Almighty Game Designer Chapter 1099: Excalibur Susas
The value of these low-level purple outfits lies not only in their attributes, but also in their rarity.
In the 1960s, many warrior players even sold some cards to buy the Blazing Tomahawk, a big card for 300 gold, and 100 gold for the Blazing Tomahawk.
If you look at it in the future, it is simply unreasonable, because according to the gameplay of "World of Warcraft", any low-level purple outfit is worth a little in appearance at best, like the quicksand robe, it is Used to illusion. No matter how good the attributes of a low-level purple outfit are, can it be better than a full-level blue outfit?
This phenomenon is mainly derived from the fast food attributes of later versions. With the continuous adjustment of the version, brushing has basically become a one-stop service. As long as you reach level 11, you can directly kill Mine/Shadowfang Castle -Scarlet-Zul'Farrak-Stratholme-Hellfire Citadel-Panya Reservoir and so on all the way up to full level, it may only take a few days.
For these fast food parties, a low-level purple outfit really doesn't make any sense.
But in the 1960s, it took a long, long time for players to upgrade from level 20 to level 60, and in this process, a good purple outfit can give you dozens of hours Get a very comfortable upgrade experience of fighting monsters, and it is completely worthwhile when encountering hostile camps in the wild.
Moreover, the equipment attributes in the 1960s were not as homogenous as they were later. Take weapons as an example. The upper limit of damage, speed, attributes, and special effects will directly affect the quality of a weapon.
One of the artifacts, like the Kro's blade, the main hand sword that can be bought at level 51 of thieves. Its speed is 2.8, its attack limit is 149, its only attribute is "increases your chance of a fatal blow by 1%", its attribute is +7 strength + 5 endurance, it can be said that all aspects fit perfectly. Of course, if you want to buy it, you have to fight with other thieves, warriors, and knights.
If you enchant the Crusader or 15 Min, this weapon is enough for the rogue to bring it into the Molten Heart from level 51.
What is this concept? In the 1960s, the upgrade was very slow, especially after level 50, the upgrade is slower and slower. Getting this weapon at least means that you are basically horizontal when doing tasks before the full level. Go, swipe the task at will, kill the hostile camp at will, and even if you encounter a large but not well equipped, you will have a chance to struggle.
Therefore, many people say that "World of Warcraft" is at full level is the beginning. This sentence has a specific context. It means that players will not really come into contact with it until "World of Warcraft" is at full level. The core gameplay of pve and pvp will truly face those epic team copies.
Many people understand it as the content of "World of Warcraft" before the full level is boring, and upgrades are all done with brushes. This is an absolute misunderstanding.
In fact, "World of Warcraft" has also put a lot of effort on low-level missions and dungeons. Although these low-level dungeons are not that difficult due to difficulty, their plot structure and gameplay are completely different. It is weaker than high-level copies.
For example, Zul'Falak, which Zou Zhuo and others are about to open up wasteland, has its origins even back to the ancient times of Azeroth.
In that era, trolls were the absolute rulers of this continent, but some troll sacrifices always used spiritism to summon demons with the idea of making a big news. They played with fire repeatedly and finally awakened. The Zerg leader Kisix sleeping in Silithus directly led to the official establishment of Azeroth's Tumor Zerg Aqi Empire and the beginning of a thousand-year-long war.
In the end, Kisix played himself to death. In order to continue to monitor the Zerg in Silithus, Gurubashi built their own city, Zul'Falak, in the desert of Tanaris. , Guarded by the Sandfur tribe. However, in the long history, more and more races appeared, and these races invaded the land of trolls.
Sandfury trolls can only retreat to Zul'Falak, where they hope to create an army of undead, and even create various evil creatures to conquer their own territory.
In the boss battle of the dungeon, players have also begun to encounter more and more difficult challenges. Like in the Scarlet Monastery, the resurrection of men and women who caused many players to vomit blood on the spot gave them the title of men and women of dogs, while the bosses of Zul'Farrak are stronger and more diverse.
For example, Zumulan, the witch doctor, has a large number of tomb bags outside his altar, and the tombs are full of mummies of various trolls. When the players come here for the first time, they may go directly to the boss without knowing it. At this time, the mummies in the graveyard will run out and send the players back to the graveyard.
If you want to kill this boss, you must first patiently open all the graves outside the altar, and kill all the mummies in batches.
In front of the huge altar of Zul'Farrak, players will encounter a rare "Guardian" type of boss battle gameplay. Here, after the players kill the executioner, they will find an expedition squad locked in a cage. Their commander, Sergeant Bligh, asks the player to rescue them.
At this time, the Sandfury Troll has surrounded the altar heavily and launched an attack~IndoMTL.com~ Out of helplessness, the player can only fight against the besieging troll army with Sergeant Bligh.
The reason why this place is called Hundred People Slash is because there are really nearly a hundred Sandfury Trolls below. It's just that these monsters are all the configuration of elite + ordinary monsters, and many mages here have fun playing aoe with magic explosion.
This battle is more than just spawning monsters. There are five different npcs, each with different skills. For example, orc warlocks will cast spells, and goblin engineers will plant bombs on the ground. At this time, the player needs to mark the npc head and always pay attention to the safety of the key npc.
Among them, the goblin engineer must not die, because it will help players blast the door to the final boss. As for the others...After the boss battle is over, they will turn back. Players can decide not to let them live to the end according to their needs.
Moreover, the most commendable thing is probably the two-handed sword that Zul'Farrak dropped: the Excalibur Susas. This two-handed sword is not dropped directly, but needs to be synthesized with two blue one-handed swords dropped by two bosses, and both swords are both picked up and bound. Combining the set of opposite swords into a sword seems to be the only one in World of Warcraft.
Of course, the reason why this two-handed sword is rare is that its drop is very cloudless. In the original version, the drop rate of its components and the two blue swords is only about five thousandths, which is conceivable. What kind of character is needed for both swords to be brushed and synthesized.
However, the plot of this sword just reflects the importance of "World of Warcraft" on low-level copy and worldview shaping. It can be said that the joy of the players at that time getting this purple two-handed sword is definitely far greater than that of later. Most graduated purple outfits.
Reading Yue, Reading Yue is wonderful!
(=Reading Yue)