Almighty Game Designer Chapter 1070: MMO already in the soil?


What is the concept of 20 million matrix game pods?

At least for now, this is still a relatively distant goal.

Although on the surface, Chen Mo's statement is quite ridiculous. Have you ever seen a designer who has to negotiate terms with the player?

But, it’s so fragrant that I can’t hold it!

Actually, the players are not disgusted with this, because strictly speaking, "World of Warcraft" is not fried rice, it will be a brand new project.

After all, the ip of the Azeroth universe has always been there, but fans have different opinions on how to do it. The key lies in how Chen Mo decides.

To do MMORPG means that "World of Warcraft" is actually completely different from most of the games that Chen Mo has made before. There is no comparability, so naturally there is no such thing as fried rice.

What's more, many people know that the matrix game pod is now being sold at a loss.

Furthermore, after the release of this Weibo, Thunder Mutual Entertainment and Lehui both announced that the price of the new matrix game cabin has been reduced again. This time the price has been reduced to about 150,000, which has been matched with the traditional VR game cabin. It's a price point.

Moreover, when "World of Warcraft" is officially launched, all players who already have a matrix game pod will receive a portion of the game time and special pets, mounts, etc. at the beginning of the launch.

These are all subsequent disclosures. In other words, these 20 million players will get a special identity tag, and the official will confirm the title of "old player" for them.

In addition, the price reduction of the matrix game cabin also provides some "emotional" subsidies for players who previously purchased the matrix game cabin at a high price, such as additional recharge token refunds, free game discounts, and hardware configuration upgrades.

After all, when the matrix game pod first came out, the price was 300,000, and it fell to 150,000 in nearly a year. This drop is quite large.

For Chen Mo, after a preliminary test of promotion, he has now reached the stage where he must mass produce and quickly occupy the market, and even sell his own money. This is the only way for the development of the matrix game cabin.

But for those players who paid a lot of money in the beginning, they may feel a little uncomfortable.

Of course, it is impossible to make up the difference for them completely. As the saying goes, "buy early and enjoy early", technology products depreciate quickly. However, considering that these people are all loyal players of Thunder Interactive Entertainment and die-hard fans of Chen Mo, their emotions still need to be taken care of.

Slightly give some special discounts, give a commemorative sports car in "Oasis", and then return some tokens appropriately, try to take care of their emotions, and that's it.

Of course, the further price reduction of the matrix game cabin is definitely something to be encouraged by players. In fact, every price reduction will attract a large number of players who were hesitant to decide to chop their hands.

Furthermore, the warm-up of "World of Warcraft" provides players with a very good reason. Combining various factors, Chen Mo's goal of 20 million is really hopeful.

After such a long period of preparation work, the matrix game pod has been recognized by the market. There are enough games on it, and the price has dropped. If you don't buy it again, do you really wait for Chen Mo to give it away for free?

The appeal of next-generation VR is also hard to resist.

So, within a short period of time after the announcement of this series of news, the matrix game cabin was immediately snatched as soon as the price was reduced.

All major shopping websites have been sold out, and everyone is shouting: This time we must let Chen Mo go bankrupt!

The players didn't think there was anything wrong with the goal of 20 million. Instead, they all worked together, hoping to help Chen Mo achieve this goal.

……

Some people also suspect that the sales volume of the matrix game deck reached 20 million, what does it have to do with World of Warcraft?

Is it possible that your game needs 20 million players to be able to bring it?

It is obviously nonsense. No matter how awesome an online game is, it is impossible to support 20 million people with the same server. Isn't that funny?

Of course they would not know that this is not Chen Mo's request at all, but a system request...

There are also a group of people who questioned the game type of "World of Warcraft".

MMORPG, can it work?

This type of game in the parallel world has gone from bad to worse. It has almost become a marginalized game from the day before.

Whether it is domestic or foreign, many classic MMORPGs that have created brilliance are not as good as one day, the number of active players and income are falling every day, and some games will honestly announce the data of active players at the beginning of the game. Later, it was not announced at all.

But if you don't announce it, you can't fool others. After all, the game itself is becoming more and more frequent. Friends who are familiar with it have AFK, and the social list is grayed out, indicating that this game type has gone downhill and turned into a sunset industry.

As for the new MMORPGs that are known to be big productions and use new technologies, it is even worse. They are all trying to build momentum before going online, and the popularity is not low, but after this period, they have become uninterested.

Speaking of which, why is it so miserable?

It's not because Chen Mo stabs such a strong man into hemiplegia.

In the country back then, how popular were "Moon God's Oracle", "Yi Zhan Three Kingdoms" and "The Legend of the Sword", but let's look at what games Chen Mo threw out one by one?

"League of Legends".

"Overwatch~IndoMTL.com~ PlayerUnknown's Battlegrounds".

What is this called? Kill the heart.

Don't talk about the VR terminal, even the PC and mobile terminals are not left, they are all occupied.

What do those traditional MMORPGs fight against such players? Established games can't be supported by fans, let alone new games.

Actually, Chen Mo can't be blamed for this. It can only be said that he knows the general trend, so he gave the MMORPG a little push.

In the final analysis, the decline of this game genre is not because Chen Mo is too able to play, but because it is destined to decline, because players have no time.

Other game companies have also understood this taste, so there are fewer and fewer companies doing MMORPG, and they are all doing games of fragmented time.

As a result, now, Chen Mo himself is going to dig out the game type that he once sent to the grave and cover it with soil. Do it himself?

It is definitely impossible to say no-brain trust, because it violates the basic law of game development.

Even if the quality of "World of Warcraft" you make is high, you can't give the players the game time out of thin air, right?

As long as the key issue of time is not resolved, it will be very difficult for players to support you.

If the game is a buyout price, how much is appropriate?

If this game is charged for time, everyone’s time is so precious that players cannot spend a lot of time in the game, how much can you earn?

Mandatory monthly card? Or simply add krypton gold element?

That certainly wouldn't be something Serente did. It's at this stage, and the matrix game pods have been sold at a loss. Is it guilty to damage their reputation for these three measles?

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