Almighty Game Designer Chapter 1029: Experience the feeling of wearing an iron shell under 1
Chapter 1029 Experience the feeling of wearing a steel shell (three shifts) (page 1/1)
In Chen Mo's previous life, although "Iron Man" was a big hit in the movie, few games were shot, and there was not a single 3A work.
There are many reasons for this. It may be that many big manufacturers are unwilling to pay such a large price for copyrights, or it may be that Marvel is not in a hurry to set foot in the game field. But there is one more critical point. Buying the copyright from Marvel to make a 3A masterpiece at a large price, its effect is better than other traditional 3A masterpieces.
What is the coolest thing about the theme of Iron Man for the audience?
It's that iron skin.
The audience likes to watch this high-tech suit fly to Tony in a very cool way, allowing him to fly freely, use various weapons, and complete various operations through the Jarvis control intelligent system. Of course, the private life of billionaire Tony is also something everyone talks about.
But in the 3A game, what allows the game to achieve long-term development is the gameplay.
For example, the combat system of "Dark Souls", the open world of GTA and "The Legend of Zelda", the climbing, gunfighting, and puzzle solving of "Uncharted" and "Tomb Raider".
Compared with the above games, there is no obvious advantage in "Iron Man" being transformed into a game. In addition to the IP bonus, how to maximize the adrenaline stimulation of this iron shell on players? This is the ultimate problem to be solved by the magic game.
But with the advent of next-generation VR technology, Chen Mo finally found a great point for the "Iron Man" game.
That is to allow players to experience Tony Stark's life in a soul-piercing way.
Imagine that the player enters the VR world with nerve and brain connection technology. Pieces of Iron Man armor are covered on your body, the mask is closed, and you ask: "Jarvis, are you there?"
Jarvis replied: "Always stand by, sir."
Then, your hands and feet eject air currents, fly out from your California mansion, fly freely over the city, and even cross the ocean to have an exciting battle with terrorists, and have an intimacy with F22 Raptor fighters in the air Contact; go back to your own mansion and drove a sports car to participate in a party, flirt with those girls who have fully turned on artificial intelligence at the party. The consciousness implant technology will automatically provide you with the best choice, so you can have no worries Talk and laugh with those celebrities and reporters.
Under the next-generation VR technology, every detail and touch about Iron Man will be infinitely magnified in the player’s brain. You can clearly feel every piece of armor attached to yourself, and you can feel wearing an iron suit The kind of texture that can be freely moved by mechanical assistance is unique.
In superheroes, even extending this range to many movies and games, Iron Man is unique, because for players, they are experiencing an ordinary person gaining powerful power through an iron shell. , Instead of becoming a superman through mutation.
In other words, the player will have a strong sense of substitution, just like many, writing the protagonist too tall and omnipotent often makes the player alienate the character, and the protagonist is written as an ordinary person for everyone It feels like "I can do it with me", but it is a better choice.
So, this game will not be an open world, but just make one part into a box garden. In this box garden, players can explore freely and let the story develop according to their own wishes; this approach can guarantee The player gains a certain degree of freedom and can ensure that the plot will never deviate too much, which is a good compromise.
However, since it is a movie magic game, the most critical point is how to put the plots shown in those movies from the perspective of God into the player's first-person perspective. It must be ensured that the player is always immersed in the role of Iron Man. Fortunately, these are not difficult for Chen Mo now.
……
"Jarvis?" Chen Mo was wearing matrix glasses, and in front of him was a huge holographic projection connected to a specially customized computer.
"Always stand by." Jarvis's voice came from the matrix glasses.
Chen Mo came to the holographic projection and said: "Open a new task module, the name of the project is...Mark2. Help me complete all the preparations, including modeling materials, physical property settings, and according to my consciousness Fine-tune the project."
"First, automatically generate a basic structure of Mark2 according to the drawings in my hands, refine the internal structure according to the capabilities it needs to achieve, and automatically generate a disassembly plan."
Jarvis replied: "I am reading the Mark2 shape structure...3D model is being generated...The structure is being optimized according to the most optimal...I am adding additional features to Mark2..."
A virtual model of the Mark2 battle armor appeared on the huge holographic projection device in front of Chen Mo's field of vision, and it was still being optimized, and various weapon components were activated.
Of course, Jarvis is not really "designing" the armor, but just modeling and adding functions according to the structure diagram given by Chen Mo, just like many game designers do.
After Chen Mo acquired new artificial intelligence technology, his exclusive Jarvis was the first updated artificial intelligence.
Intermediate artificial intelligence technology has greatly improved Jarvis~ IndoMTL.com~ The previous artificial intelligence can also be competent for some design tasks, but the efficiency is very low, and the final product is not satisfactory, and it is not comparable. Some senior designers. But after updating artificial intelligence technology, Jarvis can already be fully qualified for the work of assistants, and even work more efficiently than some senior game designers.
Of course, not every artificial intelligence can achieve the level of Jarvis.
Chen Mo uses a special customized computer, which consumes a lot of resources to allow Jarvis to have both human art design capabilities and artificial intelligence analysis, learning, and high-precision design capabilities. Created as a special game design assistant, it can automatically complete some basic game design work according to Chen Mo's intentions, and the efficiency is slightly higher than that of a working group of human designers.
But at present, it is only limited to assistants. Intermediate artificial intelligence can only guarantee barrier-free communication with humans, but tasks such as designing games, writing, and making movies are still not fully qualified. In other words, intermediate artificial intelligence is like illiterate, or the kind of illiterate with extremely good memory and computing power.
Can't replace the designer in design, but it can be used as an assistant to complete some basic tasks efficiently-if you are willing to invest a lot of resources.
Although the system restricts artificial intelligence to only exist in the game, Chen Mo took a loophole and came to a curve to save the country. First create a game project, then make a Jarvis in the game project that can help you design the game, and then make the game "Iron Man" in this game...
It sounds circumstantial, but it doesn’t seem to be sanctioned by the system at the moment, indicating that it is feasible.
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