Almighty Game Designer Chapter 1117: Swept the world


Some players may be very curious. Was the team in the 60s really that difficult?

Is this nonsense...

Of course, in all fairness, the difficulties of the 60s team in the original "World of Warcraft" were caused by many factors.

First of all, there were very few plug-ins at the time. Many players did it without plug-ins when doing tasks. The official tasks did not have any location or area prompts. They all relied on the limited task text to search with naked eyes. Players simply gave up on tasks that were too deep.

A group of 40 people, few plug-ins, even the earliest land reclamation and the team did not have voice software, relying on command typing. This efficiency is really predictable. Later, almost everyone who participated in the wasteland reclamation had a team plug-in, and the voice prompt "Fire Wall Fire Wall Fire Wall" with brainwashing effect was not a slight improvement in efficiency.

Secondly, there are many people, 40 people are very difficult to command. When the Lich King was reclaiming wasteland in the 1980s, 25 people could make the commander's head big, and he had to take out milk to avoid the black water, not to mention the mysterious boss of C'Thun in the 1960s.

Moreover, the players' tactical literacy and professional understanding are not high, because there are no plug-ins, many players don’t know how to play the output loop, and they don’t know how to use talents and equipment to maximize their output. Many leaders If you don’t open damage statistics, you don’t know who is paddling. The efficiency of land reclamation is difficult to guarantee.

Of course, there is another more important reason that the network is not working well. It is normal for the phone to be disconnected, especially when the 60-level Naxxramas open up wasteland, many groups wait for the network to stabilize after 2 am Just started to fight.

In order to allow new players to experience the classic experience of the team in the 60s, Blizzard specially arranged for the 10th anniversary of "World of Warcraft" to arrange 100 level 40 Molten Hearts to evoke everyone's old memories...

Many players entered random team books in order to get the Molten Hound mounts, and when they went in, it was so original.

The door **** mobs were destroyed for one night, but now they are destroyed for one night...

Many players find that they use the DPS platoon book to enter in seconds. It feels very incredible, because other teams are tanks and treatments in seconds. DPS professionals have to wait 5 to 10 minutes before they can enter. After all, the first two A role is more scarce.

As a result, as soon as I entered, I understood what was going on. The door **** of Molten Heart was no longer there, but half of the group had just been resurrected...

In other words, this random team took the price of destroying the group to level the door god. Many players were too pitted to stand and left the team. There were too many people running, so the DPS appeared in seconds. The wonder of progress.

When it hits the boss, the tragedy will come.

Veteran players know that the five dogs of Molten Heart have a special mechanism, that is, the boss carries a lot of followers on patrol, but these Molten dogs must die together within a limited time, otherwise they It will always be resurrected, but many newcomers have never experienced Molten Heart, and of course they don’t know this mechanism at all.

So you can see that the whole team is constantly coming in and out. A group of people can't stand this grievance and retreat. A group of newcomers come in and continue to fight with the bloodless Molten dogs, and then they look at the Molten dogs. The resurrection over and over again, the players come in and out one after another...

In this way, a five-gou of Molten Core just fought for five or six hours, but after changing people who didn't know how many calls, they couldn't get it down.

At that time, although the members of the random group were also good, they were better at playing than the players who had just stepped into the team in the 1960s. Even if they were destroyed like that, then the miserable situation when everyone just opened the Wildfire Heart in the 1960s , You can imagine.

But the players at that time were a bit good, that is, they were very persistent.

Whether it is a 5-person instance or a team, from the lowest-level Wailing Caverns to the advanced Molten Hearts and Blackwing Lairs, everyone is proud of persisting in combat and ashamed of escaping midway. Many seemingly simple small copies have been destroyed, and everyone will not complain to each other. They are all trying to do their own things, encouraging each other, and persisting for several hours until they get through.

The 40-person Molten Heart and the Blackwing Lair sometimes have to destroy the wasteland mobs overnight, until the main tank repairs many equipment and repairs itself, but at that time everyone did not complain at all. . Many substitute players went online on time with the main team players, and stood by at the door of the dungeon. They were on standby for several hours a day. Only if they were on standby for a week or two or encountered some problems with individual members, they could get the chance to enter the dungeon.

Later, there were more and more fast food gameplays, and the patience of players became worse and worse. Many 5-player copies can run two or three people at a time, and the players' mentality is becoming more and more impetuous. That's why many old players will miss the day when everyone persisted and worked together to clear the dungeon.

……

All the alliances and tribes of the regional servers have begun to enter the stage of exciting wasteland reclamation, because at this point in time, the first batch of players have basically rushed to the full level, and the 5-player dungeons are almost scattered, scattered Use your time to do tasks, brush small copies, make money, and spend a lot of time to play the team and organize guild activities.

However, a large number of newly pitted trumpets are constantly adding fresh blood to "World of Warcraft"~IndoMTL.com~ Many people think that the foreshadowing of "World of Warcraft" is for the sales of matrix game pods. It will be a peak, but they soon discovered that they had made a mistake. This is not a peak at all, but just a beginning.

The game "World of Warcraft" has promoted the sales of matrix game pods even more powerfully than any previous method.

In the final analysis, the difference between online games and stand-alone games.

People, in the final analysis, are social animals.

When "World of Warcraft" took the world by storm and became a trend, it was really difficult for people to refuse this temptation.

On the Internet, both major forums and websites are full of discussions and evaluations of "World of Warcraft", and everyone is generous with this epoch-making game work, and even many people use it. "Immortal God Works" to describe.

Yes, almost all the elements in "World of Warcraft" are commendable.

Excellent CG.

Magnificent world view structure.

Diversified and distinctive occupations.

Complex and storytelling mission line planning.

Changeable copy game design.

The opposite of faction play.

Rich battlefield and PVP gameplay.

If you can sum it up in one sentence, "World of Warcraft" has created a whole new world in which all players are immersed and can't stop.

What's more, this game is an absolutely fair time-charged game. Sleep mode allows most players to get enough game time, so for all players, it is equivalent to a second life, and everyone is all Stand on the same starting line.

In front of such a masterpiece, the players who were hesitant finally could no longer resist the temptation of the matrix game pod.

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