Almighty Game Designer Chapter 1120: Can you still struggle with movie games?
While "World of Warcraft" has taken the world by storm, it has also brought a very extensive influence to the entire game industry.
In fact, long before the launch of "World of Warcraft", VR games from many game vendors have landed on the matrix game deck one after another, and the sales are very good.
However, after the launch of "World of Warcraft", the sales of the games released during the same period did not perform well.
Because "World of Warcraft" is a time-charged game, it has a fixed monthly investment. In addition to the monthly card, many players have to buy gold to cover various expenses in the game, buy purple equipment, buy horses, and buy materials ... Money is needed everywhere.
More importantly, "World of Warcraft" squeezes player time very seriously.
Although it is officially recommended that you play in sleep mode at night, there will definitely be some **** players who will use the daytime to play "World of Warcraft".
After all, the content of this game is too rich, even if it is online 24 hours a day, you will always have something to do.
So, after the double occupation of time and money, many players can't separate the energy to play other games. It is not surprising that the games released at the same time are cold.
Moreover, this is not the same as those games developed by Chen Mo before.
Previous games such as The Last of Us, The Legend of Zelda, and GTA are also very good, but they are stand-alone games after all. The popularity of everyone has basically remained for two or three months. Wait for this time to pass. After all the players got through the plot, they switched to other games.
As long as other game companies stagger the time period when Chen Mo’s new game is released and release the game during the players’ gap, they can also achieve good sales.
However, the popularity of "World of Warcraft" can last for more than two or three months, two or three years are not a problem...
This makes other game companies very entangled. The MMORPG that no one was optimistic about before is not only popular, but also a mess.
The most important thing is that this has subverted the ideas of many designers.
Chen Mo’s past 3A masterpieces have revolutionized concepts such as "cinematic games" and "open world", but they are still within a certain framework. But this time, "World of Warcraft" has a great impact on the VR industry. The impact is more like the feeling of "League of Legends" and "PUBG Mobile" before.
This has even caused a lot of discussions among designers. What is the mainstream of the future development of next-generation VR?
"From Matrix Shopping Center to "World of Warcraft", Chen Mo's thinking is obviously focused on the virtual world."
"I have to admit that players’ social needs always occupy a very important position. The previous 3A masterpieces dominated, probably because our technical level was not up to the point, so it appeared in a special historical stage. A special state. But with the emergence of sleep mode, players’ game time has been greatly extended, and the concept of next-generation VR+ virtual world will become more and more mainstream."
"And the current stand-alone game has a very fatal flaw, that is, the game content is limited, it is difficult to generate continuous revenue for a period of time, most players will not consider the second experience after experiencing the plot once. Second. The popularity of "World of Warcraft" is likely to represent the return of MMORPG."
"This kind of return is by no means a simple flashback, it is more like a Renaissance, it's the old content that has been brought to life after gaining a new platform."
However, there are also many designers who disagree.
"The popularity of "World of Warcraft" is like "League of Legends" and "PUBG Mobile". When "League of Legends" appeared, how many designers mistakenly thought that MOBA games were the future?"
"Until now, there is only one MOBA game that is truly successful in the world, that is, the MOBA games that follow the trend of "League of Legends" do not even splash. Games similar to "PUBG Mobile" are in a slightly different situation. Better, but not much better."
"Facts have proved that the emergence of similar explosive games is the result of a combination of many factors. If nothing else, who is confident to make the next "World of Warcraft"? Are you not confident? But I believe that everyone works hard , You can make the next "Uncharted Sea" or "Dark Soul". Of course, even if the quality is not up to the standard, it is possible to make similar works."
"So, it is meaningless to be too entangled in the current glory of "World of Warcraft". Even if the future belongs to MMORPG, most of our designers will not be able to become trend-setting people."
The argument is intense.
In fact, this kind of controversy is not entirely focused on the direction of the game's development, but more of a disappointment and loss with the traditional stand-alone game mode.
Although many people think that this kind of argument is meaningless, for the game industry, "how the future of the game will develop", this is always a topic that people talk about.
When designers saw that the popularity of the 3A games released in the same period was completely crushed by "World of Warcraft", it was difficult not to have this feeling of loss. Some designers even felt that they had worked hard and accumulated for so many years, It seems to be in vain~IndoMTL.com~ This is unacceptable for many people.
Many designers are entangled. Is it true that the once smashing “cinematic game” cannot continue its glory on the next-generation VR platform?
After all, the Matrix Game Pod has been around for so long, and even Chen Mo himself has no plans to make a movie-like game.
……
……
The data of "World of Warcraft" is constantly increasing, and the number of active and cumulative registrations has been constantly breaking new records.
However, the development of "World of Warcraft" has come to an end. Although there is still some follow-up work to be done, the workload is very small.
Chen Mo is thinking about developing a new game during the gap in "World of Warcraft".
Actually, Chen Mo has been considering many things that designers are considering now.
Chen Mo has always been very fond of movie games. Just like "The Last of Us", cinematic games have core advantages that other game types don't have, that is, unparalleled immersion and substitution.
But on the next-generation VR platform, film-based games have encountered a problem.
It is that its core advantage has turned into a disadvantage.
The next generation of VR allows the player’s soul to pass through the character, no matter the action, behavior or feeling, they can get the feeling of "traveling".
Film-based games often impose strict restrictions on the player’s behavior. The player’s fighting actions and behaviors are well planned. At the cost of reduced freedom, the player can obtain an unparalleled visual experience, and most importantly, use The third-person follow-up perspective allows players to always see the handsome back and actions of the character.
But the soul-piercing experience of next-generation VR has many contradictions with the classic gameplay of movie-based games.
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