Almighty Game Designer Chapter 1039: A shocking “passing game”
Discussions about "Iron Man" on the Internet instantly became popular. This work under the guise of "passing through game" triggered a big discussion among players about "passing through experience".
Many players who bought "Iron Man" all posted online to discuss the experience of this game, because they found that this game does have many obvious differences compared with previous next-generation VR games!
"This suit is so cool! Can I take it to the seaside mansion and play by myself?"
"The game is full of coolness. It's a pity that the duration is a bit shorter, only more than six hours. It's a pity. To be honest, the motivation to clear the game for the second week is not too big. It’s cool, it’s cool to fight, it’s cool to pick up girls. Oh, and that affectionate kiss with Little Pepper makes me almost drunk..."
"I think the game time is okay. I don't mind playing such a cool game for a few more weeks. But what makes me a little dissatisfied is that the battle scenes are a little less."
"This is similar to "Detroit: Become Human". It is not focused on combat. Combat is just one aspect of this game. Other content is also very fun, awards, speeches, senators, drag racing, and even I think it’s really fun to make armor and learn how to fly."
"The section of making my own elements is also very exciting! I am still struggling with how to solve the problem of palladium poisoning. The content of the puzzle is not complicated, but it is very dramatic!"
"And I also experienced F1 racing, and the suitcase version of the suit, it is a genius design!"
"The last super-long battle that lasted nearly half an hour was cool! First it was chasing in the air, then the robot wars, and finally we worked together to kill the oversized boss, it was all in one go!"
"Yes, yes, I think! And the ‘experience mode’ activated after one week of clearance is even more refreshing."
"Yes, after playing the experience mode, I found out that I was still too conservative. Facing the beautiful female reporter Christina, I just talked to her for a few words and let her go back, but Tony said directly.' I want to spend a few sleepless nights with you' and I just turned home. Sure enough, even if you give me hundreds of millions of fortunes, I'm still a dick..."
……
The "experience mode" players are discussing is a new game mode that can be selected after one week of clearance.
In this game mode, the player will completely surrender control of the body, and Tony Stark will complete the entire plot. Players can choose to experience first-person, or choose a movie perspective to enjoy a VR movie automatically edited by the system.
In this mode, Tony Stark’s personal charm was completely revealed, and it also opened the eyes of those "conservative" players.
Of course, this kind of experience is enough. Players still prefer to play Stark according to their own ideas, or to be themselves in the world of "Iron Man".
While marveling at the high degree of freedom of the "Iron Man" game, players also discovered that the NPC of this game is different from other games.
When fighting, those enemies will fight completely unexpectedly.
For example, in the single-terrorist level, at the beginning, individual terrorists will shoot somehow, and then there will be terrorists hiding behind the bunker, or taking hostages, or just running away...
The mission goal of this level is to destroy all terrorists and destroy all weapons. So if terrorists get to the corner of the corner, it will often be very troublesome.
Furthermore, when the player pulls out those trembling terrorists from the horns, some will tremble and yell, and some will shoot like crazy. Individuals have different reactions, very real.
Every time a player enters this scene to fight, he almost encounters a completely unknown situation.
If the combat module is not enough to highlight the speciality of NPCs, then other plot parts outside of combat make this new NPC intelligent system even more outstanding.
Facing reporters at press conferences, wrangling with senators at the Senate Armed Services Committee, flirting with beautiful girls at evening parties... The biggest feature of "Iron Man" compared to previous games is that players will no longer be passive Let the characters speak for themselves, but really become characters and communicate with NPCs.
The reaction of the NPC is completely human. Some people even tried to insult Christina or kiss Pepper at the very beginning. The former ended up being ridiculed by Christina, while the latter made Pepper deliberately alienate Tony for a long time until the middle of the plot. The relationship between the two gradually eased.
Even the different wording of each sentence of the player may cause different reactions from the NPC. Sometimes these NPCs can hear the irony in a mean tone deliberately!
Players finally understand why it is called "traveling game"~IndoMTL.com~ because this experience is indeed no different from crossing!
Visual, auditory, tactile, taste, action, language, surrounding environment feedback...
These factors are all done too well. What the player does in the real world is the same in the virtual world. This is "traversal".
The last difficulty of the VR game, "Dialogue", was also broken.
Of course, it may be a bit wrong to say that it is the "last hurdle", because judging from the current "Iron Man" game content, this "traversing game" still has a heavy shackle, that is the story line.
As mentioned before, "Iron Man" is essentially a box court game. In each small plot, the player seems to have a high degree of freedom, but in fact, it still cannot deviate from the main line of the whole plot. Whatever you want.
But this is understandable.
First, this is just the primary form of "traveling games". It is a bold attempt. There is room for further improvement in the future.
Secondly, there are inherently irreconcilable contradictions between the story line and the degree of freedom, and it is impossible to fully balance them.
If a very exciting story line is prepared for the player in advance, then it must be ensured that the player cannot deviate too much, otherwise he will not experience the wonderfulness of this story line.
Therefore, each type of game has its own limits, and there is no all-inclusive, perfect game.
In any case, it is an indisputable fact that the game "Iron Man" will achieve double success in word of mouth and sales, although it is not as good as the previous matrix game in terms of word of mouth, long-term gameplay and depth of plot. The GTA of the cabin, but as the first "traveling game", it has a very significant historical significance.
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