Almighty Game Designer Chapter 988: Development details
Another point is the special handling of some feelings.
To be precise, it is poison.
Because the matrix game cabin uses brain and nerve access, players will have a very complex sensory experience. Many of the plots in "Grand Theft Auto" are tainted with drugs. For example, Franklin, Lamarr, and Cui used to trade with drug dealers, and Mike and the prodigal son were drugged by the prodigal son when they went out.
At that time, the player will definitely take the packet of poison and lick it personally, after all, the actions in the game are not restricted.
In this case, special treatment is required.
If the player licks outside the game plot, they will taste a very astringent bitterness; in the game plot (the story of Mike being pitted by his son), the player will only have visual and auditory hallucinations. Will produce any additional stimulation to the brain.
In reality, poison is something you can't touch. If you touch a little, it will ruin your entire life, even worse than death. The combination of next-generation VR and Grand Theft Auto was supposed to create a more free and beautiful virtual world for players. Chen Mo absolutely cannot accept the unexpected situations that may occur.
There are also some sex-related rim ball content, such as the **** in "Grand Theft Auto", driving to find chickens, etc., will strictly restrict the player, and cannot do anything special, and the player will definitely not see Unsuitable picture, unsuitable sound cannot be heard.
After all, this game is not Little Butter. Something has been done to cause the entire game to be blocked, which is too wrong. It is something that many third-rate domestic game companies can do to play the side ball and specialize in the next three lanes. If Chen Mo did this kind of thing, it would be despised by the world.
As for the difficulty of GTA5 development, it is actually good for Chen Mo. It's harder than previous VR games, but after so long of accumulation, it can definitely be made. It is nothing more than the length of development time.
Chen Mo had a story in his previous life: "GTA5 cost 268 million US dollars. Two thousand excellent game producers from all over the world gathered together, skipped tickets for more than a year, developed for five years, and found traffic in Los Angeles in the real world. Data is used as a statistical model, the in-car perspective of each car, and 20 years of technology accumulation, just to make it more fun. Where do the girls come from confident that they are better than games?"
Of course, this $268 million includes promotional expenses. If it is only the development cost of the game, it is about $140 million. This paragraph also shows the difficulty of GTA5 development. Only in terms of investment, this is a rare large-scale production in the history of the game. If it fails, the R star may face bankruptcy. However, the sales volume of this game is unprecedented. Some people even joked that if GTA5 continues to be sold like this, GTA6 probably won't be released because the sales are so terrible.
For the current Chen Mo, money is not the biggest problem. Even if it is changed to a next-generation VR version, and the cost is increased by six or seven times, Thunder Interactive Entertainment can fully afford it. In terms of technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there have been accumulations of games such as "Uncharted Seas" and "Escape from the Sky", not to mention a large collection of art resources Many of the art materials can be used directly.
The most troublesome part is the ubiquitous details in Grand Theft Auto.
The most intuitive point is that Los Santos feels like a city where people live in reality, rather than a virtual game world. The key to all this lies in the in-depth research and high-level reproduction of reality, while at the same time fine-tuning a lot of data according to the characteristics of the game.
City center, suburbs, countryside, wilderness, the map in "Grand Theft Auto" is large enough, but no one is redundant. Each corner of this huge map has its own characteristics, or hidden small gameplay, or special easter eggs. The entire "Grand Theft Auto" is like a treasure trove. Players can always find some surprises as long as they drive around.
In terms of game material, the music part of "Grand Theft Auto" consists of a purely original album and 240 authorized music, which even allows many domestic players to listen to the radio. The map part is based on Los Angeles. Typical cities, such as Hollywood, United Savings, Beverly Hills mansion and other classic buildings are all taken into the game.
The production team and construction experts traveled at public expense and spent a wonderful night in Los Angeles. They took a total of 250,000 photos and many hours of video, collected a lot of materials, and the developers even contacted them through special channels. When it comes to FBI, gangsters and special industries, it can be said that public entertainment has been achieved to the extreme.
Of course, Chen Mo does not need to be so troublesome to make the next-generation VR version of "Grand Theft Auto". The memory replay potion and rate regulator are full, enough to guarantee many details of "Grand Theft Auto"~IndoMTL. com~ But some things can be saved, some cannot be saved.
For example, the various music of the car radio in the game needs to arrange people to investigate and buy the copyright in the lighthouse country, and the various guns, vehicles, ships, airplanes, etc. in the game must be made of very real models. And it is true from the inside to the outside. For example, some manual transmission vehicles have to make the steering wheel, lights, gears, handbrake and other structures, and they must be exactly the same as in reality.
If the player does not take a driver’s license in real life, he can learn it in the game. After all, driving in reality is easier than in the game. The steering wheel is much better than the joystick or keyboard.
As for airplanes, this thing can’t strictly follow the reality. The most common flying license also costs 100,000 tuition and 6 to 8 months of primary training. In reality, most players have never flown a plane. , Really have to strictly follow the realistic airplane design in the game, players don't fly, just crash and it's over.
So, the aircraft in "Grand Theft Auto" will be controlled in the same way as the game. Players only need to control the joystick, rudder pedals and a few special buttons to make the aircraft take off and land. Others such as helicopters, boats, etc. are also done in this way, as much as possible so that players can learn the control methods of these special vehicles through simple teaching.
Fortunately, these contents are not too complicated, and can be divided among many other designers. Chen Mo’s first goal now is to build the entire Los Santos framework first, first make the entire game world, perform action collection, voice collection at the same time, and finally string together the plot, the entire game is even alive. .
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