Almighty Game Designer Chapter 1096: Unique advantages of “World of Warcraft”


Zou Zhuo was in a state of confusion throughout the whole process, so much so that Mograine's hammer hit his head and he still hadn't remembered...

Five minutes later, everyone returned to the entrance of the chapel again, looking at Mograine in the depths of the chapel.

In an embarrassing silence...

This boss fights like a roller coaster. The ups and downs are too exciting...

Zou Zhuo was very unwilling to gnaw a bite of the magic bread: "So, why can they be resurrected in battle without interruption..."

Lin Xue added: "Moreover, it is still resurrected in full condition."

Zou Zhuo: "Reminds me of the rebirth ankh that is far away in the kingdom of heaven. When I first started, I always thought this thing was an effect with Brother Xinchun..."

Lin Xue: "However, these two bosses do not need any materials for the resurrection, and there is no CD..."

Old P was silent for a moment: "Maybe...this is a dog..."

Lin Xue: "(? ̄??? ̄??)"

……

……

On the fourth day of server opening, the first batch of players have basically reached level 40 or above, and at the same time, there are a steady stream of new players joining.

The server like Zou Zhuo's "Death Wings" is dipped in the name, obviously more lively than other servers.

After more than 30 hours of gaming, the first batch of players who came in have already understood the basic mechanics of "World of Warcraft" and will no longer make jokes about thieves wearing cloth armor and hunters failing to catch babies. .

With the overwhelming reputation of the first batch of players, more and more people have been attracted to "World of Warcraft", and those players who were originally watching have also made up their minds.

"World of Warcraft" has its own official forum, but everyone still prefers to discuss it on the official website of the Azeroth universe, especially Azeroth National Geographic.

Because the nga in this world was made by Chen Mo a long time ago, it can also be regarded as the first gathering place for the gods who love Azeroth. There are fan novels, paintings, official historical research, and peripheral games. Discussion and so on.

Because nga has been studying the Azeroth universe since the era of "My name is mt", the foundation here is the best, and the overall atmosphere is more harmonious, so it was here when "World of Warcraft" was launched. A large number of players have poured into it, and this is regarded as an official forum.

Players are posting various posts to discuss what they have encountered in the game these days.

"I have become addicted to brushing the blood brush these days! But I am a bitch, the Scarlet Crusade suit is short of pants, I can't live or die! I really want to vomit blood..."

"What dungeon do you buy, the level 40 blue outfit will be thrown out of the shop sooner or later! It's not full level yet, and quest upgrades are the kingly way!"

"Hehe, when you are chased by a warrior wearing a scarlet suit and holding a whirlwind axe when you are doing a task, you will regret why you haven't done a good copy."

"Don't tell me, there are so many dungeons, and there are so many tasks. It feels difficult to plan a reasonable upgrade route."

"Yes, I am a little confused now after level 40, where should I go to upgrade? Which big brother tell me?"

"Arathi Highlands, Tanaris, there are still many choices."

"Is there a place where the tribe is less? Now I will fight when we meet, and I am so annoying..."

"After all, it’s a pvp game. It’s normal. If there are too many people, go to a remote place, such as Desolace, Feralas, Hinterland, Swamp of Sorrows, etc., there may be relatively few hostile players. But there is no less."

"Have you learned all the riding skills? Have you bought all the horses? I've been spitting out monsters recently. It feels really painful to save this hundred dollars..."

"If you don't have one, borrow it first. By the way, you can make money by learning professional skills."

"Recently, I am addicted to the battlefield and cannot help myself. I dream of running home with the flag of the war song..."

Most players have the same feeling. Although they feel that they have been upgraded very quickly and basically understand the mechanics of the game, they still feel that they have missed a lot of content, and they can go back and savor it.

Compared with other mmorpg, "World of Warcraft" has two very obvious advantages, and even the design in this area can be said to be more than ten years ahead of the time.

First, "World of Warcraft" is generous and spare no effort in creating the world view and mission line.

To put it simply, in "World of Warcraft", you can upgrade from level 40 to level 50, and there are at least three upgrade maps to choose from, especially if you upgrade from level 50 to level 60. In other words, the number of tasks you need to level up is much smaller than the number of tasks that actually exist at that level in the game.

In other words, if you vomit when doing tasks, you may not be able to complete all tasks in this level.

Speaking lightly, but in fact, in Chen Mo's previous life, many mmorpgs over ten years later did not achieve this.

Instead, these mmorpg prefer to use the main line-branch line-other filling game structure. For example, if the player reaches level 20, the system prompts you to start the next main line at level 30. At this stage of 20-30, you can only do side missions and other activities that give you more experience~IndoMTL.com~Of course, this approach Generally, experience is considered very accurate. For example, after you complete the main line at level 20, you can do three branch lines + three activities to reach level 32, but in fact, you can do the main line mission at level 30, as long as the player is old Follow this route honestly and you will never get stuck.

Is this practice good? Yes, it saves trouble. It’s because the main storyline can’t sustain the player’s gaming experience, so it’s necessary to use this split-type mainline storyline to forcibly extend the player’s upgrade storyline, and at the same time insert some less nutritious branch lines and completely unnutritious experience activities. The ball is stuffed up, making players feel that there is a lot of content at a glance.

But actually? This is laziness.

What is the practice of "World of Warcraft"? In order to create a huge world, it deliberately made far more maps, tasks and copies than players really need.

If you follow the practices of other games, then I only need to make three maps for 40-60, Tanaris-Angolo Crater-Silithus, these three maps are enough for players to upgrade from level 40 to Level 60.

What if the intermediate process is not long enough? Then add daily activities and add some non-nutritive branch lines, let the player go to the crater to dig manure, move the sand in Silithus, and then repeatedly brush Zul'Falak several times Isn't this process enough?

But how does "World of Warcraft" do it? The 40-60 map not only has these three, but also the East and West Plaguelands, Felwood, Winterspring, Cursed Lands, Burning Plains...

And each map has done a lot of tasks and many copies.

Several times the workload is just to make the world more colorful.

Reading Yue, Reading Yue is wonderful!

(=Reading Yue)


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