Almighty Game Designer Chapter 1145: A future within reach
In addition, the unfair competition mode has received extremely enthusiastic responses from the player community.
The so-called unfair competition mode is actually like "Death by Daylight". The game itself is pvpppp, single player to multiplayer, but single player has obvious advantages in combat power or game mechanics.
Chen Mo has already put "Death by Daylight" as an alternative project for research and development, but it has not yet started.
In general, this unfair competition mode can be applied to many games, and for players, this game mode has a very unique appeal.
For example, in competitive games like "League of Legends" and "Overwatch", the unfair competition mode can be opened. One player controls the sledgehammer, and the damage of HP, attack power and e skills are greatly increased, while others The player acts as an ordinary hero, trying to escape from the hands of the sledgehammer, and working hard to activate the map mechanism.
Of course, this mode must have a matching game map and gameplay mechanism to ensure the balance of this mode as much as possible, otherwise it is easy to cause a "butcher player-1" situation.
The free exploration mode hides the specific winning conditions of the game and lets players explore spontaneously.
For example, in the same horror game "Escape", the player's goal of winning is no longer to follow the established route before, but to find key clues in the huge Giant Mountain Mental Hospital.
If the player still follows the original route to play the game, he may find that he has a wandering fat man on his way, or the plot that should have been triggered is not triggered at all, and even the building layout of the mental hospital has changed ...
For a limited time, the player not only has to survive, but also enters into various unknown rooms and endures many horrible door openings, just to get a small note from the drawer or shelf. Give clues to the next step.
Only when the player uses this clue to explore the next area purposefully, can he finally find the exit from here.
Of course, there are also free exploration modes that are not so scary. For example, there is an exploration mode in Assassin’s Creed. Players don’t need to be frightened, but they have relatively high requirements for stealth and assassination skills. They must be in a lot of temples. Steal key items from the knight enemy, but also assassinate by the way, and complete different mission goals in multiplayer mode.
The free exploration mode is the mode with the highest degree of freedom. Although it may not be as obvious as other modes, it is important to fill in enough content.
The last mode, the entertainment mode, is even more mind-blowing. In addition to arranging the player to act as an undercover mode, there are also many game modes that make the player feel "you are crazy".
For example, the multiplayer "Digging for the Earth", the biggest difference from the single player mode is that the player can hook other players with a sledgehammer, and when two connected players use a sledgehammer, they will pass The game’s unique physics engine performs calculations and produces a series of uncontrollable consequences.
For example, if the first player hooks the cliff and the second player hooks the first player, then the result of the first player's sledgehammer may be to throw the second player out, or it may be Dragged down by the second player...
As a result, "Digging for the Earth" instantly changed from a suffering game to an entertaining game. Players can cooperate with each other to pass levels more easily, and they can also shamelessly drag each other back...
There is also a true God of War experience based on "God of War 4". You can attach yourself to your son to experience how perverted the bloodless mode is.
Of course, what the players talk about most is the "Asynchronous Mode" of Assassin's Creed.
According to the setting of "Assassin's Creed", when the protagonist in reality has insufficient synchronization with the ancestors, a series of weird phenomena will occur, such as going to the sky, falling into the ground, soaring, ghosts and animals, sliding, falling on the ground, and crocodile standing upright. Walking, swimming in the air, flying spirally, etc...
When players experience the asynchronous mode of "Assassin's Creed", no one knows what will happen in this weird world...
Some players look dumbfounded, isn't this a game bug??
But enthusiastic players soon explained: "No, of course this is not a bug! This is a game mode deliberately made by Serent, which is supported by corresponding settings in the plot! It can be seen that these bugs are all It was made deliberately, which shows the imagination of Celente!"
Many players have said after experiencing "The Jackdaw into the Sky", when will Serent you come out a fun naval battle game? It's best if the ship can go to the sky!
How about flying Dutchman?
Chen Mo said cheerfully: "It's easy to say, "Pirates of the Caribbean" has been added to the research and development plan..."
……
The players were quickly immersed in the new oasis world, and they were full of praise for these brain-opening game modes.
In fact, the updated version 1.0 of Oasis is not only an integration of these super ips in the past, but also an exploration of the world of multiple games.
For players, they have never had this kind of gaming experience~IndoMTL.com~ so they all find it very novel.
These big IPs, it can be said that each is a huge world with a high degree of completion. It is a bit wasteful to use them to show a story.
The classic characters and classic settings in can be used to repeatedly interpret and interpret. When the classic ip and the new gameplay collide, they will often spark brilliant sparks.
Integrate countless huge game worlds together, allowing players to act as adventurers traveling through time and space, turning the earth’s world into the main universe, and other game worlds into parallel universes surrounding the earth. Let the real world and the game world be highly integrated.
Even one day, all players can forget that those are games, let them think that they are real things, and make the boundary between the real world and the game world continue to blur...
At that time, the game has reached the extreme, and that is what Chen Mo has been pursuing, the future development direction of the game.
From the current point of view, "Oasis 1.0" is only a platform for integrating various games, but in the near future, it will become a highly unified game world.
Players can travel through small worlds through the oasis, gain special abilities in these small worlds, and build themselves into a unique character with unique combat capabilities.
Different players can cooperate with each other through the matching system to complete each script, and even hold a ring competition to determine the strongest player and set foot on the top of the entire game world.
For Chen Mo, these are not empty fantasy, but the future within reach.
Maybe by that time, the Oasis should be renamed the Lord God World? To find this site, please search for "6 Mao" or enter the URL:.
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