Almighty Game Designer Chapter 921: Serent’s sinister intentions
After finishing the design concept draft, most of the people in this room understood Serente's sinister intentions.
I am afraid that the players will not pay for their lives!
The difficulty of "Dark Soul" is set at the beginning, the mobs can hurt you, and Guda directly persuades you. Strictly speaking, this game is kind, at least it gives you a chance Refund.
But "Monster Hunter" is more thief. The initial missions are very simple. The first few monsters are fierce jackals, crested dragons, and weak ones.
But the difficulty is added a little bit later. By the middle of the game, the male fire dragon and the horned dragon will have a very strong persuasion effect; as for the various cool ancient dragons in the later period For example, Exterminate Dragon, Steel Dragon, and Flame King Dragon, that means you don’t discuss it in minutes, and the difficulty goes directly to the top boss of "Dark Soul", and it takes longer.
The key problem is that when we got here, the refund time had already passed...
"Dark Soul" is a bit like blocking the road and looting. When you come up, you will directly pop out "I drive this mountain, and I plant this tree". You will be over if you encounter a problem and pay for it; and "Monster Hunter" even more Like the kind of black boatman, "Go to Dejiangxin and ask you whether you eat hob noodles or wontons". After paying for it, you may be kicked off the boat directly. It is simply a scam for the dead...
Everyone shuddered and made up their minds secretly.
After this game is made, no matter how well it is done, it must not be played!
Speaking of difficulty, "Monster Hunter" is actually lower than "Dark Soul", because the whole process is boss battle, and "Dark Soul" may be more difficult to deal with mobs than bosses.
But this by no means means that the old **** of "Dark Souls" will have a smooth journey to play "Monster Hunter".
Because "Monster Hunter" has its own gameplay, the combat system looks a bit similar to "Dark Souls" on the surface but is actually quite different.
If you want to play "Monster Hunter" well, you must first skillfully use various props to attack the dragon in a targeted manner; secondly, you must understand the monster's habits, including its law of action, attack law, meat quality, etc.; Then, as in "Dark Souls", the timing of output, not greedy for knives, and avoidance in time, etc. are the same.
What's more, although there are certain variables when making "Dark Souls", in general, it is still a backboard battle. As long as you can keep in mind the rules of boss attacks, you can pass the level; but in "Monster Hunter" Monsters are all self-conscious, and they don't have to know how to escape only after the blood remains. It becomes very difficult to predict the behavior of monsters.
In other words, the hunting in "Monster Hunter" is as intense and exciting as hunting in real life, and it is perilous, not to mention that the humans in it have no advantage in force and are completely crushed by monsters. But it is worthy of the name to dance on the tip of a knife.
However, since Chen Mo is going to do it, then do it. Anyway, it is the players who are being abused...
Maybe when this game comes out, those people who like "Dark Souls" will cheer for joy!
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The production of "Monster Hunter" is progressing very fast, because the main workload is on all kinds of monsters. As for the construction of the entire scene, because there are many corresponding resources in the art resource library, the production will be much faster.
Although the different weapons, actions, equipment, etc. used by the players also need to be made from scratch, they are not technical work, and they are made quickly under the premise of having the original paintings.
What's more, relying on the powerful effects of the Pangu engine, the physical rules of the entire world are also readily available, and there is no need to repeatedly adjust, just fine-tune some characteristics of "Monster Hunter".
For example... No matter how high you fall, the hunter will not get hurt.
As long as everything is done properly, the entire jungle becomes a complete ecosystem, and then filled with various monster AIs, the jungle will immediately rejuvenate and become like a real jungle No two.
On the other hand, promotional materials for "Monster Hunter" are also being prepared simultaneously.
In this promotional material, the protagonist is no longer the player, but one of the strongest monsters in the game, Mie Jinlong, known as Mie Mie Zi.
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As for why Chen Mo did "Monster Hunter"...
It's very simple, the resentment is worth it!
Although there was also "Silent Hill" used to collect resentment points before, but the speed is still a bit unable to keep up. After all, mainstream games, such as "The Legend of Zelda", bring a lot of happiness to players, and they continue to produce them.
Now that "Dark Souls" is played, most players who like this type of game have basically figured it out, and there are no new soul games on the market, which makes a lot of players shake M. We feel very lonely.
It's time for everyone to experience the pleasure of being abused again!
Oh no, it's time for everyone to re-experience the thrill of wearing everything with a big sword! (It's strange
……
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On the Internet, many players are discussing the new artificial intelligence ~ IndoMTL.com~ The cats, cats and dogs that come alive do surprise many players, but you will feel that they are too big and small to use?
"It's really cool to play cats and dogs these days! But it feels like something is wrong."
"Yeah, I also think that such an artificial intelligence technology is just a bit too much to be used as an electronic pet..."
"But, think about what else to do? Animal-related games?"
"It is said that "Elves World" is about to join this intelligent system, but it is just a gossip, there is no real hammer yet."
"It is said that in Europe, VUsoft is going to release a game called "Wild Hunting". It is said that it will use the latest artificial intelligence to freely hunt down various prey within a range of tens of square kilometers."
"Huh? It sounds great! Then I will definitely play it when I make it. Is it an FPS game?"
"Yes, FPS game. But it is not a strict PFS game, because in this game, marksmanship is not the most important. You think, even if a large game is headed by a shotgun, it is directly GG, and it is really pure FPS games can’t show artificial intelligence either. So, the key to this game is to track and fight the prey. When the shot is really fired, that’s the final word."
"Isn't that just a'hunting simulator'? It's okay, after all, most players don't have any similar experience. It should be a good thing to be able to experience hunting in the VR world."
"Huh? Wait, look at Chen Mo's Weibo, the new game is believed!"
"New game? Yes, it's almost time for a new game, what game?"
"Uh...I don't know! You can read the information for yourself!"
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