Thriller Paradise Chapter 9:
【The script has been completed and the reward is being settled. 】
[Acquired experience value: 500, game currency: 0]
[Acquired Items/Equipment: None]
[Complete/accept task: 0/0]
[Special, hidden tasks completed: 0, cracking the world view: none]
[Surge value of shock: 0 times, highest shock value: 0%, average shock value: 0%]
[Your fear rating is full of guts, there are no additional rewards in this mode. 】
【The settlement has been completed, please continue. 】
Here I have to explain some of the settlement settings in the multiplayer mode.
In Thriller Paradise, the number of monsters killed by your own hands will not affect the final experience acquisition, and all experience will be settled after the end of the script. Generally speaking, as long as there is no serious resistance or counter-effect to the script, the experience of every survivor is the same, unless the player’s performance is really in line with the so-called "pig-like teammate". Then the system will deduct some of his experience points during settlement.
This is also to limit the problem of "grab robbing" and "excessive output". When playing the game, some players will use very exaggerated means to ensure the ownership and experience share of a certain monster’s item. To kill a dog, you have to use the feeling of a rocket launcher, just to cause more damage faster than their teammates. hurt. This is not only a personal behavior, but also a waste of team resources.
However, this setting seems to have another problem: Since the experience is the same, people who kill more monsters will only waste survival and physical energy, resulting in a decline in the player's enthusiasm for fighting. In fact, otherwise, players who are diligent in combat and proficient in combat will be rewarded with skill points. This will be explained later.
Thriller Paradise has no extra experience in killing monsters, and even the concept of "dropping treasures" does not exist. For example, if a mummy dies, it is absolutely impossible for him to suddenly burst into something like a knife, a shield, or even a gun. If you have to get something from him, it is a rotten bandage or shriveled muscles. , That's it... You have to let the player tear it by hand. After tearing it off, hold it in your hand, and the system will give you an item description. For details, please refer to [Stone].
It is very "fun" to get equipment in this game. In addition to entering some specific storage areas through puzzle solving, in most other cases, a large number of non-essential items, including equipment, all have to be "find" by the player. For example, there is a set of Spiderman tights in a street shop window, which may be completely useless, or it may be a sophisticated equipment with attributes; another example, if you wander in a certain sewer, you may be able to find things such as double knives. A series of weapons such as, Emei thorn, nunchaku and long stick...
In short, you need to get equipment in the script. Wisdom, luck, and diligence are all the same. The first two cannot be forced, and the third is nothing more than spending more time searching. Of course, searching needs The support of combat strength, in general, the script does not allow the player to have a long free time to move around. Furthermore, the player must have enough physical fitness to move around.
As for the method of acquiring equipment outside of the script, there is basically no internal beta phase, but when the exchange is open during the public beta, you can rely on game currency and skill points to buy it.
Game currency needless to say, like most games, it can be used to buy "store goods" provided by the game, or go to auction houses to bid on goods placed by other players, or directly trade.
The skill value is a relatively rare currency. Skill values cannot be traded between players, and they are not circulated in exchanges. The skill value can only be used in one place-"Scare box". This is the name of the system's special store. No one knows why it is named that way. Maybe they think players will be "shocked" when they see the goods in it.
Skill points can buy two kinds of goods in the scare box. The first is game currency, which players can exchange in one way at a ratio of one to ten. The second type is those items that cannot be brought out of the script, such as the "Blood Corpse Must Die" that Feng Bujue got in the beginner's tutorial. Obviously, the role of this sword in his tutorial is similar to plot items. It was designed to allow him to defeat the blood corpse that was impossible to match with the strength of the character at the time. So at that time there were no restrictions on the use of levels or specializations on the sword, and it was impossible to bring out the script.
Similar equipment, items, skills, etc... After the script ends, they will not disappear from the system database. Although the player cannot take these things out, they will enter a place similar to a recycle bin, this place It's the scare box. These things will be sold here as commodities and can only be purchased with skill points, and their attributes will also change accordingly. For example, the use conditions of equipment will be adjusted, and some special effects that only apply to a certain script will be changed. Skill cards Most of the card types will become permanent, of course, the learning conditions will also increase.
The scare box was not opened during the internal test, because the "recycle bin" is still very empty. After the open test, it is bound to welcome a large number of players to enter, so it is necessary to accumulate a certain amount of cargo reserves during this period. After this special store is officially opened, in order to control the total amount of goods so as not to affect browsing, the items that have not been sold for seven days in real time will be completely deleted by the system since the shelves.
The capped level of the closed beta is level 20. As a game that queues up the script, level is not an advantage, and game coins can be bought with money in the future. Therefore, the biggest advantage of closed beta players when the public beta is opened is undoubtedly the accumulated skill points. The first batch of products after the operation of the scare box, only these players with skill points have the purchasing power to obtain it. This is a kind of First choice now.
Speaking of this, let’s look at the previous question about active fighting, and it will be easier to explain-fighting for skill points.
