Almighty Game Designer Chapter 1097: Riding
It's not that you have a bad conscience, but World of Warcraft's approach is more about self-confidence.
Is it difficult to do a few more maps and hundreds of tasks?
Of course, it is not easy, but it may seem to many people that this is a problem of heap size. Wouldn’t it be enough for me to make a map in fifteen days, and make ten maps in 150 days?
The key problem is that other games don’t do this because they are not confident in their design.
Why do you make a split main storyline? Isn't it because the players don't like to watch, they just want to upgrade the monsters?
Why don't players like to watch it? Because you are not doing well.
For many other mmorpgs, it is precisely because they feel that they can't do well in plot and world architecture, so they choose this split mainline plot to ensure the player's mainline process experience in the most secure way.
So, this highlights how well World of Warcraft's mission system is doing.
This feeling does not mean how amazing the mission system of World of Warcraft will be when you first see it, but it means that you have played World of Warcraft before playing other mmorpg missions, and you will clearly feel the difference between the two. gap.
The second point is the very complete business system of World of Warcraft.
In this business system, players can choose certain professions as their business skills, such as gathering skills such as skinning, medicine, and mining, or manufacturing skills such as forging, leather making, sewing, and engineering.
These business skills form a complete closed loop, which must be supported by a large number of players to ensure the integrity and balance of the entire business system.
The entire commercial system is in a state of dynamic equilibrium. For example, there are too few players learning to mine and the high price of ore will affect the price of finished products produced by upstream forging and engineering. At this time, a group of players will switch Learn to mine, and gradually let the ore price of the entire server fall to a normal level.
In the course of this dynamic cycle, some specialized "hobgoblins" can make a fortune through hoarding, reselling and other means, and obtain a large amount of gold coins. Of course, it is also possible to accidentally lose everything in a trade war. , The stock backlog was lost and lost.
It can be said that the business system of World of Warcraft is part of the whole world view. Many players go to auction houses and scan for cheap goods when they are idle. It has become a habit when going online and offline, and things are sold. When I received the email, the moment I received the email was also exciting.
The reason why World of Warcraft can make such a complete commercial system is not entirely because of the perfection of the system architecture, but also because World of Warcraft is "very willing".
It is willing to put such precious things as motorcycles, backpacks most needed by players, high-level equipment, special damage items, etc. into various business skills, and this hardly improves the profitability of the game itself.
In short, how would these things be sold in other games?
It's very simple.
The space for the bag is never enough. Want to open a new space? Pay for it.
How can such a beautiful mount as a motorcycle let you buy it with in-game currency? Throw it directly in the mall and pay.
Many games will choose to chop off these complex business skills, and then sell these precious things directly for money.
Of course, this has the advantage of being simple, rude, and brainless. Players use less brains and developers make more money. Even if you are scolded by players, there will be no less meat, right.
But when you think about it, the game map has shrunk, the mission is split, and the commercial system built by players and players has become a strong buying and selling between players and developers. Then your game is called mmorpg, in fact How many mmo is left?
The meaning of mmorpg is a massively multiplayer online role-playing game, which emphasizes the interaction between players.
If everything has shrunk, is the interaction completed when multiple people swipe the copy online?
So, although there have been various mmorpg games in Parallel World for a long time, World of Warcraft caused a craze when it was born.
The various sections of Azeroth National Geographic are discussing all aspects of this game, and more and more players are sending out various strategy posts, including mission upgrades, dungeon strategy, battlefield strategy, business skills explanation, etc. Wait.
The excitement of World of Warcraft is by no means only in the plot. Many aspects of it are worthy of later mmorpg learning, but most games want to keep up with the popularity of World of Warcraft, but they can’t learn a little bit of the essence.
Zou Zhuo stretched out his hand tremblingly and handed 100 gold to the hands of the riding trainer.
It hurts!
This is not just all the savings that Xiaopang smashed, there is also a part of the money borrowed from the guild.
I have to say that the same thing is playing games. Some people make money and practice medicine and mining early on. Zou Zhuo had patronized the upgrade before. Although he lost a lot of money from copying, he was still poor without the support of business skills.
The riding trainer smiled and took the money from Zou Zhuo, and then raised his hand, a golden light flashed across Zou Zhuo.
"Congratulations, young Kodo rider, next you can go and pick a Kodo you like. Do you like this white one? Or is this gray one? No, no~ IndoMTL. com~ This kind of armor requires advanced riding skills to learn. You are too tender now to control them."
Zou Zhuoqiang endured the pain and observed the Kodo beasts behind the mount merchant.
There are three colors of Kodo, Zou Zhuo prefers white. He also wanted to touch the armored man, but the merchant told him that this armor is faster but requires advanced riding skills.
Zou Zhuo picked an ordinary white Kodo and bought it.
In this way, there is not much left of the 100 gold originally brought. Fortunately, he does a lot of tasks. The reputation of Thunder Bluff is a state of reverence, so there is a certain discount for learning riding.
In the World of Warcraft in Chen Mo's previous life, the money for learning riding has always been a barrier. In the first 60 stages, the elementary riding + horse is 100g, and the advanced riding + horse is 1000 gold. That's why there is the term "golden horse".
It’s just that with the version change later, the appearance of various flying mounts increased the movement speed to 280%. The golden horse that increased the speed by 100% appeared to be very cost-effective, so the price of later riding Drop and drop, the required level has also dropped from 4060 to 2040.
Zou Zhuo came to an empty place and used the magic rein in his hand.
With a low growl, the strong Kodo appeared directly under Zou Zhuo, pushing him up.
"Wow!"
Zou Zhuo was startled, and quickly grasped the magic rein in his hand.
Lightly waved the rein, and the Kodo began to run forward.
Pull the reins slightly to the left, and the Kodo will turn left.
With a slight pull, the Kodomon stopped.
"Gosh! I'm a cavalry!!" Zou Zhuo said happily.
First set a small goal, such as 1 second remember: mobile version read URL:
Reading Yue, Reading Yue is wonderful!
(=Reading Yue)