Absolute Choice Chapter 411: : Complex to perverted chess
"Well, then let's take a test of IQ and strategy ..."
Shi Xiaobai chuckled: "Flying chess!"
The queen obviously doesn't know this strange chess game from the earth, but since she dare to let Shi Xiaobai designate, she must have made psychological preparations that she never played.
The queen laughed calmly and said, "I haven't played flying chess before, can the husband explain the rules?"
"OK."
Shi Xiaobai nodded as a matter of course, took a piece of white paper from the desk for drawing, and drawn a flying chess board on the white paper. The squares on the board should have red, yellow, blue and green. Color, Shi Xiaobai could not find the color pen, so he had to use text instead of color.
The composition of the four different colored areas of the flying chess board is regular. Remember that one side can be used to draw it. Shi Xiaobai easily drawn the flying chess board.
Four gold coins and four silver coins were then found in the drawer's clutter to replace the flying pieces.
After Shi Xiaobai has prepared the board and pieces, he begins to explain the rules of flying chess to the magician.
In fact, the rules of flying chess are simple and easy to understand. Each party initially has four flying chess parked on the apron, and the dice appears 6 or 5. You can choose to let a chess piece take off, and then throw the dice to decide the move of the chess piece. For the number of steps, the chess piece needs to fly once to reach the end point of the stop. Whoever sends all four flying chess pieces to his own end point will be considered a victory.
The more detailed rules are actually "take off", "continuous investment reward", "die-up", "collision", "same-color jumper", and "dotted flying chess".
These six rules are actually not complicated. At first, they understand that flying chess is one of the simpler rules in many chess types.
For ordinary people, the biggest factor that affects the outcome of a flying chess game is actually luck. The luck of throwing the dice determines the strengths and weaknesses of the two sides. The dice shakes well, and frequent "6" appears to trigger the continuous throw reward. The number of steps to move is obviously greater than the opponent.
Many times, due to bad luck, obviously flying chess has arrived on the parking lane, but it is too late to perform the required dice points, resulting in unsuccessful shutdowns, delayed advantages, and ultimately funeral.
For ordinary people, flying chess is easy to learn and understand, and luck is far greater than strategy casual chess. It is suitable for children to entertain.
However, after listening to all the rules, the queen bowed her head and pondered for a moment, and couldn't help but look up and said, "This chess game chosen by the husband is really complicated, and it really tests the wisdom and strategy, but don't blame it. I did n’t remind you that IQ is afraid of myself, and husband is sure to choose this kind of chess that is almost exactly a test of wisdom and strategy?
Shi Xiaobai laughed: "I'm sorry, Wang often wonders why there is such a smart existence in the world, so comparing wisdom and strategy is Wang's greatest strength and strength, no matter how strong you are. , It ’s impossible to beat the king. "
The queen covered her mouth and laughed: "Since the husband is so confident, then play flying chess?"
Shi Xiaobai nodded and said, "Come on, my king will make you deeply appreciate the despair of what is called" Flying to the End "!"
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Flying chess, a type of entertaining chess composed of most luck and a small part of strategy in the eyes of ordinary people, but in Shi Xiaobai's view, it is a kind of chess that tests wisdom and strategy very much. It seems that the game of wisdom and strategy is almost completely compared.
Why is this happening?
Is Shi Xiaobai ridiculing the irony, and then the irony ridicules it?
Of course not!
It's because in their opinion, flying chess is really more complicated than most chess games, even the most complicated chess game!
Perhaps you will feel ridiculous. Flying chess is obviously a type of luck chess determined by the luck of the dice, and there are only four pieces that can be controlled! How could it be linked to complexity?
You may think Shi Xiaobai and the Queen are funny.
But in fact, you overlooked the most important point. Shi Xiaobai and the Queen are the most different from ordinary people-for them, rolling dice does not require luck!
Yes, with their strength and stable control of strength, they can cast any dice they need at any time!
The roll of dice for them can even be skipped directly. What they need to consider is what points should be thrown in this round!
How far has the complexity of flying chess been eliminated after the luck component has been completely abandoned? Let me analyze it with you in detail.
First of all, in flying chess, there is a continuous casting reward mechanism. When you roll "6", you can get the reward of another roll of dice, but in order to prevent the player from throwing "6" unlimited times In the improved rule, if you throw "6" three times in a row, you will be punished. All your own pieces, including those that have reached the end, will be sent back to the tarmac and immediately enter the opponent's round.
So, when the players can control the throwing points arbitrarily, they can freely control 1 to 18 for a total of 18 steps.
In flying chess, there are also jumpers of the same color (when the chess pieces reach the same color grid, they will jump to the next same color grid.) and dashed flying chess (each color of chess pieces exist on the map) A dashed area that crosses the quarter map and falls at the starting point of the dashed area. You can leap over the quarter map and make another jumper of the same color to complete a large jump of up to 16 steps. These two kinds of jumping rules , So the player can control the advance distance of the pieces more than 18.
According to the calculation, starting from the apron, three consecutive dice use the same chess piece, and you can move up to 42 steps!
In other words, each piece of the player has 42 changes in each round!
The chess player has a total of 4 pieces!
And the player can choose not to shoot 6 to trigger the continuous throw reward. Each round can choose 1 action, 2 actions or 3 actions, a total of 3 options.
So how many variables can a chess player cause to the game in his own turn?
The answer is 42 times 4 times 3-504 variables!
Besides, there are also stacked pieces (their own flying chess pieces will be stacked into a piece when they reach the same grid), and a collision piece (the own flying chess piece falls on the head of the enemy flying chess piece, You can move enemy pieces back to the tarmac.) These two operations change the number of pieces on the field.
The actions of a chess player in his own round can cause the game's variables to exceed 504, even more than a thousand!
What does this sentence mean?
In other words, when you play chess on your own, you have a thousand ways to play, and after you play, you have to consider that after the game, the opponent's next thousand solutions What kind of change is caused.
And this is just a round of the game. We all know that really powerful players generally count to the third, fourth, and even tenth rounds. In flying chess, you have to think about ten How many variables do you need to consider in a round?
Ten thousandth of a thousand!
It's so complicated!