Almighty Game Designer Chapter 1072: Considerations of charging model


Why use this charging method? Obviously, Chen Mo has been deliberate.

For players, the fairest charging model is buyout charging and time charging. Buyout fees are actually a loss for a game like World of Warcraft that takes a lot of time, requires continuous version updates, and requires a large number of players to work together to experience the fun.

Moreover, this also increased the threshold of the game relatively speaking. Games like Chen Mo's previous life "The Legend of Zelda: Breath of the Wild" sold only nearly 4 million in the world in the first month. Although there is Chen Mo in the parallel world The word-of-mouth bonus, but after all, the price of the vr version is high, and the sales are not too high when you come and go.

The number of single-player game players who like the buyout system is still relatively small. If "World of Warcraft" has only five or six million players, Chen Mo is definitely not satisfied.

Just kidding, there will be 20 million users in the matrix game pod by then, so why don't everyone play "World of Warcraft" for me?

Some people may have to say, why don’t you play free routines if you want more players? Isn’t it enough to charge for the same skin as in "League of Legends"?

The problem is that the mode of "World of Warcraft" is still different from "League of Legends".

In "World of Warcraft", there are not so many heroes. Most players play with one or two characters, one large and one trumpet. Even if someone likes full-professional dominance, it is certainly impossible to graduate with every account.

Want to name the full set of fashions? Special illusion? Shop paid mounts and pets?

Anything can be done, but they are not compatible.

Mounts and pets, Chen Mo's previous life of "World of Warcraft" also did it, but this obviously cannot be used as a major profit point and cannot support the huge expenses of the game.

As for the full set of fashion...Many players in "League of Legends" buy dozens of hundreds of skins, can they buy dozens of hundreds of sets of clothes in "World of Warcraft"?

Of course, this kind of local tyrant is not ruled out, but under the premise that most players play one or two accounts, their favorite clothes may only be one or two, and it is unlikely to buy unlimited.

Like some domestic games, the fashion system is well-developed, but that routine is not the same as "World of Warcraft" and it is difficult to copy it.

Furthermore, in a game like "World of Warcraft", equipment is used as a prop to wear on the player. The stronger the better, the more powerful it is, the more beautiful it is, like the t2t6 set of paladin, the t6 set of warlock, and the priest in "World of Warcraft". T3 sets, warrior t3 sets, etc., as the top suits of this version, these clothes themselves are the most handsome.

Because in "World of Warcraft", the multiplayer team originally symbolizes the pve gameplay, and even the highest challenge of the entire game, and the players who complete these challenges have achieved the highest glory.

Weapons and equipment are issued to them as the highest honor rewards. Not only must they be good enough in attributes, but also special enough in appearance. This is part of the reward mechanism.

Suppose: If you have worked so hard for a month or two to get a graduation suit for your profession, and you just put it on and prepare to go to the main city for a show, you will see a few new numbers wearing it as soon as you go in. The fashion that came has swaggered the market, the most irritating thing is that they look better than yours...

This is so heartbreaking.

It’s not that these people can’t afford fashion. It’s just that fashion is actually in conflict with top suit positioning. At least there is no such tradition in World of Warcraft.

So, it might as well be a bit more straightforward. Since it is decided that it is time to charge, don’t trim so many moths, cut off those corners and corners of profit points, and make the game’s reputation soar. He Leer Not for.

Of course, the most important thing is that Chen Mo knows very well that even if he only sells game time, he will never lose the game.

Because the new technology point can guarantee that every player has 10 hours of game time after falling asleep, players now feel that buying a point card for at least one or two months, but the actual situation is most likely , It didn’t take long for everyone to switch to the monthly card...

According to an average of 8 hours a day, 20 days a month, this is already 160 hours, 640 a month, which is already more expensive than a monthly card.

What if everyone buys a monthly pass? 500 per month, only four months, the money for a 3a masterpiece will come out.

No matter how you think about it, "World of Warcraft" can't live only four months, right?

Set a small goal first. If the lifespan of "World of Warcraft" reaches two years, the money the players will spend will far exceed the average 3a masterpiece.

What's more, the official will also collect a transaction tax, which is similar to the routine of PlayerUnknown's Battlegrounds. Although it seems that each draw is not much, if there are 20 million players, this base number is very large.

Some people may think, why not prohibit the trading of gold coins and soft sister coins?

The problem is, this thing cannot be restrained.

The trading system between the auction house and the player is one of the foundations of World of Warcraft~IndoMTL.com~ is also a very important gameplay. Player a directly buys the garbage of player b online at a high price, and then b directly pays money in reality. How can this be forbidden? Could it be that Chen Mo could jump out and grab money from the players?

Since private transactions cannot be suppressed, it is better to directly support this type of transaction. On the one hand, it avoids the appearance of cheating gadgets that cheat money, and on the other hand, it provides convenience for players who really need gold for money or money for gold. If there is, the government can increase income and achieve three goals with one stone. Isn't it beautiful?

Some people worry that there will be a goldsmithing studio.

There is also a corresponding method for this Chen Mo. Besides, this game is actually difficult to completely distinguish between "hardworking peasant players" and "dajin studios". As long as these people play the game within the rules of the game, you Making money, contributing tax to the game, and enriching the market environment in the game is also considered a contribution.

As for how to open more accounts, script mining, etc...

Think too much. For Chen Mo, the plug-ins of PlayerUnknown's Battlegrounds can be destroyed, let alone this kind of trick?

For this kind of players who want to hang up with scripts, let's first wonder whether they can put scripts in the matrix game cabin to realize unmanned operation.

Speaking of which, for the game "World of Warcraft", the key issue that needs to be solved is time.

Players don’t have time to play. No matter how much you think about opening a paid entrance, adding paid fashion or even selling combat power, it will only damage the reputation of the game, and the effect may not be good.

As long as the problem of time can be solved, the game can also make a lot of money by simply relying on the card to charge.

Now, the time problem has been solved by the system's black technology, so for Chen Mo, the time to launch "World of Warcraft" is only now fully mature.

Reading Yue, Reading Yue is wonderful!

(=Reading Yue)


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