Almighty Game Designer Chapter 101: RTS’s masterpiece
In fact, for Chen Mo, the previous 1.6GB resource quota was quite a lot. For mobile games, it can be used and cannot be used up.
There are two uses for resource quotas. One is to download shared art and music resources.
Of course, this is basically used by designers who are just getting started. Later, these resources can only be used as substitute resources. In order to improve the quality of the game, art and music resources have to be remade.
Another use is to use the editor to generate rules and game basic frameworks, occupying program capacity.
A game like "My name is MT" has very simple rules. The editor's program only occupies less than 30M, which is basically negligible.
Chen Mo's previous focus was on mobile games, so he basically didn't care about it.
However, if you want to develop particularly complex strategy, real-time strategy games, or moba games, and their rules are particularly complex, the editor program will also take up a lot of resources.
Chen Mo wants to use 1.6GB of resources to make a real-time strategy game, it is still a bit tight, and now it has been upgraded to 5GB, which is very comfortable.
Next, there are a bunch of special props left.
The memory replay potion must be kept, and this stuff is not too much for Chen Mo.
As for the reaction power injection and hand speed boosting potion... Although it seems to be useless, let's use it together. Anyway, it will take effect permanently.
, at least it will be useful when playing games in the future.
All was used up, Chen Mo didn't feel any change in himself.
"Come on, let's do this first."
Chen Mo took a break, sat in front of the computer, and began to write design documents for the new game.
……
With money and users, Chen Mo will do word of mouth next.
Just like entering the mobile game field with "Plants vs. Zombies", Chen Mo also needs a popular and well-known boutique game to enter the PC field.
Before, Chen Mo hesitated between RTS games and MOBA games, and didn't think too much about which one to do.
In the long run, the MOBA game can be said to be done once and for all. If the "League of Legends" is made, at least Chen Mo can lie down and make money in six or seven years.
As for real-time strategy games, from previous experience, it must be rubbed by MOBA games, and will go up and down sooner or later.
However, after investigating the PC game market in the parallel world, Chen Mo decided to make a real-time strategy game first, which was also produced by Blizzard in the past: "Warcraft."
First of all, in terms of production difficulty, MOBA games are higher than RTS. Because there are a lot of numerical balance and hero mechanism problems in MOBA games, sometimes many problems affect the whole body. It may be that if a version is changed badly, it will affect the life of the game.
RTS also requires numerical balance, but it is relatively easy because the mechanism is not as complicated as MOBA games.
Secondly, in terms of game promotion, players in this world have not been exposed to MOBA, but are familiar with RTS. If Chen Mo wants to promote MOBA games, he may start slowly.
There is also that Chen Mo must use the content in the "Azeroth Universe" as soon as possible. The sooner these settings are formed into the game, the higher the recognition of players will be, and the diffusion of game culture will The faster.
So, after a comprehensive consideration, Chen Mo decided to do "Warcraft" first. Otherwise, waiting for the MOBA game to be completed and then doing RTS will not make any sense.
……
Next, is the big frame plan.
"Warcraft" is strictly a series of games, "Humans and Orcs", "Tide of Darkness", "Dark Gate", "Reign of Chaos", "Frozen Throne", although these Both are called "Warcraft", but they are very different.
Putting aside the progress of the plot, there are some differences in each version only in terms of game mechanics.
Like in "Warcraft 2", Blizzard truly formed its own style, and Blizzard's operating system (left-click to select, right-click to move) was established. The "Fog of War" model has also begun to be extended to real-time strategy games on a large scale.
In "Warcraft 3", the introduction of "heroes" has become a subversive setting, which perfectly balances team spirit and personal charm, and greatly improves the strategic and appreciation of RTS.
In the version of "The Frozen Throne", the balance of "Warcraft 3" is constantly adjusted, and the plot has reached its peak, which makes "Warcraft" an eternal classic game.
For Chen Mo, there is no need to go through the detours he has already taken. He is going to skip the previous stage and develop "Warcraft 3".
In the plot of "The Frozen Throne", the two most popular tragic heroes of Azeroth: Illidan and Arthas, as the two main protagonists, finally fight on the Frozen Throne, bringing the entire world of Azeroth The story of the game has reached its peak, and a large number of players have entered the pit of "World of Warcraft" or have a better understanding of the history of Warcraft because of their love for these two heroes.
As for the previous plot, Chen Mo intends to integrate all the wonderful plots in "Reign of Chaos". In this way, the version made by Chen Mo is actually a two-in-one version of "Reign of Chaos" and "The Frozen Throne".
As for others, including "Tide of Darkness", "Dark Gate", etc., if the player's voice is loud, they can be added as a follow-up DLC.
……
In Chen Mo’s plan, the design outline of "Warcraft" is mainly divided into 6 aspects ~ IndoMTL.com ~ are basic rules, combat mechanism, race building and unit settings, plot-related, map levels, and networking mechanism.
has a lot of content, and Chen Mo didn't plan to finish it soon. After roughly writing the design concepts and innovations of "Warcraft", Chen Mo went downstairs.
Qian Kun had just joined the job yesterday, and he was sitting next to Zheng Hongxi.
While Zheng Hongxi and Su Jinyu are playing "Legion Conquest", they are racking their brains to write research reports on real-time strategy games.
"Has the research report been written?" Chen Mo asked.
Zheng Hongxi said: "It's almost done."
Su Jinyu said with some confidence: "Write... OK."
Chen Mo nodded: "That's fine, come on, you can keep it for yourself, I won't watch it."
Zheng Hongxi and Su Jinyu: "???"
Su Jinyu is speechless: "The shop manager, you don't even look at it. Why do you want us to write?"
Chen Mo said: "If I don’t let you write a research report, can you play it seriously? Besides, your research report must be poorly written, and you can know it without reading it."
Zheng Hongxi and Su Jinyu: "..."
Chen Mo said: "Okay, the new game development plan has been prepared, come to the meeting room and tell you about it."
Four people sat down in the meeting room, and Chen Mo distributed the printed "Warcraft Design Concept Draft" to everyone.
Zheng Hongxi was surprised: "Wow, the store manager, you finally want to make Azeroth?!"
Su Jinyu said: "Real-time strategy! Well, it looks like it's a masterpiece this time! But, can it work..."
Qian Kun touched his chin: "It's not a game of pit money, what a pity..."
Chen Mo is speechless, how come this dead boy wants to play money games every day?