Almighty Game Designer Chapter 944: Martial arts game


Moreover, these independent game designers have a very high degree of freedom.

This is equivalent to going to war. Chen Mo has directly provided sophisticated weapons and equipment, so that those recruits who have just entered the battlefield, as long as they have a certain basic knowledge, can also play a very critical role.

Of course, if you can carry it yourself, that’s okay.

Is it difficult to start a game a year?

If it were before, it would be really difficult for these independent game designers.

But now, there is an art resource library, a physics engine, an artificial intelligence system, and a ready-made ip. Just change the original script and add some own understanding to create a ready-made game unit. What is so difficult about this?

It is more than enough to make one model a year. If you only consider the amount of shop, you can make two models.

It is foreseeable that some classic ips may have multiple different parallel world scripts, such as "Dark Souls", "Assassin's Creed" and the world of Azeroth, etc. The world view itself is very rich, you can Find a lot of entry points, just take out one entry point to make a small script, even if it is to complete the task.

What's more, each game unit, or a small script, can be used in single player mode, multiplayer mode, or even change mode.

In the changing mode, it is only necessary to assign relatively high artificial intelligence to some key NPCs and let them take different actions. In this way, multiple players are matched together in a game unit, and each has different goals, which can be confronted and cooperated. At the same time, npc has its own ai logic and will take different actions every time...

Even in the same script, a certain npc's loyalty reversal or disobedience may completely reverse the direction of the entire game, giving players a completely different gaming experience.

So, for these designers, everything is ready, all they lack is a little imagination.

With such a large swing space, with such good conditions and resources, if this task cannot be completed, it is better to find a piece of tofu and kill it.

Although there is still a full year before the [Oasis Project] is officially launched, all these independent game designers can’t wait, and they all start to work on their own game units with great energy.

Obviously, the game "Oasis" will have a long exhibition in the future, but its impact on the entire game industry exhibition is definitely disruptive.

……

……

For Chen Mo, what the [Oasis Project] needs him to do is very simple, that is, to formulate a complete set of rules for the entire "Oasis."

For example, after clearing a certain game unit, what is the reward? How to bring it out? Are there any restrictions on the use of brought out?

How to improve the players' level? How to balance the player's income?

What kind of profit model does the game use?

How to balance the strength gap between different players? How to distinguish the difficulty coefficient of different game units?

To integrate countless complex game worlds into one, and include them under the framework of "Oasis", while ensuring fairness to the vast majority of players, a series of more complex restrictions are required. And some big restrictions may directly determine the success or failure of this game.

Such a "looks beautiful" game mode, in fact, whether it is beautiful or not, you still have to wait until it is online to know.

However, Chen Mo is not in a hurry. In this year, independent game designers will make enough game scripts first, and then it will be enough for unified integration.

During this period, we will continue to attract more independent game designers to join the [Oasis Project]. The twice-a-year game design competition will provide a steady stream of talents. It can also be digged directly from other companies or selected from the Thunder game platform.

In recent years, the entire world's game industry has continued to progress. As the entire industry has become larger and larger, the number of talented people who have devoted themselves to the game industry has also increased.

A group of outstanding independent game designers emerge every year, so I am not worried about the shortage of manpower in the future.

The popularity of "Monster Hunter" is still on the rise. Now is the most fun time for players. They are already familiar with the entire combat system of "Monster Hunter". They just passed the horned dragon and the male fire dragon. The critical threshold is in a state of self-confidence.

There are more difficult ancient dragon species, such as Miexizi, Steel Dragon, and Flame King Dragon, waiting for them to challenge. Whether it is technology or equipment, it is far from reaching the upper limit, and the life of the game is still very long.

For Chen Mo, the research on "Monster Hunter" has been largely completed. As long as the d1c is continuously updated and new monsters are added, the game's popularity can be well maintained.

You can start thinking about planning a new game.

It is now mid-October, and the research plan for the whole year has come to an end.

This year's Chen Mo is still very productive. Matrix glasses, Assassin's Creed, Silent Hill, The Legend of Zelda, Escape, 1ab, Monster Hunter...Every single is worthy of hype.

Last year's final work was "The Last of Us", which swept all major game media with full score evaluation.

And this year, Chen Mo already has the "Legend of Zelda" which is almost scheduled to be the best of the year, and he doesn't need to work so hard to be a perfect judge.

So, what will be the last work of this year?

……

……

In the meeting room~IndoMTL.com~ everyone is waiting for Chen Mo to reveal the answer.

Although I have guessed various possibilities before, everyone was still taken aback when they saw the title of the design concept draft.

""Jianghu"??"

"Chinese style game? Martial arts game?"

"This... I didn't expect..."

This is a rather unexpected thing for everyone present, because...How long has Chen Mo not played a Chinese style game?

Of course, there is no doubt that Chen Mo can control the Chinese style. I once did "The Legend of Martial Arts Heroes" on a similar subject. As a PC game, it was still very popular at the time and won an award from the gaming committee.

It's just that after entering the vr game stage, the games developed by Chen Mo went to various big scenes, and they were all based on the Western fantasy style.

Maybe because he is better at it on the one hand, and on the other hand it is to better open up the international market.

After all, different cultures have different right to speak in the whole world. It is difficult for Huaxia Games to be promoted to the world, not only because the domestic game industry exhibition is relatively lagging, there is a more important reason that Huaxia Culture is in It is not popular in the world, and its influence is extremely limited.

This topic really needs to be expanded. The reason is complicated. But in any case, even if a Huaxia game is of high quality, it may not be able to eat in the world market. This is the current status of the industry.

So, can Chen Mo's new game change this state to some extent?

After all, with Chen Mo's current ability and Lei Ting's current reputation, opening a new game will never just be satisfied by domestic players.

Chen Mo's goal has always been the sea of ​​stars.

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