Almighty Game Designer Chapter 1071: Time charge
So this matter has fallen into an endless loop. Most designers can't figure out what Chen Mo means to be an MMORPG.
It stands to reason that the plot of the world of Azeroth can be used as a 3A masterpiece, and the charging model does not need to be entangled. Just like other 3A, just use the buyout system.
But as for MMORPG, with so many games, no game company has figured out any good ways to make money.
Buyout system charges, right?
Online games require players to continue playing the game. This is the same as "League of Legends" and "PUBG Mobile". Players are also part of the game experience. As long as the loss of players is destructive to the game experience.
The strict buyout system means that the threshold is increased, the number of players is reduced, and selling games has become a one-shot deal, and the subsequent version updates of game companies are seriously insufficient. If you sell DLC, it doesn't seem to be particularly suitable.
Fashion charges, right?
It's okay, but it doesn't have as many skins for sale as in "League of Legends", and strictly speaking, this mode does not sound particularly compatible with the game "World of Warcraft". Like those tauren, undead and dwarf players, what kind of fashion are you going to sell to them?
How about time charges?
It seems to be the best solution to maximize fairness. But there is still the question, now players, where did you steal so much time for them?
Obviously, if this problem is solved so well, so many MMORPGs will not get colder.
However, the players obviously don't care so much. Anyway, Chen Mo said that 20 million matrix game pods will be released in "World of Warcraft", and the price of the game pods has also been reduced. What else can be said?
Anyway, players who can afford it just take advantage of this opportunity to start, and players who can't afford it will wave the flag and shout 666, or cheat their local friends to buy one.
……
"World of Warcraft" has been standing on various hot search topics, and the popularity is far ahead.
Many companies that brush the rankings still feel that they are about to surpass at the beginning, so let's work harder!
As a result, I didn’t respond to it for a long time. Looking carefully, the popularity of "World of Warcraft" is exactly one digit more than the second place... Because the first place of "World of Warcraft" is 1, the second place The beginning of the name is also a 1, so it doesn’t look so conspicuous. In addition, the layout of the Weibo hot search is very compact, I just didn’t see it...
These people are vomiting blood. Do you want to be so illusory?
It's not that their business is too scumbag or their eyes are bad, mainly because the popularity is one digit more than the second place is not very common...
The enthusiasm of the players is beyond imagination, and the publicity CG of "Wrath of the Lich King" is enough for them to cheer for several days.
The players have too many questions about "World of Warcraft", and they are all trying to find out.
This game is definitely an MMORPG, right?
How do you charge for this game?
How to play?
Soon, the exact news came, and it was confirmed that it was MMORPG, not only that, but also a time-based charging model!
The official response is like this: "World of Warcraft will adopt a time-based charging model, divided into two payment methods: point card and monthly card. Point card is priced at 200 yuan for 3000 minutes, or 100 yuan for 1500 minutes; The card is priced at 500 wallets a month; players will be charged a certain amount of tax for gold and game currency transactions in the game; other charging models will not be considered for the time being."
As soon as the news came out, the players were first happy, and then surprised.
The good news is that this seems to be a very fair and just charging model. What is surprising is how much money can be made? !
Just look at this price is not cheap, but the key is who you compare with!
200 yuan for 3000 minutes, which is only equivalent to 4 yuan an hour!
This is really the same price as PC Internet cafes a long time ago. For VR games, it's even more expensive than cabbage.
According to the game duration of 3A masterpieces, many 3A masterpieces have only 30 or 40 hours of game time per week. If you calculate this, wouldn’t it be equivalent to 3A for more than one hundred or two hundred dollars? Game time for the masterpiece?
The 3A masterpieces of the matrix game cabin are all 1980...
The pricing of this monthly pass is rather bluffing, but the question is, who buys the monthly pass now?
Except for those studios that specialize in making money in games...
Because most players have a serious lack of game time, it is not easy to set aside one or two hours a day to play. 3000 minutes is 50 hours, which is enough for many people to play for a month...
Only 200 yuan a month, is this still a next-generation VR game?
Think about it again, the price of the monthly card looks ridiculous, but in fact it is a **** profit for those players who have more time.
Moreover, players can trade gold coins and game coins in the game, which means that the studio’s living space is officially recognized, and those who spend time in the game are recognized, allowing you to buy and sell, as long as It's OK to give the official draw.
However, allowing this kind of business itself is equivalent to an official concession. With that little tax, how much income can the official have?
The official actually stated very clearly that it does not consider other charging models, that is, it does not consider the charges for combat power, and does not consider the charges for fashion ~ IndoMTL.com~ Fairness is fair, but many players are very worried: this Why not really lose money?
Although he always said that Chen Mo was going to lose money, he was just ridiculing. Now watching the charging model of "World of Warcraft", many players are really a little panicked.
It's not that they are worried about Chen Mo's death. They don't care about Chen Mo. What they worry about is that if "World of Warcraft" has been losing money, then don't stop the game...
Or even if you don’t stop serving, you will not be able to withstand the pressure of loss when you open other charges and defeat your reputation. That’s not worth the gain.
Therefore, a spectacle appeared on the official forum, and players even strongly requested that "World of Warcraft" open the appearance of fees...
"This game can be played without a skin charge? How do you let us skin dogs live? It must be played!"
"Yes, I strongly support, I beg Serente to let me krypton gold!"
"You have to be clear, I am not buying skins for Serente, I am buying skins for Azeroth, you can't deprive me of the right to buy skins!"
In fact, these people say so. On the one hand, they may have a need to buy skins. On the other hand, they hope to open more money-burning mouths to the local tyrants to make the game more profitable. Don’t be true. It would be embarrassing to lose the service.
Because "World of Warcraft" has placed too many players' feelings, players even actively paid for the matrix game pod, hoping that the game will be good, not only for its good reputation, but also for its profitability, so it is unreasonable to replace it. Chen Mo became worried.
But in fact, if they knew about Chen Mo's plan, they would silently put the money they had taken out back into their wallet...
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