Almighty Game Designer: Today’s 4th update, by the way, let’s talk about the subject matter of copying the public.
Thanks to Jin Jin Jinhu and Ma Suichen for the two 20,000 rewards, the owed is still 63.
The subject matter of this book is very clear to everyone. It is a copy of the text, that is, the subject of the parallel world pretending to be obtained by current literary works.
From when this book first opened, until now, readers have asked, why don’t you write domestic games? Why not original games? Why don't you play the game yourself?
I haven't wanted to talk about this kind of problem before, and I don't think it makes any sense, but today I just feel more touched, so let's talk about it by the way.
When I heard that the Total War is about to leave the Three Kingdoms, many people on the Internet and on the barrage were very happy, and the propaganda film did very well. But I feel particularly sad. Our own Three Kingdoms theme can only be done by foreign companies, which is really helpless.
Am I not writing domestic games? On the contrary, I think the quality of domestic games is decent, and I basically wrote them.
Even for "Glory of the Kings", in fact, I have no resistance to this game. I am more open to the historical theme of "chaotic changes". If the primary school students even thought of who Zhong Kui was and how to pronounce the word I don't know, but after playing "Glory of the King", I can help them recognize the word "kui" and let them know that there is such a historical figure. I think this is also a merit.
Knowing a little is better than knowing nothing, right?
I have always felt that even if the domestic game is a gold game, as long as it can play a positive role, it is worth writing about it.
Such as "Onmyoji", "The Legend of the Heroine", and "The Shore of Shutu" are actually difficult to compare with these foreign masterpieces in terms of magnitude, but they are still written. Many people say why you keep writing foreign games? I want to write about domestic games. The problem is, at this stage, there is really nothing left to write.
It’s not that I am fond of foreign and foreign. The current game industry is like this. The domestic game industry is not up to date and can’t make a 3a masterpiece. I want to write it and I don’t have the material.
Why don’t I create the original game?
First of all, as the subject of copying the public, the popular ip hasn't been finished yet, so I don't have to go original.
If I am original now, many readers will definitely ask, why don’t you write about Zelda? Why not write about the fierce man world? Why not write God of War? Can your original game be better than these games?
Yes, there are many popular IPs. Even if they are original, they must be after the popular IPs are written.
In addition, whether it's original or self-made games, it's not something that comes at once.
The research cycle of the 3a masterpiece is often one or two years, and the game script basically needs to be revised again and again, all of which have been refined. When I change from 6ooo to 8ooo every day, I have to write a plot comparable to the 3a masterpiece? Do you feel realistic?
When this book reaches the later stage and stabilizes, some original games will be written, but not necessarily original plots. It may be based on movies and novel plots, only original gameplay. If some readers hope that I can write a plot comparable to "The Last of Us" at the same time as the day is 80ooo... Then I can only say that it is impossible to think too much.
Unless I don’t update for two or three months in a row, I only polish the plot of one game. Can you bear it?
Also, why don't I make the game myself?
Because in China, it is not the designer who has the final say, but the capital has the final say.
3a masterpieces have to spend money in addition to the background, and no one in China is willing to spend tens of millions of billions to make 3a single-player games.
If you take out one hundred million like this, you don’t need a dollar, RMB is fine, no problem, you can recruit reliable planners, artists, and programmers, and you can do 3a. The question is, can you get it out?
Those who can afford this money are all considering how to make more money. The 3a masterpiece is laborious and thankless, and the rich, especially the bosses of domestic game companies, are not stupid.
Those who can't afford the money are wondering why everyone is unwilling to do 3a? But if you really have so much money, you will never invest in the game field.
How good is it to have this money to fry a house?
What if you are just a game planner? So even if you are the master planner, or even the producer, it depends on the face of the industry and capital, not that you can do what you want.
Be your own boss, drag the staff up and down, and the channel tells you that your game must be added to the mall and recharge activities. If you don’t, you will not be promoted. You look at the employees who have worked overtime for several months, thinking about the amount of money that you have invested so far. Do you add shopping malls, do you add recharge activities?
At that stage, you have to change whatever the channel asks you to change, even if you change your beloved game beyond recognition, you have to change it, otherwise the channel will not push you, no one will see your game, your hard work It's all in vain, and it may be worthless for a year or two.
That’s why I hate channels so much. The current domestic game industry is channel kidnapping research, especially the small research company ~IndoMTL.com~ that has no right to speak.
Furthermore, in the research process, you may be dragged down by various people. For example, the program is not strong, the art is not strong, and any link cannot be made up, your game may collapse in quality and be creative. , The result is a trash.
The powerful programs and art also cost money.
In other words, money is everything. I don't have money and the ability to change the status quo, so I changed my interest and started writing a book.
At least, you don’t need to look at the channel’s face when writing a book, and there will be no other people holding you back. If you write carefully and make readers happy, it can be considered a success.
I believe that many people are reading this book with the same mood, because things that are not realized in reality, I hope they can be realized in the book.
In reality, there are no designers and bosses like Chen Mo. I hope there are in the book. I hope he can make a game that shocks the world, so that every player can experience the shock and touch of a good game.
The above can be regarded as a little bit of popular science for some students who don't understand the game industry at all but are particularly curious.
As for the domestic game industry, is there any rescue? I do not know either.
Of course, my attitude is still relatively optimistic. Sooner or later a good 3a masterpiece will appear in the domestic game industry, but it just takes time. Maybe five years, ten years, or even longer.
If you really care about the domestic game industry so much and want to support domestic games, then I think you should be steadfast, work hard to make money, and buy more genuine games.
In the final analysis, all industries are supported by genuine consumers, so thanks to every genuine reader from the starting point, more and more of you, the domestic cultural industry will get better and better.
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