don't listen to Chen Mo fooling you! He must be fooled by suspicion and deceive you! That's how I was cheated by him at the time! He likes to play this set the most, pretending to be casual I missed something, and it happened to be heard by you. Then there must be a routine in it. Don't get the bait, just stick to your own design!"

Other designers have also echoed.

"That's right. Zhang Bei, don't change it. There are already several games in the mobile game ba. The operation mode is basically done in a more traditional way. After all, the left hand needs a virtual joystick to control the character. Move ~IndoMTL.com~ and you have to press four skills with your right hand. There are no other buttons on the screen. The screen space is so large, even if Chen Mo can still play with flowers? I think he must be fooling you !"

Everyone said that Chen Dahuyou's words must not be believed, most of them are deceptive!

If I believed Chen Mo, I guess I was at fault...

Under everyone's persuasion, Zhang Bei felt a little more settled. The final decision is to follow the previous design!

……

On Chen Mo's side, the two games of "Dark Soul" prequel and "King of Glory" are basically developed simultaneously and do not affect each other.

As a mobile game, "Glory of the King" is relatively complicated, but after all, Chen Mo has already had the experience of making "League of Legends", and it can be said to be a mobile game. Familiarize yourself with the road and catch it.

Chen Mo didn't even bother much during the production process, and basically left it to Qian Kun to handle it.

Of course, Qian Kun will definitely ask questions that are uncertain.

When he first took over "Honor of Kings", Qian Kun was actually a little reluctant, but after reading some detailed settings, Qian Kun suddenly fell in love with the game!

The reason is simple, because this is a krypton gold game!

Qian Kun has always had an extraordinary enthusiasm for krypton gold games, but then Chen Mo did less on krypton gold games, so Qian Kun did not have much chance to play.

After seeing some of the settings of "Honor of Kings", Qian Kun was extremely excited, and felt that this game and his own ideas really hit it off!

For example, diamond drawing inscriptions, vouchers to buy heroes, and special treasure hunting systems, this is exactly a lottery!

There are also all kinds of treasure chests in the game, which is simply a fancy trick of krypton. All this makes Qian Kun feel very excited!


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