Not everyone is good at solving puzzles, but everyone can participate in combat. The skill value is set to "Any behavior that improves the efficiency of the game will reward skill points", which can not only be reflected in puzzle solving, but also in battles, there are often opportunities to obtain skill points, such as high-yield and low-loss kills, Serial kills, group kills, special kills with scene conditions, etc...
The example is very good. Still taking Feng Bujue's novice tutorial, if he chooses to kick the door without looking for the key in that square room, he can also get skill points. The key is how he kicks. Most people face the door and kick with the soles of their feet. Many characters in the movie do the same. In fact, this is the most laborious method, and kicking with a side kick or a round kick is much more labor-saving. At that time, if Feng Bujue kicked the door in a more efficient way, he would still get skill points, but maybe not as much as the puzzle solving, but there was always around 10 o'clock.
These are two ways of playing, two different growth paths. Players who like reasoning can obtain a large number of skill points at one time by solving puzzles, cracking the world view, etc.; while players who like fighting, who constantly hone their combat skills, can also obtain skill points through force. Under normal circumstances, players who take the battle route actually get more. Even if the puzzle solver has reasoned to the last step, as long as he can't solve it, he won't have the slightest skill value. Armed players can accumulate bit by bit.
But no matter how you play it, the most taboo thing in this game is the "brain disability" behavior. The setting of various horror elements is nothing more than to make people lose their composure and make a move similar to killing a dog with a rocket launcher. In the thriller paradise, the most reasonable way of fighting can get the most benefits. With the bazooka, you will only get a pile of scum, but if you use the dog stick method, you can get a homemade fur and a pot of stew.
…………
Feng Bujue returned to the login space to read the settlement data, and when he opened the menu, he found that he was directly promoted to level 4, and his physical fitness was increased to 400/400, and his current experience is 0/400. It seems that this game is good The upgrade experience is not an exaggeration, at least it is still increased by an upper limit of 100 per level, which is consistent with the increase in physical fitness. However, the official website does not provide specific game data on how much experience is required for each level, and those who wrote the strategy did not mention this, and it cannot be ruled out that the upgrade experience required after the level is higher can become more and more exaggerated.
"Brother Jue, I went straight to level three! And it was level four by almost 30 points of experience!" Wang Tanzhi's voice sounded from the communication channel.
"I know." In fact, Feng Bujue had already calculated Xiao Tan’s experience. Compared with him, the difference was nothing more than the 30 skill point bonus in the novice tutorial. "If we play multiplayer training again , It should all be upgraded to level 5. But... this mode is really not cost-effective. At level 5, we naturally have to play the team survival mode, which is the core content of this game. But now we are seriously lacking equipment, let alone good There is no equipment in general, so after joining the team, it may drag others down..."
"Huh? The team? A burden to others? Who?" Wang Tanzhi said blankly.
"You kid really doesn't read the game description at all..." Feng Bujue explained: "The number of people in the team survival mode is random from two to six people. You don't enter directly by opening the script, but by queuing. Enter in form. It doesn’t matter if we have a team of six people. But we are a team of two. As long as we are not in a two-person script, in a three-, four-, five-, or six-person script, we need to be with others. Cooperation.
If we are too weak, we will probably die during the script. Even if others succeed in passing the level, we can only get the corresponding experience points based on the contributions we made before over, and we can’t get them. Settlement rewards after customs clearance.
What's more, in that mode, there is still a problem of sharing the loot. Players who have no team relationship with each other, the equipment and skills found will naturally belong to whoever finds it. Unless there is something that cannot be brought out of the script and cannot be used by oneself, no one will easily share the searched equipment or skills.
people’s mentality is like this...Some people even pick up a tasteless gadget~ IndoMTL.com~ can’t sell it on the exchange. Selling to the system can only earn dozens of game coins. They also Would not be willing to give it to other players in the script for free. You must give them something in exchange to make them feel that they are making a profit. "
Wang Tanzhi heard this and said: "In short...that is to say, if we don’t take advantage of the hard power of some characters now, it will be very difficult to wait for level five, and if the specialization level is not opened, even People want to give us the replaced equipment or tasteless skills as a favor, and we can’t use it either."
Feng Bujue said: "It's good to understand. Then, let's disband the team first and start the single-player survival mode."
"Speaking of so much, I'm ready to dump me and do it alone!"
Feng Bujue laughed, and replied: "The multiplayer training mode just now, we should be considered supernormally completed. It stands to reason that we won't get as much as 500 experience points. I wondered...this BOSS was not made for us at all. Killed, the chances of this script being able to play the kill and pass the level are extremely small. Normally, you can escape the ending and pass the level. It is estimated that you can get 300 points up and down.
But since the level has risen faster than expected, now we'd better reach the fifth level through a single player survival mode. After getting it done, the strength should be significantly improved, at least one or two specializations can be activated, and one or two pieces of equipment or skills can be obtained. "
"Well, let's go solo first. Can you see my game status in the friends list?" Wang Tanzhi said.
"Well, yes." Feng Bujue replied: "Anyway, if anyone finishes first, we will wait for the other party. No surprise, we can pass the level and reach level 5 at most for an hour, and then we can go to the legend. I tried it in the team survival mode in …"