Almighty Game Designer Chapter 718: The movie game “Uncharted”
The popularity of "Lost Treasure" worldwide is unexpected, but it is reasonable.
In the parallel world, treasure hunting works, including, film and television dramas, etc. are relatively niche themes, but it must be said that this theme actually has a lot of potential to be tapped.
The core of the treasure hunting theme works is nothing more than three types: action, decryption and sightseeing.
On the basis of these three points, most popcorn blockbusters can have their due qualities, such as combat, gunfights, drag racing, rock climbing, explosions, emotional scenes, etc.
The real ultimate commercial treasure hunting theme must be a combination of these factors. It is difficult for the audience to produce enough hormones simply by decryption and sightseeing.
Just like a racing movie, you’re racing to save the world.
After all, in the era of endless popcorn movies, the audience's refreshing threshold has become higher and higher, and they are no longer satisfied with the bland treasure hunt and puzzle solving.
In the parallel world, "Lost Treasure" happens to be such a movie that makes the commercialization of the treasure hunt subject relatively extreme. Therefore, although this is a niche subject, it has achieved unexpected success. .
The great success of "Lost Treasure" made the producers feel overjoyed, and the linkage around this ip became a hot topic in the next period of time.
The cross-domain adaptation of IP, film and television, games, etc. has long been a natural thing, and the hot screening of the "Lost Treasure" movie has aroused the hot sales of the original book and also attracted the attention of many game companies.
Like this kind of current hot IP, the price is definitely high. Needless to say, after all, the so-called IP is nothing more than a pronoun of heat and traffic. It is expensive to buy the IP of "Lost Treasure" in this section. It is expensive, but the heat can be guaranteed. I really waited for the movie to pass, the ip selling was cheaper, but the publicity effect was greatly reduced.
Soon, many foreign game media broke the news that several major game companies are already in talks with the producers of "Lost Treasure", hoping to use the story of "Lost Treasure" as the script and adapt it to VR game. Even the emperor mutual entertainment and Zen Yi mutual entertainment also participated in this ip competition, after all, this movie is equally hot in China.
However, this ip was finally taken by GA...
Many fans who like "Lost Treasure" said that they cried with each other, what the **** is this!
Considering GA's reviews in the gaming circle, it is impossible to expect the game version of "The Lost Treasure" to perfectly reproduce the movie content. As long as the game circle does not have too much money and bugs, it will be enough. If you can really reproduce the original level to 80 points, then the fans will change thank God.
However, the relevant project leader of GA was full of confidence in the interview, saying that he was absolutely sure to make "Lost Treasure" a "groundbreaking adventure game", and their R&D team designers were already Communicate with the original author of "Lost Treasure", hoping to hire the original author to join the game design team, and jointly develop the game version of "Lost Treasure".
Fans are cautiously optimistic about this. After all, everyone will say what the scene says. The works that have been adapted after the original author was invited are also a lot of works. The original authors often know that they are nothing more than To put a name, after all, the IPs of the works have been sold, and the money is collected. It is not appropriate to be true to the producer.
What's more, the interlacing is like a mountain. The original author doesn't necessarily know about the game production, so the fans have no idea about the final product.
……
Many domestic players are lamenting. They think that if Thunder Mutual Entertainment bought the "Lost Treasure" ip, it would be more reliable than GA, but it’s just a pity. After all, Chen Mo has always created his own ip. , I have never heard of buying it from someone else at a big price, not to mention the high IP price of "Lost Treasure".
Chen Mo was in a meeting to explain the design concept draft of the new game to everyone.
"Uncharted Sea-Cinematic Game".
This subtitle makes everyone feel a little curious.
Movie games?
Obviously, Chen Mo's goal this time is not only to transform the "Lost Treasure" movie into a game version, but to have a higher goal.
"This time, we are going to try a brand new field, that is, cinematic games."
"This concept is actually very simple. It can be understood as: This is a movie that can be freely manipulated, or a game with the same level of viewing experience as the movie."
Chen Mo pointed to several elements on the projector: "The characteristics of "Uncharted Seas" are mainly three: completely zero loadiing, the pursuit of the ultimate picture, and the most realistic details."
Qian Kun looked a little confused: "The store manager, uh, have I missed any big news recently? Technology exploded again?"
Chen Mo shook his head: "Nothing."
Qian Kun scratched his head: "Well, the store manager, completely zero loading and the ultimate pursuit of graphics, and considering the size of this game...can't it be done with our current technical level?"
Chen Mo smiled: "Of course you can do it. You don't have to doubt it, let me talk about the final form of this game first."
"It is a game movie with all the elements of "Lost Treasure"~IndoMTL.com~ including gunfights, action, drag racing, puzzle solving, sightseeing, emotional drama, etc., even in most scenes. It has been over. This will be a game without CG. Everything is a real game, all done through real-time calculations."
"I hope every screenshot in the game will make people think that this is a real photo in the game."
"Of course, with the current performance of the VR game cabin, it takes a lot of game cabin resources to achieve this ultra-highly realistic effect. The solution is actually very simple. We will strictly plan every level and put the VR game cabin The entire performance of the game is completely applied to only one level, so that everything in this level is extremely real."
Jia Peng was confused when he heard: "Wait, the manager, just now you said that this game has no loading at all and all resources are used to make a level, so how can it be without loading at all?"
Chen Mo gently tapped the keyboard twice: "No loading at all does not mean no loading at all. No loading at all means only that players will never see any loading progress during the game. However, in fact, the game still needs to be loaded one scene after another. It’s just that the loading process is hidden and players don’t realize it."
"There are 53 ways to hide the loading bar. For a simple example, after a certain scene is completed, through the real-time calculation of the cutscenes, play a cutscene of the collapse and damage of the bridge, and then play the real-time calculation screen. At the same time, load the resources of the next area. At the same time, after the bridge collapses and the gate is closed, the player can no longer reach the previous level, so the resources of the previous level can be freed up."
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