Almighty Game Designer Chapter 1062: The curse of blood source and the myth of Cthulhu
Many people understand when they are halfway through the game, the story of "The Curse of Blood" is a subject of Cthulhu mythology.
As a game of the same type of "Dark Souls", the innovations in the combat system and level design of "Curse of Blood" are not the biggest highlight of the game. If there are any highlights, it probably encourages players to attack more. This makes the game more "reckless" and creates a more radical fighting style than "Dark Souls".
The biggest highlight of "The Curse of Blood" is its unique world view structure, and this structure is inspired by the Cthulhu mythology system.
In fact, "Curse of Blood" is indeed regarded as one of the best games of Cthulhu mythology.
So, what is the myth of Cthulhu?
In short, the myth of Cthulhu represents an "unexplainable fear of the unknown".
However, this fear is not static, but a very complete and progressive experience with a cause, a process, and a result.
In other words, due to human nature, constantly exploring the unknown and constantly recognizing the true nature of the world beyond one's own understanding, which triggers a feeling of loneliness, despair, powerlessness and hesitation.
The myth of Cthulhu is undoubtedly very successful. It is widely used in movies, games, and movies.
Actually, the myth of Cthulhu should not be confined to setting, and not all stories with similar themes should use the names of ancient gods such as "Cthulhu" and arrange the scenes for them.
The whole world view like "The Curse of Blood" and the ancient gods in it, although many alluded to the myth of Cthulhu, it is very original and does not affect it as one of the best Cthulhu-themed works. One.
The myth of Cthulhu believes that human abilities are limited, people cannot see the truth of this world, and their understanding of the world and the universe is in a very superficial stage.
Humanity is like living on an unknown island in the dark ocean, and the ocean is like the universe. Human beings should not sail too far and explore too deeply, otherwise it will lead to a disaster.
The story of "The Curse of Blood" is such a standard Cthulhu myth.
In Yanan, humans and powerful ancient gods existed. Human beings cannot see the ancient gods, nor can they understand the existence of the ancient gods, let alone understand the thinking level and vision of the ancient gods.
When the player's vision is not enough, they can't see the ancient gods like Amidala at all, only see the whirlpool appearing in the air out of thin air, and they will die if caught.
However, when the Yanan people discovered the ancient tomb, their curiosity began to drive them to explore and go deep into the realm of the ancient gods, wanting to explore spiritual vision and obtain the truth of this world.
Because human beings and ancient gods are not creatures of the same dimension at all, their ways of thinking and living are completely different, so it is impossible for human beings to resist the ancient gods, and forcibly accepting knowledge beyond the scope of human cognition will drive themselves crazy.
Master William, Lawrence, and Miklash are all exploring the way of the ancient gods in their own way, but this has brought devastating disasters to Yanan, whether it is brain fluid experiment, zoomorphosis or red moon ritual All disasters are caused by forcibly acquiring abilities or knowledge beyond human limits.
The final ending of "The Curse of Blood" is meaningful.
The first ending means that the player gave up the search for the truth, chose "Stupid people are stupid", continue to live in the world as a human, and no longer try to explore the knowledge of ancient gods.
The third ending means that the player still moves forward firmly, even after encountering so many tragic things, he still has to understand the truth behind the world, defeat the powerful ancient gods, and then evolve himself into a higher position. They even do not hesitate to abandon the human form.
And all this can be regarded as the unique thinking of "Curse of Blood" on the myth of Cthulhu.
Some people may think, what is the significance of the Cthulhu myth? Isn't it just deliberately fabricating some disgusting creatures to be regarded as "gods"? Isn't it just deliberately degrading human abilities, or even going crazy when seeing ancient gods? What is the meaning of this "fear of the unknown" that is made up and forcibly created?
The significance of the Cthulhu myth lies in subversion and reflection.
It subverts the image of God. The so-called God does not look like a human being, nor does God necessarily love its creation. God may be an existence completely beyond the scope of human understanding, such as countless eyeballs and disgusting tentacles.
It is meaningless to speculate on the image of God based on human aesthetics, because since it is a "God", then it should be a higher-dimensional life body that completely transcends human beings in thought and existence, and what kind of life it has The shape is not surprising.
It subverts the type of horror. It is not pure blood, nor is it purely scaring people with monsters, but creates a feeling of unknown. The more you explore, the deeper you find the fear of the unknown, and even after endless exploration, a kind of despair will be produced. This unique horror is unprecedented.
It subverts the view of good and evil and mainstream thinking. In many descriptions of other themes, good is good, evil is evil, angels are handsome men and beauties with wings ~ IndoMTL.com ~ demons are bad guys with horns.
But in the Cthulhu mythology, the ancient gods are not too hostile to humans. They treat humans just like humans treat ants.
The ancient gods slaughtered humans wildly, just like humans trampled many ants to death. Humans would not feel guilty for trampling ants, nor would the ancient gods feel sad for killing humans.
In other words, in front of the ancient gods, the existing three views are completely subverted. The ancient gods, as a special existence beyond humans, have no similarities in their logical thinking, emotional ethics and humans.
All kinds of subversions have made Cthulhu mythology a very distinctive style, which is very different from those mainstream worldviews.
The myth of Cthulhu is also a kind of reflection. Human beings become more aware of their own insignificance as they continue to explore the universe. The more knowledge they know, the more they can feel the limits of humanity.
For example, this sentence: "The real mystery is not why the world exists, but that the world actually exists."
Of course, the charm of Cthulhu is that it cannot be said, its fear can only be experienced, like being in the dark, the more fantasy, the more terrifying.
When the myth of Cthulhu and the suffering gameplay of "Dark Soul" were combined, a brand new product was born, that is, "The Curse of Blood".
This allows "Curse of Blood" to gain a completely different character from "Dark Soul" in terms of world view construction.
The first fire will go out and become a hunter trapped in an eternal nightmare.
The Xianwang who spread the fire turned into an unknowable powerful ancient god.
The endless journey of spreading fire has turned into killing the ancient gods and replacing them.
It looks similar, but it turns into two completely different stories.
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