Almighty Game Designer Chapter 874: Chemical Engine
"Environmental interaction mechanism?"
The graduates present here are a bit surprised. They thought that Chen Mo would ask a big question, at least about a certain game type, but in the end they just asked everyone to design a small system.
Strictly speaking, this "environmental interaction mechanism" is only an important part of the combat system, or if it is separated from the combat system, it is also an important part of the game mechanism, only from the game content occupied It’s not too much, and it’s not difficult to simply design it. It’s no problem to make a draft in three hours.
But everyone knows that this topic seems very simple, but as Chen Mo said, it is difficult to do it well.
This is a very vague topic. From the simplest example of "Terrain Killing", to more complex weather systems, or the structure of the entire combat environment, all belong to the category of "Environmental Interaction Mechanism".
Moreover, the "environment" is created by the designer, and various rich elements can be added. The more complex the environment, the richer the environment interaction mechanism.
So, this is a problem with no upper limit. As long as the brain is big enough, this system can be made infinitely huge.
But too big is not enough. We must also consider the input and output of the entire "environmental interaction mechanism", the cost-effectiveness of production, and the fit of the game itself. It is possible that there are 100 brain holes when conceived, and finally limited by the game itself, only 5 can be used.
Everyone started to think hard.
……
Out of the meeting room, Qian Kun was waiting at the door.
"I think the reaction of these graduates is relatively calm." Qian Kun said.
Chen Mo smiled: "Yes, after all, it is a good seed carefully selected from all over the country. Is it okay to be stumped by this simple question?"
Qian Kun dumbly: "This question is still simple? Isn't this the "chemical engine" that the store manager you just designed for our new project some time ago? With the most advanced and first-class system design in the world. I don’t see how easy it is for these freshmen to ask questions."
Chen Mo said: "It's not about letting them make the entire ‘chemical engine’, as long as it’s almost done."
Qian Kun vomited: "It's hard to reach the store manager's "almost" standard!"
……
About the topic of the new project, Chen Mo has not disclosed it to others.
However, two weeks ago, Chen Mo had arranged a special task: to develop a "chemical engine".
Everyone looked dumbfounded when they first heard this word. What is it? Have heard of physics engines, what the **** is a chemical engine?
The physics engine means that the objects in the game are given real physical attributes, such as gravity, hardness, sharpness, etc., when they rotate or collide, the physics engine can use the physical attributes of these objects to calculate by themselves The effect produced.
In other words, the physics engine is equivalent to reinventing a Newton, constructing a complete set of physical rules in the virtual world.
So, what is a "chemical engine"?
Chen Mo smiled and explained: "The chemical engine is a physical engine that can undergo chemical reactions. This is just a metaphor, it is equivalent to a higher-level manifestation of the physical engine."
……
The so-called "chemical engine" means that in the game environment, there are not only physical collisions, frictions, and blows between objects, but also chemical reactions.
A simple example: grass can burn. After burning, the hot air rises to generate airflow, and the surrounding combustibles will be ignited. If it is fruit or meat, it will be cooked, and then it will zoom or even completely burn out... …
In the real world, these are all chemical reactions, and they are all things that everyone takes for granted.
But there are no real chemistry rules in the game, so if you want to show this effect in the game, you need a brand new design, which is the "chemical engine".
The chemical engine is actually a very complex set of rules. Through these rules, a highly realistic chemical system is constructed in the game. In this way, objects are given different chemical properties, such as combustible and conductive. After being put into this chemical engine, they will change with the environment.
It's simple to say, but in actual design, there is too much content in it.
According to Chen Mo's design, the entire chemical engine includes a large number of complex systems and encompasses all aspects of the rules of the world.
"Climbing System", "Cooking System", "Combat System", "Sneak System", "Equipment System", "Flame System", "Freezing System", "Lightning System", "Wind System", "Weather System", "Air Temperature System", and "Bomb "System", "Hourly Stop System", "Magnetic System", "Ice Cube System"......
Each system has a set of corresponding rules.
For example, the climbing system allows players to climb any wall, but it is limited by physical strength. When the player has no energy, he can find a place to stay on the mountain to restore his energy~IndoMTL.com~ The climbing system will be related to the weather system. When it rains, the wall will become slippery and the player is climbing. Sometimes it will slip, which seriously affects the efficiency of climbing.
Another example is the lightning system. There are many elements with lightning attributes, such as lightning, electric power organs in the ruins, etc. Metal is conductive, so when a player runs on the road with a metal weapon in a thunderstorm, he will be struck by lightning. Or when you need to connect the power route to open the mechanism in the ruins, you can use your own metal weapons to connect them into a wire, instead of searching for metal objects in the ruins.
Another example is the temperature system. The ambient temperature will be different in different regions and different weather conditions. Players have a certain tolerance temperature. Exceeding this temperature is overheating, and below this temperature is freezing. Both will cause continuous blood loss. Players can resist the cold in a variety of ways, such as burning a fire, raising a torch, wearing winter clothes and so on.
Moreover, these systems will produce chemical reactions with each other, which is the most complicated part.
In other words, in this chemical engine, every behavior the players make may have a series of chain reactions. If the players can predict the result of this chain reaction, then they can Artificially creating a "butterfly effect", flapping its wings gently in a corner, will bring disaster to the monsters nearby.
As the research and development progress of the entire "chemical engine" continues, everyone is more and more amazed at the exquisiteness of this system. These complex systems are not forcibly kneaded together, but together form a unified whole, which affects the whole body.
Many people find it very curious, what kind of game is such a powerful system, this new "chemical engine" to make? 8) For more wonderful novels, welcome to everyone's reading academy