Almighty Game Designer Chapter 102: Arms and architectural planning
Soon, the three people read the concept draft written by Chen Mo.
The concept draft is to describe the prototype of this game, including the core fun, infrastructure and so on. After reading the concept draft, these three people also have a certain understanding of the final form of the game "Warcraft".
But to Chen Mo's surprise, the three of them even complained about the name of the game first.
"Warcraft? This is a strange name, why not call it Azeroth Hegemony?" Zheng Hongxi scratched his head.
"The word ‘Hegemony’ is quite good, it is more in line with the characteristics of real-time strategy games. But, will the name be a bit like "Legion Conquest"?" Qian Kun said.
"But, what exactly are monsters... Azeroth has orcs, undead, but no monsters..." Zheng Hongxi was still struggling with this question.
Su Jinyu is a little worried about the prospects of this game: "Well, the store manager, I researched and found that the field of RTS is basically the dominant player in Legion Conquer. There are also several domestic manufacturers who want to try. Doing RTS, but not very successful. Can we achieve the level of "Legion Conquest"?"
Chen Mo is speechless, why is his focus so strange?
But then again, the English word for "Warcraft" is "WARCRAFT", which really has nothing to do with "Warcraft". But this translation reflects the game type very well, and is full of domineering, so it has become a classic translation, and "Warcraft" has also become a proper term.
"Don't worry, you don't have to doubt my ability to name my name, nor my predictions about the development of the game." Chen Mo said.
Su Jinyu said: "Wow, the manager is mighty, the manager is magnificent, the manager, when shall we start?"
Chen Mo said: "Don't worry, divide the work first."
"First of all, Hongxi, you will do the content related to the plot setting. I will give you a summary of the plot. The general plot mainly revolves around Illidan and Arthas. You must always remember This point."
"Mission descriptions, plot dialogues, descriptions of units and buildings, etc., you know all about it, so I don't need to emphasize it."
"The derivation of this is the race building and unit settings in the game. We are currently four races, humans, orcs, elves, and undead. The units and buildings of the four races are completely different. We are considering packaging You must consider the suitability of the plot when you want to. You have to discuss this with Qian Kun."
"This time the plot is far from enough to achieve the level of "Lifeline". You have to be mentally prepared. This time the plot is to become a classic."
Zheng Hongxi wiped the sweat from her forehead: "I will try my best."
Chen Mo continued: "Qian Kun, you are mainly responsible for the level and value. The balance of the various arms, the level from easy to difficult, the growth of hero attributes, etc., etc., you and Hongxi will discuss more." /
"The first thing is to make all the numerical models. You should understand this. This is a long-term job and does not need to be done in one step."
Chen Mo's words are not finished yet, Su Jinyu added: "Yes, anyway, the store manager will tell you: Very good, but it needs to be rewritten."
Zheng Hongxi said: "Yes, yes."
Chen Mo: "..."
Qiankun: "..."
Chen Mo continued: "Others, Jinyu, you help me make some conceptual drafts of characters and scenes. There are also rules-related things, so you should know more about it."
Su Jinyu nodded: "I understand."
Chen Mo said: "If you have time to explore the Azeroth universe, there are many things that can be used directly. In addition, part of the Western Fantasy World View can also be used as inspiration, such as "The Supreme God Ring "This kind of."
arranged tasks for everyone, and everyone started to get busy.
Of course, it is impossible to expect Zheng Hongxi and Qian Kun to perfectly reproduce the plot and setting of "Warcraft", and Chen Mo has to give them a big frame of guidance.
Back to the studio, Chen Mo used the memory replay potion and began to recall the memory that had been forgotten.
Time seems to have gone back many years ago. It was an afternoon when I played games in Internet cafes.
First of all, the type of unit.
There are not too many arms in "Warcraft". There are four races in total, and each race has about 12 arms.
Chen Mo began to make charts and plan the attributes of each unit, including price (gold/wood/population), attack speed, attack distance, movement speed, attack type, armor type, health, mana, offense and defense (primary , Intermediate, Advanced), special abilities, etc.
After , Chen Mo filled in each unit in turn, starting with the night elves: elf, archer, huntress, blader, horned eagle...
Each unit must plan their attributes according to the content in the list.
In fact, for Chen Mo, with his current numerical ability, even if he does not use the memory playback potion, it is enough to independently complete the entire numerical framework.
But in order to train Qian Kun, Chen Mo decided to give a big frame first, let Qian Kun figure it out by himself~IndoMTL.com~ Then there is architecture.
The building system of "Warcraft" is quite complicated. The buildings here are not like "Red Alert". In "Red Alert", the building exists only as a functional module, which is as crisp as paper.
More than a dozen mobilized soldiers blasted the barracks casually. They were still armed with machine guns. This is not scientific.
The buildings in "Warcraft" are basically city armor. Only some specific units can be dismantled quickly. For example, the basic units of the city defense armor is similar to scratching, and the peasants will repair it.
In addition, players can also pass the architecture card slot to make their base more secure.
After incorporating architectural attributes into the entire numerical balance system, inexplicable stolen homes in "Red Alert" have become rare.
In addition, the building upgrades, production of troops and other settings, "Warcraft" is also very good. The base camp can be upgraded from level 1 to level 3. Is it the first to climb technology and send high-level soldiers? Or do you directly create junior quick push or TR? Technology-related settings greatly increase the players' options.
In addition, what kind of soldiers are produced by different buildings, what types of military technology are there, and how the positioning of each building is... These are all factors that need to be considered.
The ancient war tree resembling the night elves, in addition to producing archers, huntresses and other primary combat units, it also has 1000 health points and good attack power, and can even restore health by eating trees.
is precisely because of this characteristic, many professional players will choose to use the ancient war tree to assist in the field, improve the efficiency of the field, this has become a regular night elves tactics.
The settings of units and buildings are the essence of "Warcraft", and it is worth Chen Mo's time to plan well.