Almighty Game Designer Chapter 597: Officially on sale!
Players all over the world are looking forward to entering the prequel to "Dark Souls" and want to reproduce the full picture of "Dark Souls".
Many people can’t wait to experience everything about that ancient battle and uncover the secrets behind "Dark Soul".
I even dream of being able to fight against legendary figures like Sun King Gewen and the Witch of Izaris, and embark on the pinnacle of life of the undead.
However, they were soon tortured to death...
On the official forum of "Dark Souls", there were countless posts on the day of the release, and the theme was very unified: "This difficulty is simply crazy!!"
Many players come to play only after they are psychologically prepared. They think they can deal with "suffering" indifferently, but after they actually enter the game, they find that they are still too vulnerable...
Just like many players have experienced in the experience store, these players have also experienced Chen Mo's malice in the prequel of "Dark Soul", even more powerful than "Dark Soul"!
Many players thought they had completely adapted to Chen Mo's routine, but after playing the prequel of "Dark Soul", they realized that what the previous routine was?
This is the 2.0 version of the real torture!
I was persuaded by the big ass.
Lost in the fire-passing sacrifice ground.
Being taught by the Living Dead Sword Saint.
……
Many players have cleared "Dark Souls" and challenged the "Dark Souls" prequel with great ambitions. As a result, within an hour of entering the game, they were flooded with cold water. The heart is cool...
The most annoying thing is that the players finally understand the prequel theme song of "Dark Soul" appointed by Chen Mo.
Those who over-interpret this song are all wrong. In fact, the song "Three Hundred and Sixty Five Miles" has nothing to do with the story background of "Dark Souls" itself. The only thing The only thing in common is this lyrics.
Why did you choose this song as the theme song? Because when playing the "Dark Souls" prequel, a lot of the player's time is spent on the road!
The terrain of the entire prequel to "Dark Souls" extends in all directions, and the scene is huge. It is not an exaggeration to say that it is a complete small world. According to the prequel setting, the player cannot be teleported through the bonfire before obtaining the king weapon, and there is no such thing as a mount. So many times players want to shuttle between two far away places, there is only one way, which is run!
What's more, in "Dark Souls", as long as the player sits on the campfire, the monster will be completely resurrected. For the players, it is too time-consuming to swipe all the way, but if parkour passes, the risk is too high...
It's often a hung up accidentally, and you have to start over...
Many players were playing and suddenly understood the meaning of this theme song.
"Three hundred and sixty-five miles, from home to foreign land"
"Three hundred and sixty-five miles, from teenager to white head"
"How many three hundred and sixty-five miles are there, crossing spring, summer, autumn and winter"
"Three hundred and sixty-five miles, how can you let it go to waste"
Many players have complained about it, this song is really appropriate! !
It's really three hundred and sixty-five miles away. It's really from a teenager to a white head. There's nothing wrong with it!
Many players even took the initiative to play this song in the process of running, because they think it is very appropriate and can especially reflect their mood at this moment...
The song "Three Hundred and Sixty-Five Miles" was even topped by many players, and it reached the third place on the music charts all the way, making singer Zhao Zhang flattered...
He also didn't understand. Although this song is pretty good, but after all, the style is a bit too traditional. Why is it so popular?
If he knew the truth, he would probably want to find a piece of tofu to kill him...
Unexpectedly, the design of the bonfire that cannot be teleported was frantically complained by countless players.
"So why can't the bonfire be teleported! Is it just that Chen Mo is disgusting us?!"
"Chen Mo should have expected this situation a long time ago? He also specially produced a theme song to mock us, whether it is tolerable or unbearable!"
"This game is simply called "Soul of Running"!"
Obviously, most players can’t accept this design, especially after playing "Dark Souls", many players have accepted the setting of "bonfire = teleportation point" and are not allowed to teleport. Now, this psychological gap can be imagined.
Chen Mo did not come out to explain, but some old players explained it for him.
"Calm down, everyone. I will talk about my own opinions about the campfire."
"When I first discovered that the bonfire could not be teleported, I was in the same mood as everyone else. But then I thought about it, and I probably guessed Chen Mo's intention."
"Let’s compare the level design of "Dark Souls" and "Dark Souls" prequel. Relatively speaking, the levels of "Dark Souls" are more linear, although players can have at most 2~3 routes at the same time. Choose ~IndoMTL.com~ For example, players can choose the dancer as the third boss, but overall, the difficulty is increasing, and there is a better and best process."
"The prequel of "Dark Souls" is different. The route is more accessible, like a fire-passing sacrificial field, and it also connects to the undead town outside the city, the ruins of Xiaolongde, and the dragon valley."
"I think this aspect reflects the superb level design level of this game. The integration of so many big levels into a huge whole, and completely seamless connection, this is a very remarkable thing; On the one hand, it encourages players to use multiple routes to explore freely, instead of playing the game entirely on a single linear route."
"At present, some big guys have developed a set of parkour gameplay, which is to choose thieves or take the master key at the beginning, first go to the fire-passing sacrifice ground to run the high-level map and touch a lot of good things before opening up wasteland. The effect is also very good." /
"Furthermore, after you experience it carefully, you will feel that the level design of this game is really awesome! It can be said that the level design of "Dark Soul" is already great, and the level design of the prequel is even better! I think if If the bonfire can be teleported at will, the beauty of this level design may be seriously diluted."
"Yes, there is one more thing. When everyone arrives in the royal city, they will get the royal artifact after seeing the princess with big breasts. Then you can wear it and give it away. That kind of feeling, tusk, it’s so refreshing. ! So, you don’t have to worry about spraying, Chen Mo has his own reason for designing this way, and I still hope that everyone will feel it carefully."
After the posting of this post, it did play some role. Many players gradually calmed down and expressed that they would appreciate Chen Mo's level design art.
But more players are saying: princess with big breasts? ? where? ?
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