Almighty Game Designer Chapter 1073: The design of “World of Warcraft”


When the players tried to buy the matrix game pod, Chen Mo was not idle either.

A lot of art resources about "World of Warcraft" have been prepared long ago, such as several major cities, raids, and some scenes of the classic old world, which have basically been completed.

The rest can be done quickly under Jarvis's day and night work.

Of course, there will be a lot of other jobs, such as professional skill design, talent tree design, team copy design, task line design and so on.

However, these contents have long been accumulated.

For example, the quest line of "World of Warcraft", although complicated, but with the foreshadowing of the Azeroth universe, and the participation of a large number of its designers, a large number of quest lines were quickly completed.

Some key mission lines must be controlled by Chen Mo and Zheng Hongxi, such as the wind sword mission, love and family, and Ahn's opening the door.

As for the others, you need to kill a few monsters, run errands, collect some emblems, and go to the monster camp to destroy them. In fact, ordinary designers can do the job, as long as they have a good understanding of the Azeroth universe. There will be no deviation.

Of course, there is another more important issue, which is the version of the game.

As a long-lived online game, one of the secrets of "World of Warcraft" being able to maintain its vitality is the version change.

No matter how well-designed the team is, everyone will be tired of playing after a few months. What's more, new technology points allow everyone to have 10 hours of game time, which is equivalent to making most people a liver. Emperor, the time for players to get tired of a version may be shorter.

So, the version change is necessary. Throwing the version of "Wrath of the Lich King" to the players as soon as it comes up, it will be meaningless for the players to fight the Blackwing Lair and Molten Core. .

Therefore, Chen Mo will make all the content of "Wrath of the Lich King" in the game, but it is not open to players, but to ensure that each level of the team can be the protagonist for a period of time, according to The world dynamics of the current server advancement opens the next team copy.

T1’s Molten Heart, t2’s Blackwing Lair, t2.5’s Ahn'Qiraj, t3’s Naxxramas, t4’s Karazhan, t5’s Storm Fortress, Serpent Temple, t6’s Dark Temple , Mount Hyjal, Sunwell, New Naxxramas at t7, Ulduar at t8, Crusader Trial at t9, Icecrown Citadel at t10.

The content of each team book is actually very rich. If the version is released too quickly, players will skip to the new copy before they can figure out the old copy, which is tantamount to a waste of resources. If the version update is too slow, the players have nothing to do, which is actually not good.

In addition, upgrades and mission lines are one of the highlights of "World of Warcraft", and many players tend to bring levels and speed up, and to a certain extent they missed this highlight.

Therefore, some numerical optimizations have been made for these. When a high-level player brings a low-level player to swipe a copy, the experience of the low-level player from the monster will drop sharply or even approach zero; When you kill a monster that is much higher than your own level, the experience and rewards gained will be calculated based on the proportion of damage done to the monster.

The latter is mainly to prevent large and small numbers from not forming teams to help spawn monsters.

In addition, when the player clears all the mission lines in a certain area and obtains the corresponding achievements, they will give away some special equipment. These equipments have unique appearances, and their attributes are higher than the general mission equipment, and lower than the first raid equipment of the current level.

In other words, players are encouraged to improve themselves in the game, whether they are teaming up with the same level, or doing tasks by themselves, as long as they are not brought up, they can get good rewards.

This set of mission equipment can be used as a transition to the advanced dungeon. It also has a unique appearance and has a certain collection value.

The other is the server mechanism of "World of Warcraft".

It is impossible for 20 million people to share the same service. It can only be a good wish. If 20 million people are packed in such a larger map, even if the main city is expanded tenfold, it will not fit.

But it can be very close to the global service.

"World of Warcraft" will adopt dynamic server settings, and on the surface it will be divided into servers, but in fact, players have a high degree of freedom.

According to Chen Mo's plan, each server can support up to 10,000 players online at the same time. In fact, no matter how high it is, it's okay, but in that case, the main city might be crowded into dogs.

When a player logs in for the first time and selects a server, he and his friends will be recommended to enter the same server based on the player’s Thunder Game Pass friendship.

It doesn't matter if you don't go in, the game supports transfer service, and it's free for the first time. The game also supports cross-server team formation, but the current highest-level team book cannot be used together.

Because the ecology of each server is equivalent to a part of the game, each server is equivalent to an independent world, with different ecology, and there will be cross-server battlefields in the future, so the boundary between the server and the server It cannot completely eliminate ~IndoMTL.com~ Moreover, this kind of cross-server teaming and transfer service is not limited to regions. The regions here refer to national, European, American, etc., and the system will have a built-in network. Accelerator, national server players go to team up with friends on the US server, the game deck will automatically switch the network accelerator, there may be a certain delay at that time, but it is still playable.

In addition, the vr version of "World of Warcraft" will use mirroring shunt technology to ensure players' gaming experience in some special times.

Specifically, it is to avoid the situation where there are more novice villagers than strangers...

Every time a new server or a new version is opened, players immediately flock to a certain map. As a result, many players find that there are more people than monsters. If you want to kill 8 monsters to complete the task, you have to grab it, etc. It takes more than half an hour to complete a task, which is very painful...

The mirror diversion technology will automatically create a mirror area for diversion when there are too many players in the current area, and always ensure that the number of players in a certain area is kept within a reasonable range, so that you can see other players and freely form teams. It will not cause crowding due to too many people and affect the normal game of players.

All these settings are to ensure that players get a consistent experience in the game, to maximize the immersion and substitution of the game, and let them forget that this is a game.

Of course, most of the gameplay of the vr version of "World of Warcraft" still follows the PC version of "World of Warcraft", which is not necessarily the final form of mmorpg.

This is more like an exploration, whether a massively multiplayer online game can be successfully explored on the next-generation VR platform.

But as long as this exploration is successful, the day when all players are brought into the virtual world should not be far away.

Reading Yue, Reading Yue is wonderful!

(=Reading Yue)


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