Almighty Game Designer Chapter 103: Line draft of Alsace
The planning of units and buildings was very fast. With the help of the memory replay potion, it was completed in two days. Of course, what Chen Mo now showed was a pure form without any pictures.
In "Azeroth Universe", Chen Mo also put some conceptual drawings, including line drafts of Griffins and Hippogryphs. However, the original paintings of most units still need to be completed.
Chen Mo has too many things at hand now, and he can't be too busy with these things for the time being, so he first sent Qian Kun the planning of the units and buildings.
Qiankun should roughly construct a numerical system based on the attack type/armor type and restraint relationship of each unit and building to achieve a dynamic balance among various races and arms.
Su Jinyu is to make some original drawings of the arms based on some existing concept drafts, and then hand them over to the art outsourcing company for unified production.
As for the plot, Chen Mo only gave Zheng Hongxi a summary of the story related to "The Frozen Throne", and asked him to publish a first draft of the plot (including the plot campaign plan), and then slowly modify it.
After arranging these tasks, Chen Mo began to do the most critical part of the basic rules of the map.
The map editor (WE for short) of "Warcraft" is extremely powerful. Later, all the RPG mini games that bloomed all came from this editor.
Moreover, the classic game types such as Chenghai 3C, Shinzo and even DOTA, especially DOTA, have opened up a long era of MOBA dominance for the gaming circle.
Blizzard didn't know the terrible power of this editor, but Chen Mo knew it. It is precisely because of the powerful functions of this map editor that Chen Mo has to do it more seriously, even better than his previous life.
For this map editor, the big framework is not finished yet, and subsequent hero mechanisms (resurrection, rebirth, invincibility, etc.) will continue to be added as part of the editor content.
In addition, the map elements of "Warcraft" are also very rich.
Map settings include map size, terrain, surface texture, water and land division, etc.
And the basic settings also include time (day and night), time will affect the visual range of the monsters, whether they sleep, etc., and even affect the combat strategies of different races.
Like the night elves, some heroes and units can be invisible at night by standing still, regenerating faster, and can also upgrade their vision at night. This has all become part of the setting.
is limited by the engine, the operation of the previous "Warcraft" is not as smooth as the later "StarCraft 2" and MOBA games. For Chen Mo, this is also a point that can be improved.
……
After , it entered a steady development process.
Chen Mo basically spends half of his time working as a world editor every day. In a short time, he produces conceptual line drafts of various units, buildings, and scenes, and submits them to Su Jinyu for coloring and completion.
This kind of line draft does not need to be as detailed as the original card painting, because all players see in the game are models, and they cannot see these pictures.
After all, you have to make a model if you have a concept map. After the model is made, you have to adjust the movement and the collision volume. There is a lot of work afterwards, so Chen Mo's concept draft has to be published first, otherwise all these work its stuck.
The first floor of the experience store.
"Goldfish, can you tell me the type of the new game? Is it RPG?" Wen Lingwei said.
Su Jinyu said: "Oh, don't worry, you'll know when it's done."
Wen Lingwei said: "The main reason is that these concept images are really good. I can't help but want to color you."
Jia Peng also said: "It seems to be related to Azeroth, but this time it’s not the Q version. Could it be the realistic version of "My name is MT"?"
Su Jinyu is speechless: "You look down on the store manager too much. Is the store manager the kind of unscrupulous person? Change the art material and then cheat money?"
Wen Lingwei helped her forehead: "What do you think?"
Zheng Hongxi said: "You have to worry about this. The new game basically has nothing to do with "My name is MT", it is completely from the plot of the Azeroth universe."
Jia Peng doubted: "Azeroth universe and "My name is MT" are not the same thing?"
Zheng Hongxi shook his head: "Of course it’s not the same thing. Didn’t you find out that the content of the Azeroth universe updated by the store manager is the background of "My name is MT". But "My name is MT" A character, never appeared in the Azeroth universe."
Jia Peng thought for a while: "Uh, it seems...that's it."
Wen Lingwei also wondered: "Why?"
Zheng Hongxi explained: "You don’t understand yet? It’s obviously not a normal Western Fantasy name like the thief and Musi. It’s just a homonym for the thief and the priest. I guess the manager is worried about the West I don’t accept fantasy themes, so I made such a Q-version and down-to-earth animation and mobile games for promotion."
"That is to say, "My name is MT" is equivalent to a side story, and has nothing to do with the main storyline of Azeroth."
Everyone suddenly realized: "That's it! The store manager is really foresight."
Wen Lingwei frowned and said: "So, the manager feels that the time is right now, so he plans to throw out the real Azeroth universe content?"
Zheng Hongxi nodded: "Yes. I can't reveal too much about the specifics, I can only tell you that the plot is really dangling. Yes, that's the word, dangling."
Everyone: "...Have you been so awesome?"
……
Everyone is talking~IndoMTL.com~Chen Mo is downstairs.
"A new batch of line drafts have been passed to you, Goldfish." Chen Mo said.
Su Jinyu received the packaged line draft, and everyone came to watch.
This is a young man wearing dark armor all over, with white hair and three-point evil in his eyes.
In other parts of the screen, there are other line drafts, a four-hooves galloping skeleton horse with magic flames, and a two-handed sword engraved with magic inscriptions.
The name of the character is written on the line draft: Arthas Menethil, and his mount invincible and weapon Frostmourne.
Su Jinyu: "The new hero of the undead? So handsome!"
Wen Lingwei: "So handsome! Is this the protagonist?"
Jia Peng: "Well... I seem to be a villain. This smile makes my back feel cold."
Zheng Hongxi: "Is Alsace's line draft finally coming out? Show me! It’s awesome! This feels so awesome!"
Everyone is full of praise for this sketch.
Chen Mo’s line draft outlines Alsace’s characteristics of both righteous and evil, especially when combined with Invincible and Frostmourne. Everyone can almost imagine that Alsace is commanding the Scourge. The heroic appearance of Azeroth.
Just such an original painting is enough to make everyone excited!
Everyone looked at this batch of line drafts one by one, and there was still a little bit of meaning.
Although the completion of these line drafts is not high, the typical characteristics of the characters are outlined in a few strokes. From the setting point of view, this level is already at the top level, and it can basically match the "Supreme God "Jie" is comparable!
Wen Lingwei said: "Okay, I have decided. I will color this line draft for free!"