Almighty Game Designer Chapter 1106: Peel the onion


The so-called "turtle team" actually originated from the league's scornful name for this style of play, that is, the "turtle team", taunting tribal players like a turtle.

As for why the ridicule...Of course, it's because the Alliance national team is crazy about the Horde Turtles, so angry.

Because the tribe’s wild team queued for a very long time, they often queued for 30 to 40 minutes and finally entered the Okuyama battlefield. The result was pushed by the Alliance national team all the way to a pit in the cemetery. After the speed of light lost, they still took it. Not much honor, this is really a blood loss for many tribe players.

So, these players began to rack their brains to think about how to withstand the offensive of the Alliance national team as a wild team without voice command.

It doesn't matter if I play comfortably or not, but it must not make you comfortable.

After giving full play to their ingenuity, the tribe players have researched out this style of play specifically for the Alliance national team, and it really has a miraculous effect.

The so-called "turtle team" is to be a turtle.

Since the terrain of the battlefield of the tribe is tight on the outside and loose on the inside, then I will make a fuss here at the intersection of ice and snow. The main force of the tribe gathered at the intersection of ice and snow, occupying a favorable position, and then used flares, traps and blizzards to completely block the road, and an alliance's stealth profession could not be let go.

If the alliance player rushes hard, it will give honor. If the alliance goes to fight the ice guard tower or the captain, wait until the alliance rushes into the guard tower or the captain’s room formation is scattered, the main force will directly press on and maintain the formation at the same time Set fire to defeat the single alliance, thus forming a crush in numbers.

Once the crisis between the captain and the guard tower is resolved, he will return to the loop and continue to defend.

Of course, playing in this way means completely giving up the opportunity to rush out and burn the Union Tower, but what about it? For the wild players of the tribe, they don't care at all.

All the league platoons are in seconds. The tribes have to wait for 30 to 40 minutes. For tribe players, if they lose quickly, go out and wait for 30 to 40 minutes to wait for the next game, but they won’t get much honor. It is this method that drags the battle for another twenty or thirty minutes and wins even more honors.

For Alliance players, even if the speed is lost, they will still get in in seconds when they go out to line up the battlefield. The next ten minutes to solve the battle, this honor can still be earned. If you dragged on here for more than half an hour and finally lost, it would really be a blood loss.

Horde players can afford it, but Alliance players can't afford it.

So after a stalemate for more than ten minutes, the national team of the alliance is often very anxious, either it is rushing to the intersection to give people heads in a hurry, or it is standing on the battle plain and staring at the tribe.

But the Horde is not afraid, anyway, I'm here to guard, and I will definitely win in the end, because your reinforcements fall faster than me.

This kind of tactics spread quickly among the tribal wild team, and even the tribal national team later adopted this style of play. Anyway, regardless of the strength of the alliance on the opposite side, I will block the ice and snow intersection for ten minutes. First of all, the alliance on the opposite side of the alliance will be over if you get acquainted and retreat quickly.

So later, the alliance did not rush, just wait for the tribe to come out, and the tribe did not come out, just wait for the alliance to rush. Under this vicious circle, everyone should stop honouring. Whoever is in the Okuyama battlefield will be the one who will fight...

So later, there was a racing game of the league on the left and the tribe on the right. If neither side is defending, it will see who is faster. Of course, this is something to follow.

……

Now Chen Mo is basically facing a situation similar to that of the Tribal Turtles. The opponent has already retreated to the ice and snow intersection, obviously intending to continue to consume it like this.

It’s impossible to fight a group. The wave of the last group fight was directly broken, although the tribe’s side is not sure why the alliance that was still crushed before suddenly became so fierce as if it had changed people. But they also know that no matter how straightforward they are, they will be horrible.

Only enough to defend here at the intersection can we survive like this.

Clearly, Chen Mo didn't intend to stand on the plains and stare at the tribe. Instead, he chose to go straight to the ice and snow fortress to kill the captain of the tribe.

The classic method of Alterac Valley is "peel the onion", and there is a special book for introduction in the game.

If you want to win in the battlefield, the ultimate goal is to defeat the opposing general, but the attributes of the general will be related to the existing towers.

In other words, if a tower is not burned, and if you go directly to fight the general, 40 people will also be destroyed.

So, the "peel the onion tactic" means that the player needs to start from the outermost defensive tower and fight in, destroy the opponent's tower, seize the cemetery, advance step by step, and finally kill the general of the opposing camp.

This kind of gameplay is similar to the moba game of pushing one or two towers and pushing up crystals.

And this is also the only correct way to play under the current game mechanics. It's like relying on the enemy's reinforcements to kill the opponent. This situation is originally a design loophole.

So, the tactics that the tribe made by mistake this time really became their best solution in this situation.

If someone else is the leader of the alliance, this battle may really be unnecessary.

At this time ~IndoMTL.com~Chen Mo has already rushed to the door of the ice and snow fortress with the players of the alliance, and the tribe also reacted and rushed out from the ice and snow intersection.

"The league is definitely going to kill the captain, go and defend!"

Chen Mo took the main force of the alliance and prepared directly to rush to the ice and snow fortress to fight the tribe captain. Although the tribe did not rush over immediately, many people were ready to move.

Seeing that all the east and west towers at the rear have been reoccupied, the tribe leader is also relieved a lot, ready to take the main force and rush into the pot end when the alliance is halfway through the captain.

But at this moment, the flag of the tower high ground was burned!

The leader of the tribe is also blinded. Didn't the guard tower just occupy the high ground, and the hunters were arranged to defend it?

At this time, the hunter typed in the battlefield channel: "A whole multi-squad alliance is here on the tower height!"

This stealth squad that keeps fighting guerrillas has obviously caused great trouble to the tribe. There are fewer people to defend, and the flag will be stolen. If there are more people, the front line will be empty again, and it will not be able to stop it. The offensive of the alliance.

The main force of the tribe is obviously hesitant. The tower height is actually not far from the ice and snow cemetery. Many players at the lower level subconsciously want to support it. At the same time, the alliance is playing the captain again, and the other tribe players hope Regardless of the tower heights, just face the Alliance.

Want to go, but hesitated, the formation of the tribe was opened. Several curious babies came to the door of the ice and snow fortress very desperately to take a look, but they were instantly submerged in the current of the alliance.

The Alliance just pretended to hit the captain of the tribe, and after seeing the tribe’s formation disorganized, they rushed out to disperse the tribe at the intersection of ice and snow!

Reading Yue, Reading Yue is wonderful!

(=Reading Yue)


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