Almighty Game Designer Chapter 1028: Be a real Jarvis


For Chen Mo, consciousness implantation technology is a very critical technology.

Not only is this technology that allows players to completely eliminate the negative effects of internal violence, fear and other negative emotions after exiting the game, so that players can enjoy the fun of different games; at the same time, it can also be completely rewritten The way the game guides the player.

Since this technology is strictly limited to the game field, its biggest role is to guide the player's next behavior.

In previous games, the guidance for players is often done through the interface UI + cutscenes.

There are many differences in people's ideas, and in many cases players cannot accurately understand the designer's intentions. For example, in certain game levels, the designer’s route is to unlock a special mechanism from the bottom of the water, and then the player can open a hidden door to enter the next area. However, in many cases, the player cannot notice this mechanism at all. In this area, it turned around like flies without a head, with a dazed expression.

At this time, it is necessary to guide the player's behavior in a certain way so that they can continue the game.

The traditional way is done through the interface UI. When the player is stuck in a certain place for a long time, a small arrow will appear on the interface, or a highlighted area, or the player is talking to himself, or something else NPC language prompt...In short, in this way, prompt the player what he should do now.

Another method is cutscenes. For example, in the plot, the protagonist meets a certain NPC. At this time, the two parties have to have a dialogue related to the plot, and some actions are required. At this time, it is impossible for the player to speak or act for the protagonist, and the game will show the plot through cutscenes.

After all, it is impossible for the player to know what lines the protagonist is going to say.

But with consciousness implant technology, all this will change.

When the player is stuck in a puzzle-solving scene, the game cabin can directly implant a signal into the player’s consciousness, so that the player is suddenly curious about the stone monument not far away and wants to see it. Something is hidden in the stele. After the player passes by, they will find that this is the key node to advance the plot.

Even a lot of cutscenes can be omitted, allowing players to always experience these plots from a first-person perspective. For example, when the plot is arranged, the protagonist has to strike up a conversation with a beautiful woman, and many A Zhai who have only been with the wife of a paper man certainly don’t know what to say. The plot is stuck and can only be completed automatically with cutscenes; but With consciousness implantation technology, the player will automatically think of what he wants to say, completing this more complicated communication.

Of course, this kind of consciousness implantation technology is not mandatory. It just puts a dispensable idea in the player’s mind. Players can also speak and do things according to their own ideas, but it will cause different It's the end.

Consciousness implantation technology, coupled with intermediate artificial intelligence technology, is enough to create a completely real small world where players can enter as the protagonist and experience the whole story as they like.

……

Chen Mo put his hands behind his head, leaned his entire body on the office chair, put his feet on the desk, and fell into thought.

The amount of information about the technology points unlocked this time is a bit large, and it needs to be digested.

The new artificial intelligence technology allows him to create a more open and free world, where all NPCs will automatically play specific roles and interact with players. But this also means that the direction and development of the entire story will be completely uncontrollable, because the choices of each player and each player will be different.

What’s more serious is that when players discover that this is a world with extremely high degrees of freedom, they will inevitably begin to die tirelessly, desperately trying the consequences of various behaviors, such as... The chicken challenged.

If it is a large-scale sandbox game that is driven by gameplay rather than by plot, then this approach is OK. However, similar games often have weak plots and fail to show high IQ NPCs well.

The latest artificial intelligence technology is a bit wasteful.

So this has become a paradox. At least the first time this artificial intelligence technology is used, Chen Mo must be very cautious, not only to highlight the IQ of the artificial intelligence NPC, but also to ensure that the story has a great story. The plot, but also to ensure that the player must roughly follow the plot to complete the entire story.

"It feels like a very difficult task, but the key lies in the script."

Chen Mo stood up, took a can of Feizhai Happy Water from the refrigerator next to it, and opened it.

In fact, when Chen Mo first started, he planned to make "The Dark Knight" a game, but in the end he chose to make a VR movie. The key is that there are too many uncontrollable factors in the plot of "The Dark Knight". Even if it is changed to a game, the part that players can freely experience is limited to a few battles, and most of the time is watching cutscenes.

It is impossible for players to complete those specific dialogues for Batman, and it is difficult for the game to show Joker-related plots~IndoMTL.com~ I originally wanted to make a game that continues to suffer, but now it seems that I still put it a little bit back. Do one more. "

"Make a game...that will make the players cool."

Chen Mo turned on the computer and began to conceive some content about the new game.

"We must make good use of consciousness implant technology and artificial intelligence technology, so that players can get a new experience."

"You don't need to stick to games, movies, and TV series. The key is that the script must meet the requirements."

"All NPCs in the game are played by artificial intelligence, follow a certain script, can freely dialogue with the player, and react differently to the player's different behaviors."

"The content of the plot should be rich enough, with the beginnings and turns, but not too long and not too complicated. Players can make some choices, but the entire storyline must be controllable. Assuming there are N chapters of the plot, you can never say that the player It was messed up in the first chapter, and the subsequent plots are all affected."

Chen Mo gently rubbed his chin: "It feels...a bit like a Hollywood popcorn blockbuster. The plot should not be too complicated, relatively linear, to ensure that the player's reckless behavior will not let the story deviate from the main line; at the same time, there are some and NPCs. The interactive content allows players to experience new artificial intelligence technology; the most important thing is to be cool enough and special enough..."

Chen Mo scratched his head, stood up and walked around the office twice.

Then he saw the matrix eyes set aside.

Holding Matrix eyes in his hand, Chen Mo's mouth showed a smile.

"Well...become a real Jarvis? Although it is a movie, it should be good if the magic is changed to a game?"

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